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Heatnixx Apr 13, 2018 @ 8:54am
Inaros; What does he do?
So I just got Inaros, and for the life of me I can't seem to figure out what he's supposed to be doing.

His abilities seem pretty lackluster in damage and his ult is just confusing. Whats the point of charging it up?
Originally posted by Shard of Manus:
Inaros is pretty crap for team play, because he's so slow.

His 1st is a CC, and opens enemies up for finishers - great for single targets, but underwhelming for clearing trash mobs.

2nd drags an enemy into melee range and Devours them, he's invulnerable for the duration, and heals while dealing damage. The damage is disgustingly poor, and so it's only for healing -- it immobilises Inaros though, so while your team are actually being useful, he's just standing there healing himself or VERY S L O W L Y killing an enemy and turning them into a pretty lacklustre sand-version of themselves (Nekros is better).

His 3 is trash. Consumes loads of energy unless you have an Efficiency build, which in turn means crap damage, because it needs a Strength build to be useful. He moves slowly with it though, so once again, any half-decent DPS frame is far more useful.

His 4 gives him armour at the cost of HP. Tapping 4 with Scarab Armour consumes 25% of the armour and CCs nearby enemies whilst regenerating Inaros' HP and nearby allies. The HP regeneration is fast, but only if cast on a big group of enemies, otherwise it's rubbish. The CC is alright.

Scarab armour is disappointing compared to other tank frames compared to Rhino, Ice Chroma and Atlas (augments) etc.

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Inaros is just a very slow frame. All of his abilities rely on a slow paced game where allies aren't killing everything quickly. He doesn't offer much to a team at all. There are better CC frames, there are better healing frames and there are better tanks.

Instead, Inaros is a fun, albeit slow, solo frame. Very tough to kill and very easy to use.
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Showing 1-15 of 70 comments
子不是字 Apr 13, 2018 @ 8:57am 
you tank, and kill high value targets with finishers
Heatnixx Apr 13, 2018 @ 8:57am 
Originally posted by SolarianNova60:
you tank, and kill high value targets with finishers
Oh that sounds worthless to me then, I don't use melee.
子不是字 Apr 13, 2018 @ 8:58am 
also charging his ulti gives you more armour and more life drain casts. Basically it takes 25% of your sand armour to cast it as a lifedrain that disables a enemy, heals you and nearby allies and spreads towards nearby enemies
子不是字 Apr 13, 2018 @ 8:59am 
Originally posted by Heatnixx:
Originally posted by SolarianNova60:
you tank, and kill high value targets with finishers
Oh that sounds worthless to me then, I don't use melee.
then you are missing out. Inaros is one of the only warframes that can reliably 1 hit kill any enemy regardless of level.
Mini Apr 13, 2018 @ 8:59am 
He does the kill good and he does the not die -Brozime

He's basically the most unkillable frame aside from Nidus. And if you have a problem, just throw sand in its face.
BroPsycho Apr 13, 2018 @ 9:00am 
inaros dose sensational sex dance move
Donitsi Apr 13, 2018 @ 9:01am 
ESC/ Arsenal/ inaros/ Abilites

Scarab Swarm: Charge to transform health into hardened scarab armor. Discharge to blast enemies with a scarab swarm; survivors have their health drained and bestowed on allies.

He is cc warframe who can also heal little bit and his passive restores 20% Inaros health on Finisher attacks but does not apply to Ground finishers.

Charge his ulti to gain more armor. Discharge it on enemies to stun them while allies get healed near them. Problem is that I do not know how the discarge works. Is it in small AoE near the main target or is Cone shaped hitbox in front of Inaros like Excalibur's 1st ability. Sometimes Discharge hits 3 enemies out of 20 and sometimes it hits all of them.
M4tt Apr 13, 2018 @ 9:03am 
Read the ability description. Its obvious.

1st ability blinds enemies hit by it and opens them up to finishers.

2nd ability makes one target completely unable to move and slowly drains its health while healing yourself.

3rd ability deals low damage , ragdolls enemies and sometimes procs slash.

4th ability needs to be charged. 1% charge requires 29 hp and increases your armor by 2 (200 at max charge , doesnt scale with power strength). At 25% it can be used to launch a projectile that covers all enemies hit by it in sand. Enemies take corrosive damage , are stunned and spread the sand further. When you or allies are close enough they will be healed for parts of the damage dealt by the ability.

Passive is 20% life regen upon a finisher kill and turning into a sarcophag upon death. When you kill enemies with the sarcophag/latch onto them at the moment of death you will revive.
Last edited by M4tt; Apr 13, 2018 @ 9:04am
子不是字 Apr 13, 2018 @ 9:04am 
Originally posted by M4tt:
Read the ability description. Its obvious.

1st ability blinds enemies hit by it and opens them up to finishers.
2nd ability makes one target completely unable to move and slowly drains its health while healing yourself.
3rd ability deals low damage , ragdolls enemies and sometimes procs slash.
4th ability needs to be charged. 1% charge requires 29 hp and increases your armor by 2 (200 at max charge , doesnt scale with power strength). At 25% it can be used to launch a projectile that covers all enemies hit by it in sand. Enemies take corrosive damage , are stunned and spread the sand further. When you or allies are close enough they will be healed for parts of the damage dealt by the ability.

Passive is 20% life regen upon a finisher kill and turning into a sarcophag upon death. When you kill enemies with the sarcophag/latch onto them at the moment of death you will revive.
remind me, but the only warframes who can force finishers are valk, inaros, and excal right?
Heatnixx Apr 13, 2018 @ 9:05am 
Originally posted by SolarianNova60:
also charging his ulti gives you more armour and more life drain casts. Basically it takes 25% of your sand armour to cast it as a lifedrain that disables a enemy, heals you and nearby allies and spreads towards nearby enemies

Does it really give armor, and if so how much?
Does it scale off modded or base armor?

Why does his abilities deal so little damage when you're clearly encouraged to use rage and throw them out all the time?
It makes no sense.
M4tt Apr 13, 2018 @ 9:07am 
Originally posted by SolarianNova60:
Originally posted by M4tt:
Read the ability description. Its obvious.

1st ability blinds enemies hit by it and opens them up to finishers.
2nd ability makes one target completely unable to move and slowly drains its health while healing yourself.
3rd ability deals low damage , ragdolls enemies and sometimes procs slash.
4th ability needs to be charged. 1% charge requires 29 hp and increases your armor by 2 (200 at max charge , doesnt scale with power strength). At 25% it can be used to launch a projectile that covers all enemies hit by it in sand. Enemies take corrosive damage , are stunned and spread the sand further. When you or allies are close enough they will be healed for parts of the damage dealt by the ability.

Passive is 20% life regen upon a finisher kill and turning into a sarcophag upon death. When you kill enemies with the sarcophag/latch onto them at the moment of death you will revive.
remind me, but the only warframes who can force finishers are valk, inaros, and excal right?
Gara , ash, ivara , equinox.
Heatnixx Apr 13, 2018 @ 9:07am 
Originally posted by M4tt:
Read the ability description. Its obvious.

1st ability blinds enemies hit by it and opens them up to finishers.

2nd ability makes one target completely unable to move and slowly drains its health while healing yourself.

3rd ability deals low damage , ragdolls enemies and sometimes procs slash.

4th ability needs to be charged. 1% charge requires 29 hp and increases your armor by 2 (200 at max charge , doesnt scale with power strength). At 25% it can be used to launch a projectile that covers all enemies hit by it in sand. Enemies take corrosive damage , are stunned and spread the sand further. When you or allies are close enough they will be healed for parts of the damage dealt by the ability.

Passive is 20% life regen upon a finisher kill and turning into a sarcophag upon death. When you kill enemies with the sarcophag/latch onto them at the moment of death you will revive.

https://steamcommunity.com/sharedfiles/filedetails/?id=1360116719

Please tell me where in the vague description of his ult, or its stats, does it say that it gives you armor outside of the vague wording to begin with?
子不是字 Apr 13, 2018 @ 9:07am 
Originally posted by Heatnixx:
Originally posted by SolarianNova60:
also charging his ulti gives you more armour and more life drain casts. Basically it takes 25% of your sand armour to cast it as a lifedrain that disables a enemy, heals you and nearby allies and spreads towards nearby enemies

Does it really give armor, and if so how much?
Does it scale off modded or base armor?

Why does his abilities deal so little damage when you're clearly encouraged to use rage and throw them out all the time?
It makes no sense.
it does make sense though. His 1st ability is not a dmg ablility, it's purpose is to blind enemies so you can use finishers on them and recover health.
M4tt Apr 13, 2018 @ 9:08am 
Originally posted by Heatnixx:
Originally posted by SolarianNova60:
also charging his ulti gives you more armour and more life drain casts. Basically it takes 25% of your sand armour to cast it as a lifedrain that disables a enemy, heals you and nearby allies and spreads towards nearby enemies

Does it really give armor, and if so how much?
Does it scale off modded or base armor?

Why does his abilities deal so little damage when you're clearly encouraged to use rage and throw them out all the time?
It makes no sense.
He is a cc frame. Not a dps. Now read my post on how his 4 works.
子不是字 Apr 13, 2018 @ 9:08am 
Originally posted by Heatnixx:
Originally posted by M4tt:
Read the ability description. Its obvious.

1st ability blinds enemies hit by it and opens them up to finishers.

2nd ability makes one target completely unable to move and slowly drains its health while healing yourself.

3rd ability deals low damage , ragdolls enemies and sometimes procs slash.

4th ability needs to be charged. 1% charge requires 29 hp and increases your armor by 2 (200 at max charge , doesnt scale with power strength). At 25% it can be used to launch a projectile that covers all enemies hit by it in sand. Enemies take corrosive damage , are stunned and spread the sand further. When you or allies are close enough they will be healed for parts of the damage dealt by the ability.

Passive is 20% life regen upon a finisher kill and turning into a sarcophag upon death. When you kill enemies with the sarcophag/latch onto them at the moment of death you will revive.

https://steamcommunity.com/sharedfiles/filedetails/?id=1360116719

Please tell me where in the vague description of his ult, or its stats, does it say that it gives you armor outside of the vague wording to begin with?
it literally says it gives armnour
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Date Posted: Apr 13, 2018 @ 8:54am
Posts: 70