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Honestly, as long as you're keeping your eyes open, you'll not miss anything of importance really. At least, not much that can't be replaced after a few reruns of a mission.
Edit: My bad. There are two mods, vacuum for robotic companions, fetch for organic companions.
DE understood there is a problem with the manual pick-up mechanic in their city-sized maps and latest railjack missions have shared loot (or so it seems).
Others DISCOURAGE it, even though a lot of newbs dont get that.
One because of loot, but even more severe especially for newbs: XP.
Its called being a "Hallway Hero", people who think they are oh so uber awesome because they rush for the spawnpoints and kill enemies there, while in fact they cut everyones XP and loot, their own the most, and usually end up prolonging a proper defense with their behavior by messing up spawn patterns. Even more severe on survivals.
Dont be that "hallway hero".
Additionally:
1. Most mods aint worth more than their endo. The few exceptions are indeed usually marked. Most valuable mods dont drop at all though but are mission rewards anyways.
Same goes for resources.
2. Vacuum and its variations (e.g. fetch) indeed help a lot. To the degree that...once upon a time that functionality was the precept, the exclusive for the carrier sentinel. Which as a result saw 98% usage iirc, there literally wasnt any other pet, no kubrow no nothing, in use. So the devs where kinda forced to enable other pets to grab some loot too, and gave carrier the ammo mutation instead.
3. Also for pets: Loot radar, e.g. animal instinct. Seeing the loot on your minni map also helps. Properly done most endless missions tent to produce piles somewhere and its usually worth keeping an eye on those at least. And if its just to step 4 meter to the right while passing by anyways ;)
Like toroids, which you usually farm specifically anyways. Coincidentally that farm also has a few of those rare valuable drop mods, the elemental damage mods for companions.
And i usually see people, even randoms, mark both of those.
Have yet to see anything pop up on the minimap. Rarely, enemies are highlighted and the only items being marked are those stars, whatever they are, as well as those things from Void Fissure, however, I don't think that I am as far into the game yet for loot to be valuable enough. Though I can definitely see how much better this game is with friends instead of randoms.
And most Veteran players like my self - if I am in your game will mark rare mods for new players to pick up.
Its upto the players to notice the HUD Notification to go pick it up.
Animal instinct can be put on a pet and offers both.
How about you do not sabotage the team by pushing the spawns further away, but stay put for -without exaggeration- 6-8 times the loot and xp for everyone? (depending on map and faction)
Just sayin...