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#2 yeah i hope too they would kill objectives :/ they attack some turrets miles away but dont attack some big glowing core, lol...
Instead of not having crew members that do not fire the artillery because they're not here, we now have crew members that don't fire the artillery because maybe they'd be bad (instead they're useless which is bad).
By the way the AI in warframe is pretty good at aiming (and was nerfed a few months ago because it was way too good).
Crew members were needed for exactly two things: helping with crew ships and shooting down objectives while we were inside a structure. They fail at doing both.
Yeah, if you're solo and you spent a good minute or so blowing up a crewship's shields, the crewship will more than likely fly out of your line of sight before you get a chance to get onto the artillery and down it. Would be nice if the gunnery part of the A.I. crew allowed them to also man artillery and aim / fire at a crewship that is vulnerable. But I don't believe that they can operate artillery at all.
Gunners are okay, too bad they don't prioritize ramsleds or torpedos.
Engineers are good, at least for now. Railjacks have become squishy again after this update (maybe will change once one gets better plating). They're useless at what I'd expected them to do (Forge), but are faster at repairing then oneself would be considering you'd have to constanty be making revolite.
Defense is pretty meh, at T1 and T2 they have no issue dealing with boarding parties, at T3 you have to revive them a lot.
Kuva Liches...
Yeah, as defense they're pretty OP, but that's the only thing they can do.
Awesome firepower which at most (depends on the gun) taking down whole crewship HP (grineer at least) on any range between me getting from the wheel and sitting into FA's chair. Both level 5 gunnery.
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Engineer - I did Pluto with MK0 hull, just leaving railjeff behind for most of time, had around 12 major hull breaches - all repaired by level 5 repair NPC (I dont know how much repair skill actually affects it) in 20-30 seconds each, so be ready for delay BUT it will be repaired.
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So I recommend or two level 5 gunners and one level 5 engineer which also have high level in defence and vitality, if you can get 5 in each of 3 - thats best npc you ever saw.
In other words - engineer will be same defender till they running around whole ship which makes "defender" role obsolete.
About gunners - MK3 Vidar Pulsars side turrets - I just sitting in pilot's sit watching how fighters fall one by one. Gotta check every relatively powerfull cannon, but something tells me that you want HITSCAN (Pulsars/photors/new lazer hitscan machinegun which is result of love of pulsar and cancinnox while photor were recording it on camera), till shot leading most probably as written as piloting.
As alternative - 1 gunner, 1 engineer and lich. (Havent really tested how usefull NPCs during boarding so I cant say)
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And NPC pilot as it suspected totaly useless.
I suppose the other option -- to board the crew ships and blow them up internally -- is what DE is intending solo players to do?