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Viper9090 Jan 30, 2021 @ 3:49pm
Ayatan Treasure Hunt - Closing Door
When i was doing said mission, at some point i came to a room where i seemingly should have fought a bunch of enemys in a closed area. As i reached the entrance to this room the door was going to close down slowly but as i was followed by a lot of enemys the whole run through i was distracted and the door shut right in front of me. At this point i had to abandoned the mission. There was no way to wipe the room of enemys, triggering the door to open again vice versa. with one and a half hours in the run very disapointing.:steamsad:
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Showing 1-15 of 23 comments
injected11 Jan 30, 2021 @ 4:01pm 
You were meant to dive through the closing door. It's a 5 minute mission. Spending 90 mins there is on you.
Pakaku Jan 30, 2021 @ 4:42pm 
They shouldn't be actually following you into the room itself. Just ignore the enemies, do the obstacle course, then deal with them as you go out
Deepbluediver Jan 30, 2021 @ 6:54pm 
Yeah, there's one tileset where you have to step on a pressure-plate to open a door, and then you've got like 15 seconds to to through it and if you don't it locks you out. Supper annoying, especially since it's not explained anywhere. That happened to me on my first run through as well, and after I had spent 30 minutes scouring the rest of the level for resources.
Adeptguy Jan 30, 2021 @ 7:00pm 
Originally posted by Viper9090:
...a half hours in the run...
This is the part that interests me, how? How do you manage to play one and a half hour in one non-endless mission? I just cannot imagine doing that, ever. Even back when I just started the game I never had accomplished this. And im one of those ppl who progress really slowly.

But yeah as mentioned before, you are supposed to speedrun the puzzle and learn what to do and where to go. Luckily you can repeat it till you succeed. This time dont go looting every single container because nothing is valuable enough to spend another 1,5 hours in a mission. Nothing.
Last edited by Adeptguy; Jan 30, 2021 @ 7:02pm
Rays of Apollo Jan 30, 2021 @ 11:48pm 
They were looking for Argon crystal no doubt. It'll take that long if you search every tile.
Viper9090 Jan 31, 2021 @ 3:04am 
Well, i was a bit surprised when i saw the closing door and did not act instantly accordingly. Shouldn't this "platform" be inside of the room instant of placed infront of it? So that the door shuts behind you instant of infront of you? Most missions when you encounter such a clash it is triggered when you are near the middle of the room.
Trench Jan 31, 2021 @ 7:41am 
hey randomly reading posts and saw this one. sorry about the wasted time but a tip for you
go to youtube and lookup the treasure rooms and people will show you the gist of each and every one of these types of speed rush puzzles
depending on what warframe your using some of the really hard ones become stupid easy like say if you have to stay really high up and avoid going to low or the wind drags you back to beginning. super easy if your warframe can fly over the entire thing
Adeptguy Feb 1, 2021 @ 12:26am 
Originally posted by Rays of Apollo:
They were looking for Argon crystal no doubt. It'll take that long if you search every tile.
No it literally wont.

Originally posted by Trench:
hey randomly reading posts and saw this one. sorry about the wasted time but a tip for you
go to youtube and lookup the treasure rooms and people will show you the gist of each and every one of these types of speed rush puzzles
depending on what warframe your using some of the really hard ones become stupid easy like say if you have to stay really high up and avoid going to low or the wind drags you back to beginning. super easy if your warframe can fly over the entire thing
Or, you know, instead of spoiling every fun a new player has and become a mindless meta slave, tell him a few tips about the treasure rooms so they stay interesting.
Last edited by Adeptguy; Feb 1, 2021 @ 12:28am
Henry of Skalitz (Banned) Feb 1, 2021 @ 12:57am 
Originally posted by Rays of Apollo:
They were looking for Argon crystal no doubt. It'll take that long if you search every tile.
Only MAYBE up to 20 minutes if you were just sprinting. An hour and a half? Hell no...
Rays of Apollo Feb 1, 2021 @ 7:12am 
I've taken 45 minutes before, but you know... anecdotes. Sure that's a different magnitude that 1.5 hours, but sometimes I like just running around with an unleveled weapon and CoD it out.
Last edited by Rays of Apollo; Feb 1, 2021 @ 7:13am
h_LordEC[no-VC] Feb 1, 2021 @ 9:53am 
Originally posted by Adeptguy:
Originally posted by Viper9090:
...a half hours in the run...
This is the part that interests me, how? How do you manage to play one and a half hour in one non-endless mission? I just cannot imagine doing that, ever. Even back when I just started the game I never had accomplished this. And im one of those ppl who progress really slowly.

But yeah as mentioned before, you are supposed to speedrun the puzzle and learn what to do and where to go. Luckily you can repeat it till you succeed. This time dont go looting every single container because nothing is valuable enough to spend another 1,5 hours in a mission. Nothing.

Technically the treasure hunt is an endless mission since it will keep spawning mobs.

I recently farmed my Simaris rep there, scanning then killing the enemies I scanned so I don't try to scan them again. I noticed that after clearing enemies while undetected, fresh mobs were spawning around me. And yes, this was before I grabbed the treasure because once you grab it, the enemies are alerted to you.
Rays of Apollo Feb 2, 2021 @ 12:30am 
Time spent really shouldn't be in contention.

The real issue is an old one: this specific treasure room is badly designed, because getting into it determines your mission state. This isn't the case when seeing this room outside of Maroo's mission. So, it can't trigger extraction. Aborting missions forfeits EVERYTHING, which sucks.
Deepbluediver Feb 2, 2021 @ 4:53am 
Originally posted by Rays of Apollo:
Time spent really shouldn't be in contention.

The real issue is an old one: this specific treasure room is badly designed, because getting into it determines your mission state. This isn't the case when seeing this room outside of Maroo's mission. So, it can't trigger extraction. Aborting missions forfeits EVERYTHING, which sucks.
Agreed- it's not a mistake that any new player should make more than once, but why is it still one they are able to make at all? How hard would it be to just make the door unlock, like for the other treasure rooms?

It's the kind of poor programming that isn't gamebreaking, but does lower people's enjoyment of the game, especially when they are new. And people having less fun spend less money.
Lordzio Feb 2, 2021 @ 7:11am 
Originally posted by Deepbluediver:
Originally posted by Rays of Apollo:
Time spent really shouldn't be in contention.

The real issue is an old one: this specific treasure room is badly designed, because getting into it determines your mission state. This isn't the case when seeing this room outside of Maroo's mission. So, it can't trigger extraction. Aborting missions forfeits EVERYTHING, which sucks.
Agreed- it's not a mistake that any new player should make more than once, but why is it still one they are able to make at all? How hard would it be to just make the door unlock, like for the other treasure rooms?

It's the kind of poor programming that isn't gamebreaking, but does lower people's enjoyment of the game, especially when they are new. And people having less fun spend less money.
The idea is once the door locks, it stays like that forever. So if you don't get there in time you fail. And failing shouldn't reward you with resources. Same with other missions - you don't do the objective then you fail. Also you can easily cheese those hunts with warframe skills like titania or wukong
Deepbluediver Feb 2, 2021 @ 2:51pm 
Originally posted by Lordzio:
The idea is once the door locks, it stays like that forever. So if you don't get there in time you fail. And failing shouldn't reward you with resources. Same with other missions - you don't do the objective then you fail. Also you can easily cheese those hunts with warframe skills like titania or wukong
The point here is that the game doesn't TELL you that, and it's quite easy to get to this point without experiencing any other mission like this one.
In fact I've mostly cleared the star-chart out, and so far I've seen no other missions where you can fail by not going through a door that you didn't know about on a timer that is never displayed activated by a switch most new players would never notice.

Saying things like "once you know what you're doing its easy" is not the point because there is no way of knowing what you have to do until AFTER you've failed at least once, and looked it up on a forum.
Last edited by Deepbluediver; Feb 2, 2021 @ 2:52pm
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Date Posted: Jan 30, 2021 @ 3:49pm
Posts: 23