Warframe

Warframe

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Voodoojedizin 10. okt. 2019 kl. 0.48
Should master ranking, be dropped or completely reworked
I just noticed, that only 7.2 percent of the players have reached mastery 11. That's extremely low, so why have it at all, if the players don't like it, or can't complete it. And remember we're talking about tens of thousands of players.

I find master ranking totally stupid, it should be more real world instead of floating glass platforms, if you're going to have it at all.
One of the problems is that it has nothing to do with the game world, no where have I ever found floating platforms made of glass, or timed jumping events.

I talked to many players, and everyone hates it, almost every one completely gives up around level 10. All the players I spoke to complain about having to wait a day if you fail. And everyone said it has nothing to do with what you actually find in the game world.

I myself have completed the task on practice, only to crash and burn by 1 second on mastery 11, this is ridiculous.

I know some of you will just say just get-good, but there is a limit on how many times you have to try and fail, before the fun factor wears out and it just becomes stupid. And why should anyone have to spend several days practicing, instead of playing the game?

It isn't just my opinion but obviously the opinion of many thousands of players.
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Kobrakai 10. okt. 2019 kl. 0.53 
Mastery ranks are fine, you just need to get-good.
Rhudda 10. okt. 2019 kl. 0.55 
Opprinnelig skrevet av Voodoojedizin:
It isn't just my opinion but obviously the opinion of many thousands of players.

Obviously? Hardly. Just because people don't complete mastery rank tests doesn't mean they hate them. They could simply be indifferent to them because reaching the test requires you to level stuff up instead of fighting with high-level gear, and since there's no pressing need for them to do so, they don't. Once they want something that is locked behind a higher rank than they have, they might well level up their mastery without any bad feelings about it whatsoever.
Harley 10. okt. 2019 kl. 1.00 
It should not be dropped. I enjoy the trials from these MR Tests, I get to ask how they overcome these tests and allows me to think of possible cheese strats. Also it's a gauge to what I can improve on. Like MR 9 test it took me week to pass that one, but I enjoyed it because I got experiment on stuff to do or build.

Aside from that I prefer having MR because it's rewarding to see those two-digit MR.
Me 10. okt. 2019 kl. 1.01 
I mean, only 56% of all players on Steam has even ranked a weapon up to rank 2. Like with most games, especially free games, at least half the people who have downloaded it, just played it once, ran through the tutorial, then decided it was not for them and moved on. So I don't think those Steam stats says much about the players who are actively playing the game.
Angoril 10. okt. 2019 kl. 1.05 
Opprinnelig skrevet av Voodoojedizin:
One of the problems is that it has nothing to do with the game world, no where have I ever found floating platforms made of glass, or timed jumping events.

This is in the Simulacrum. You gain access to it by buying it from Cephalon Simaris. It serves a different purpose than the mastery tests do, but it's in the same "room". As for timed jumping events... there are challenge rooms in the Void and the Derelict. It's where Maroo sends you for the weekly treasure hunt, but those rooms are there at all times. One of the Lua puzzles is timed as well.

Personally I don't mind the MR tests nor I can understand why anyone spends days practising them, when you can practise them as many times as you want in a day.
peppermint hollows 10. okt. 2019 kl. 1.09 
Opprinnelig skrevet av Me:
I mean, only 56% of all players on Steam has even ranked a weapon up to rank 2. Like with most games, especially free games, at least half the people who have downloaded it, just played it once, ran through the tutorial, then decided it was not for them and moved on. So I don't think those Steam stats says much about the players who are actively playing the game.

Was gonna say this. Steam achievement stats are honestly not really reliable indicators for anything in a lot of cases, especially when you take things into account like whether or not the game is free to play, or is on multiple platforms, as well as Steam Achievement Manager.
Light 10. okt. 2019 kl. 1.12 
Opprinnelig skrevet av Hagrid Glodson:
Opprinnelig skrevet av Voodoojedizin:
It isn't just my opinion but obviously the opinion of many thousands of players.

Obviously? Hardly. Just because people don't complete mastery rank tests doesn't mean they hate them. They could simply be indifferent to them because reaching the test requires you to level stuff up instead of fighting with high-level gear, and since there's no pressing need for them to do so, they don't. Once they want something that is locked behind a higher rank than they have, they might well level up their mastery without any bad feelings about it whatsoever.

I have another theory for this:

High number of new players
+
Even higher number of new players abandoning warframe after a while, because it requires extreme grinding and consumes time to keep going the pace you see other people going.

New players don't know they can play in their pace and won't lose any content at all. But they see lots of people rushing everything to get everything fast and not everyone have the time plus the disposition to grind things in that pace, because they're probably grinding in real life for real content.

At least, that almost happened to me. Things in Warframe are rushed too much and, as a new player at the time, you always think that you need to rush too.

Actually, you don't need to rush at all.
Well, i didn't. I just decided i was going to play at my own pace.

Im neither casual, neither hardcore. Just play for fun to get the things i want, when i want.
Sist redigert av Light; 10. okt. 2019 kl. 1.15
Arnox Azoran 10. okt. 2019 kl. 1.20 
They are needed, and enjoyable for most of us (talking to a few people is by NO mean the entire playerbase opinion. I'll recognize the order is far from perfect. But you can cheese most by figuring yourself or google the challenge to watch a video.

As Hagrid said, they are not needed for most content. It's an other layer for people who enjoy puzzles, completionists or people who enjoy having more room for mods at rank 0 on frames and weaps, and daily standing.

The 24h delay is based on an old philosophy : try, fail, ponder, rethink, adapt and succeed. With nowadays standards with no patience younglies, I can see them keeping it like this, just because. You are banking mastering experience, even if you are "blocked" at a point. Meaning you will pass this one and already have enough mastery points for the next, you lose nothing.

The average MR lvl in the game is around 12-16, passed 16, if I remember well they're nothing to claim, apart the title and bonus 'more daily standing etc). Most people are not maxing their gear at start and have no will or time to rebuild it for this sole purpose, especially if they are pure f2p players with limited slots and own the prime version of the said frame or weap.

Most are ridiculously easy, some are threshold like the rank 11. I remember having myself difficulties with Parcour in the game before this very point. The test helped me to understand how to move, jump and move smoothly, higher, in less time.


2 videos showing how to MR11 :

https://www.youtube.com/watch?v=FXBXzatXVT8

https://www.youtube.com/watch?v=cfTd6L7RL2s

Ah and you should take the steam success pourcentages with a grain of salt, you might have noticed a few people are rank 30, which is not in game yet..
Sist redigert av Arnox Azoran; 10. okt. 2019 kl. 1.24
DLOZanma 10. okt. 2019 kl. 1.39 
"I'm bad at game so thing should be removed"
Voodoojedizin 10. okt. 2019 kl. 2.45 
A lot of good feedback here.

But some of you are making excuses, for a badly implemented MR ranking system. That is not based on real world game playing. If only 7.2 percent of the players on Steam reached MR 11 that alone should tell you something is wrong. It doesn't matter whether their new players or veterans of the game. You're still looking at thousands of players, that give up, or think it's stupid. There is no way to see what other platforms and their statistics are, but I bet there even lower than Steam's.

And I spoke to over a dozen players, that were all level 30, and they were not indifferent, "they did not like it", at all. And as I said most quit around MR 10 because it seems stupid to them, and they all said we'd rather just play the game, instead of having to practice for day's, on something that has no real game world application.

And some of you confused the MR rating with Cephalon Simaris., they're not the same. You don't buy anything from Cephalon Simaris to do MR ranking.

My point is the mastery system, is badly implemented, not based on real world game play, and the rewards you might get from it should be based on real world game play, not some test, that is made up of floating glass platforms.

I have several characters all level 30, five of them are prime, and have leveled them several times along with there weapons. So I know how to play the game. And I still have never found any floating glass platforms.
Me 10. okt. 2019 kl. 2.52 
Opprinnelig skrevet av Voodoojedizin:
A lot of good feedback here.
If only 7.2 percent of the players on Steam reached MR 11 that alone should tell you something is wrong. It doesn't matter whether their new players or veterans of the game.

It does matter, because it is perfectly normal. Most people don't actually finish the games they play. Only 35% of players finished Dishonored. Only 18% of players finished Witcher 3. And those are even lower in free2play games where there's no economical commitment to try it out. 7% is not an odd number at all (well it is odd, but you get what I mean). It's par for the course for a game like this.
Angoril 10. okt. 2019 kl. 2.57 
Opprinnelig skrevet av Voodoojedizin:
And some of you confused the MR rating with Cephalon Simaris., they're not the same. You don't buy anything from Cephalon Simaris to do MR ranking.

Read again mate. You said you see nothing similar to the simulation that the MR tests run at in the rest of the game so you feel it's disconnected. If you want to gain access to the Simulacrum, which is where the MR tests take place, you need to buy it from Simaris. I never said you need to buy anything from Simaris to do the MR tests but IF you want to go into the Simulacrum outside of the MR tests, then you need to buy it. It's a place that allows you to test builds in a controlled environment.
Donitsi 10. okt. 2019 kl. 3.02 
What suggestion do you have to improve MR tests?

I understand mastery rank. Devs don't want you go through whole game content in a week and be done with the game.
I'm sure many of those who reach 11-13 know there isn't much point to rank up any further. Why? Because all all meta weapons have been unlocked by then. Unless you care increase your daily standing limit
RomanDiCario 10. okt. 2019 kl. 3.09 
Opprinnelig skrevet av Me:
I mean, only 56% of all players on Steam has even ranked a weapon up to rank 2. Like with most games, especially free games, at least half the people who have downloaded it, just played it once, ran through the tutorial, then decided it was not for them and moved on. So I don't think those Steam stats says much about the players who are actively playing the game.
go troll other threads could u
GunsForBucks (Utestengt) 10. okt. 2019 kl. 3.33 
They are gear and knowledge checks.

Had a friend who played on a console, played with him to rank up and got him to MR15 in as many days. <I think it was 17 or more but I don't want to exaggerate>

Check any game on steam and you can find achievements people failed to get on top of achievements people could not have got. Achievement stats are not a valid representation of anything as most people are just casual about games and don't care about achievements and some even cheat them.
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