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basically u can put any CC ability, resonator, silence e.t.c. gloom is kinda of a meh option, but can work as long as u dont get oneshot (and have arcane energize and at least 130 eff), cus it heals from abilities too
Other than wukong lots of warframe can do well in steel path now because of sevagoth subsume ability give livesteal.
Will look into the magnus repair and saryn's regen mod
nullpo - will try setting up wukong p. Never really used him much :) (same with mesa)
• Dont forget to use your 4 as well, it will help kill enemies faster + it stuns them for a few second
• Alternatively you could be using Gloom, a phenomenal ability that slows nearby enemies and gives life steal, youll never get low as long as you have enough energy and are constantly shredding enemies.
• Breach Surge is a very useful CC ability that stuns/blinds enemies within a pretty beefy radius and continuously multiplies its own damage as it passes to other enemies, doesnt heal but it will help not needing to.
• Radial blind is self explanatory, nice for CC
• Defy i believe can be decent for i-frames
• Shooting Gallery is also good for nearby CC
• Rolling guard - gives a status cleanse and 3s i-frame when you dodge roll
• Adaptation - up to 90% status resistance to every damage type youre hit with, will help you take a bit less dmg
• You could also use the Synth mods on a Vulpaphyla (since they never fully die, and the Panzer variant can strip enemy armor completely) so they spawn health orbs with enemies they assist in killing, then you could use equalibrium so energy orbs give health and vice versa.
• Vulpaphylas also have an augment you can buy from father named Martyr Symbiosis, your vulpa with take health from corpses and then when you take lethal damage, your vulpa sacrifices itself and i-frames you and gives you some more health.
• You could also equip an Extinguished Dragon Key to lower your shields drastically, this will make Shield Gating easier to manage. Your shields will get 1 shot but if you use the augur mods, using abilities will convert that energy into shields so if you immediately refill your shields with those mods youll be granted 1.3s of invulnerability
I might be forgetting some other mods/abilities but these are some of the big ones both myself and other people use
zephyr with divebomb augment
put pillage for added overshield/status remove/armor strip for anything that turbulence cant
then just keep pressing 1 on everything until it goes 9999% damage, can hover to preserve the stacks too now since rework.
hemmorhage catchmoon, pretty good since it goes 2x effect on low rof, 1-2 hit and watch it bleed in few seconds
on call crewmates on steel path for extra firepower, give it acceltra, 3 minute of map clearing when needed. Can be useful when you want to get a drink, cast zephyr 3 tell your crew to stay, now it wont die and keep killing.
The only time I'd use magus repair over magus elevate would be a frame with high health levels such as inaros, because magus elevate heals a flat amount of health but magus repair heals a percentage of it.