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At the lowest dispo, it's arguably not worth using a riven, the bonus are very low.
I think it's just a confirmation bias issue. It would also makes no sense for DE to lock "good" roll with a low kuva cost.
There is really not much to understand. You have no influence on what weapon you get and what stats it has. Each weapon has its own disposition, which indicates how big the granted stats are (for example the Mire has a 5 point disposition and the the Atterax has 1 (i think?). This means getting the damage stat on a Mire Riven would give it lets say +120% damage while on the Atterax the same stat would only grant like +50%).
There are a few possible combinations of Riven stats, they can have 2 positive stats, 2 positive and 1 negative stat or 3 positive stats. The stats can be anything from bonus damage and crit/multishot (good) to extra zoom bonus projectile speed (depending on weapon rather useless or hindering). Having a negative stat increases the positive stats slightly.
You can reroll Riven mods to get new random stats by using a ressource called kuva which you get from kuva missions mostly. That means you get a new set of random stats although the weapon stays the same. The cost increases with every roll but fear not if the new stats are worse you can still keep the other one.
And lastly you can use 4 mods you dont need and a riven transmutor to create a new veiled riven meaning the other ones get consumed but you have a new chance to get a riven for another weapon. Using for example 4 melee rivens for this proces gurantees that the new riven will also be for a random melee weapon, same for rifle, secondary etc.
In general Riven mods are usually not neccessary to progress to the game, but u can use them to buff weapons that are usually not the best or push weapons that are already strong a bit further. They are incredibly expensive to level up and take quite a chunk of your capacity, mostly like 18 points of capacity so you will need to forma your weapon properly to get the best out of it. There are some more advanced things about Riven mods like stat sticks and such but thats a topic im not super familiar with but this should be all the basic insights to understanding rivens.
Good Luck
im going to surrender to reroll it but after read yours maybe i find good roll
giving my stropha more roll
rn im in 58
Either they are good within the first 5, or they take a looooong while, if ever.
About half of my actually used rivens is <5. The rest is mostly >60, with a wide spread here.
And literally none in 5-20.
As if the chance for good rolls is a lot higher in the very beginning.
Thats 54 rivens in active use, so i skip the values here ;)
lets talk about the stats that you need for that specific weapon,
for me, good rolls are:
1. ones that offers stats that normal mode cannot add anymore, or
2. ones that saves slot so you can add a more complex combination, or
3. one that covers weapon's weaknesses
because you want them to be specific, thats what make them hard to come by together.
also RNG have a huge factor too,
I rolled 350 on sigma octantis to get a great roll (AS lightning CD -heavy)
I also rolled like 7 on vectis to get also a great roll (punch CC fire -mag)
there are some 100-200 rolls and I got fed up then endoed those rivens instead.
one time, I got this +forget +forget +chance to gain combo count -chance to gain combo count
I totally lost it
so yeah
Riven is a mistake.
some weapon perform well event without riven,
while some other need rivens to perform well,
there are also weapons that need riven to actually work,
ironically, there are still weapons that not work even with a riven
Also, there is way too much RNG involved. You can't say riven are there to balance the game, when you have 3 layers of RNG upon them. First, you need to drop them, second you need them to be a weapon you might use, and third the roll on it.
I think there is a place to grind, for example the stuff to make everyone stronger, like arcanes. It makes sense, just like in every multiplayer game, you get stronger through "grind". But riven are not mandatory. They are supposed to be a crutch for alternative gameplay. Dispo is way too low on meta weapon for a riven to truly matters. That part of the game should be free of the grind, because otherwise it just push people to go for meta, and it's antithesis to the entire purpose of the thing. And it's bad for the game health.
But seriously, thank you for all the info.
One thing I still don't exactly get- if you can reroll stats, and every weapon is modified by it's disposition, how do you tell if a particular stat has rolled well for a particular weapon? Like, is +100% damage always good and +50% always bad, or is +50% the best you can hope for with some weapons?
This just feels like it's WAY to complicated to make any kind of quick assessment about. I have a whole bunch of unlocked mods for weapons I don't have yet, and I don't want to accidentally scrub the holy-grail of Riven to make room for something else just because I didn't realize how good it was.
I don't suppose there's some sort of Riven-mod-calculator where I can plug in the various stats and it spits out a nice, easy-to-understand evaluation like "Good, Bad, Mediocre", etc.
Just use google and Warframe wiki to get the idea how rivens functions. That would be more efficient. Easy to find youtube video for this topic too.
And for some sort of riven calculator, it's your lucky day. https://semlar.com/rivencalc/phaedra/21
It doesnt say you straight if the riven is good or bad, but you can check the price history and different bonus values for each weapon. That will help you realise what bonuses are good to have for a certain weapon and what are bad.
And that is most definitely NOT how to teach brand newbies how to cook.
So there are lots of guides, but fewer GOOD ones, and at this point I don't even know enough to sort out the good from the bad.
Awesome, thank you very much. I will most definitely be checking that out the first chance I get.
Well that's the essense of learning Warframe. When you are learning about 1 thing, 2 other unfamiliar things come up. Then you learn them, but in the process there are other 2 new things. And this chain reaction just goes on. Game is huge and lot's of it's mechanics are intersecting and overlaping. Stay strong and learn it all step by step. Therer is no easy way for it.
Warframe Wiki was like second nature to me back in days when everything was new and scary. But after so many years and 7k+ hours of gameplay... i still find myself using it from time to time XD