安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
if im not mistaken hunter slash damage is based on the hit power right? and corrosive deal bonus damage vs the big units like heavy gunner would not that also increase the damage of the hunter?
A sybaris prime with viral damage and hunter munitions is a complete beast. (2-3 shots to take out a lvl 135 corrupted bombard.
"oh my, I have a riven to make the things even stronger, as everyone has a the exact same riven if not better"
No, I'm calling bull on that.
You said it yourself: You killed 2 out of 8 in 1 shot with a Lenz that's more powerful than mine, that means there were 6 you didn't kill with the same Lenz.
In case you didn't know, let me explain:
Normal yellow crit on your lens is 6.8x right? An orange crit on your lens will be 12.6x (6.8 + 5.8, as the following multiplier doesn't get the 1x base dmg as the initial one) and 18.4x on a red crit.
My Lenz has a 4.4x multiplier, so that's 7.8x on an orange crit and 11.2x on a red crit. which is weaker than your orange crit.
So if you're so good and smarter than the rest, tell me this: If you only managed to kill 2 out of 8 (that's 25%) with a weapon more than twice as strong compared to what almost everyone else has, how are we expected to do the same in conditions that aren't perfect?
Go solo in Mot with the Lenz on something that's not Wukong or a CC machine and get to level 140 then come back and tell me how strong Hunter Munitions is on Lenz. That if you even get that far.
When you are against level 140's+ in normal game play, every shot matters, you can't afford to pray to RNGesus that the 30% will trigger exactly when you need it because you will die in before you even fire the next shot, and even if you get it, if it takes ~8 seconds to kill....sorry but....you're already down 1 more revive by then.
Noone is saying that Hunter Munitions is bad, we're saying that it won't replace elemental damage outside the starchart, sortie and the perfect conditions of the Simulacrum, meaning we say that your statement is wrong, not that mod is bad.
Nice goalpost shifting though. I mean I say testing it provides this result, you can't invalidate the test so you start spouting drivel about how that's not applicable to the starchart, despite the fact I've said multiple times that even a normal lenz will do the starchart just fine.
Also you're trying to shift the debate by saying I was saying we didn't need any elemental damage, all I said was you no longer need to resort to corrosive for dealing with high amounts of armour.
A viral build sybaris with hunter munitions will have you laughing throughout the starchart, Yes even against level 150 enemies.
You're just trying to focus on irrelevant parts to defend an incredibly flawed premise.
Yeah in that case you're better of just going for crit damage and multishot.
not sure if those will out class pure crit/multi shot build (assuming both builds have hunter of course)
Just for fun then, your 6.8x won't be 12.6x but 13.6, but anyway, from the wiki:
Crit Multiplier = Crit Level × (Crit Multiplier − 1) + 1
This is because your displayed crit multiplier isn't displaying your damage increase on a crit, it is showing your total damage on a crit. A 3.0x multiplier is only adding 2.0x of the damage on a crit, because the weapon does 1.0x damage at base with no crit. This is why you subtract 1.0x from the crit damage before you multiply it by your crit level.
Which brings me back to my Lenz
Crit multiplier at yellow crit (level 1) is 4.4 = 1x (4.4 - 1) + 1
Orange crit would be 2x (4.4 - 1) + 1 and if you don't do math at school, you always do multiplications before adds, means it would be 2x 3.4 + 1 = 6.8 + 1 = 7.8, which is the sum I gave you initially in my comment.
Since you don't even know how crit works, how am I supposed to make you understand that the Simulacrum is just a "play ground".
Let me make this comparison, maybe it will make you see clear:
Everytime DE releases a new patch, people cry about bug and if DE is even testing their updates. But DE does test things on their test servers....so...why are there bugs on the live servers? Because test servers aren't offering the same scenarios and situations as live servers.
The Simulacrum is the test server while normal missions are the live servers. Just because something behaves in a certain way in the Simulacrum doesn't mean it will give the same performance on the normal mission at the same level.
Another thing that seems clear is that some people think the proper rebuttal to someone saying they one shot a level 110 enemy is to start screaming about how they're wrong and lying because it doesn't always work against level 140 enemies. Or, well, just one person, actually.
I didn't say they are lying, as I said it does happen.
What I was saying is that since it doesn't happen everytime (and I did test agains the same 110 eximus a few times as well), it's not right to say "it's downright better and it replaces elements completely", which is what OP said.
Maybe read what I said.
I said it means crit weapons aren't reliant on corrosive for dealing with armour.
Also you were calling them a liar then shifting the goalposts when called out in order to try and shore up your flawed argument.
Rather like what you're doing now.
I did read. You said it yourself, if it doesn't have good status chance to be worth puting Viral, you're not puting any elements, which is exactly what "replaces elemets" means.
Try reading to understand, not to reply.
Maybe engage your brain before replying
Also you have a real cheek quoting my post and still trying to misrepresent it.
I mean it's very clear that last part is a personal opinion whereas the rest was a more general observation. Though you try and make that last part out to be the whole point of my post.
When something has a bonus to its damage against an armor type, in addition to that damage getting a percent increase, that percentage of the enemy armor is also ignored for the damage type's calculation. So corrosive damage, even without procs, does end up being very helpful against some of the grineer, with radiation doing wonders against the others. (the opposite is also true: elements that have penalties against armor both get their damage cut AND then increase the effective armor in the calculation. Ouch!)
My point was you no longer need to rely on corrosive to get past high levels of armour thanks to hunter munitions. Though one person is trying to make it seem like I was saying it renders all elemental combinations pointless.