Warframe

Warframe

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Goosetave 8 JUL 2021 a las 9:57
New galvanized mods aren't enough.
Haven't gathered enough arcanes to make a proper judgement on that, but the new mods just don't do enough. And at the same time, their stats are perfectly reasonable for mods of their calliber, which really just means guns are in such a bad state that even a big band aid fix like that isn't enough. I cannot fathom why DE is so terrified of increasing base damage of ranged weapons across the board. We all know they badly need it. There's going to be a point where our gear just won't hold up in the latest most challenging content, but by that point i guess they'll give us new weapons to grind for, and powercreep the rest into oblivion.
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Mostrando 1-13 de 13 comentarios
Shard of Manus 8 JUL 2021 a las 10:40 
DE are totally incompetent at balancing.

They chose to add an egregious end-game grind in order to 'fix the imbalance between melee and guns'. So you actually have to grind (and quite hard) end-game content just to be able to try and make melee not the obvious choice.

Their reasoning behind this is unfathomable to me.
SunfireKnight86 8 JUL 2021 a las 11:23 
Arbitrations arent hard and you only have to do them for like 30 minutes.
Goosetave 8 JUL 2021 a las 11:35 
Publicado originalmente por SunfireKnight86:
Arbitrations arent hard and you only have to do them for like 30 minutes.
Arbitrations aren't a problem, steel path is. Not that it's hard, it's just that killing anything is a tremendous slog unless you're using the top 3 to 5 best weapons in the game and follow a specific meta. And the problem i was underlining is that galvanized mods aren't enough to help with that slog.
SunfireKnight86 8 JUL 2021 a las 11:39 
Then don't do it? It's not required and nothing interesting is locked behind it.
Hiroshi 8 JUL 2021 a las 11:40 
should have made them on hit instead of on kill. :steamfacepalm:
Goosetave 8 JUL 2021 a las 11:58 
Publicado originalmente por SunfireKnight86:
Then don't do it? It's not required and nothing interesting is locked behind it.
I'm more interested in fixing the problem rather than walking away from it.
Goosetave 8 JUL 2021 a las 12:00 
Publicado originalmente por Hiroshi:
should have made them on hit instead of on kill. :steamfacepalm:
Some of them yes, also reading up on the arcanes, i feel like timers are really strict, like way too strict. 4 seconds of uptime on merciless isn't reasonable for slower weapons in my opinion.
Flamboyant 8 JUL 2021 a las 12:35 
Publicado originalmente por Goosetave:
Publicado originalmente por Hiroshi:
should have made them on hit instead of on kill. :steamfacepalm:
Some of them yes, also reading up on the arcanes, i feel like timers are really strict, like way too strict. 4 seconds of uptime on merciless isn't reasonable for slower weapons in my opinion.
agreed, freakin trumna reloads for ages ( which i accept cus the sound is orgasmic)
Im tellin u, 400%+ power strength chroma cannot add enough damage to make guns viable, this whole "balancing" idea was weird from the get go
Midnight 8 JUL 2021 a las 12:38 
Publicado originalmente por SunfireKnight86:
Then don't do it? It's not required and nothing interesting is locked behind it.

The problem here is that those new arcanes specifically introduced to help guns with SP content drop from SP.

So grind SP with meta options so you can grind SP with less meta options.
Pakaku 8 JUL 2021 a las 12:48 
Regardless of whether or not the mods do the job, they're still on multiplicative "on-kill" effects, which means they will buff the stronger guns much more than the weaker guns, if the weaker guns can even make the kill in the first place. They don't actually address the issue of making guns equal to melee (which is what I thought contrasting the melee changes against was implying) unless said guns in question were already strong in the first place, and totally missing what I thought was the intent of the entire mod set.
Goosetave 8 JUL 2021 a las 13:20 
Publicado originalmente por Pakaku:
Regardless of whether or not the mods do the job, they're still on multiplicative "on-kill" effects, which means they will buff the stronger guns much more than the weaker guns, if the weaker guns can even make the kill in the first place. They don't actually address the issue of making guns equal to melee (which is what I thought contrasting the melee changes against was implying) unless said guns in question were already strong in the first place, and totally missing what I thought was the intent of the entire mod set.
This really makes me wonder if the people in charge of these decisions at DE play the game at all. And before anyone tells me "it's not their job", i'll say that while yes, it's not technically their job, they are part of a creative effort in the developpement of a game, and in this sense they at the very least should try to put themselves in the shoes of the people they make the game for. This may just be my opinion but i think that the act of creation is always directed at someone, for someone, even if that someone is one's own self. My point being that i cannot fathom trying to make something for someone without trying to understand their point of view.
Publicado originalmente por Goosetave:
Publicado originalmente por Pakaku:
Regardless of whether or not the mods do the job, they're still on multiplicative "on-kill" effects, which means they will buff the stronger guns much more than the weaker guns, if the weaker guns can even make the kill in the first place. They don't actually address the issue of making guns equal to melee (which is what I thought contrasting the melee changes against was implying) unless said guns in question were already strong in the first place, and totally missing what I thought was the intent of the entire mod set.
This really makes me wonder if the people in charge of these decisions at DE play the game at all. And before anyone tells me "it's not their job", i'll say that while yes, it's not technically their job, they are part of a creative effort in the developpement of a game, and in this sense they at the very least should try to put themselves in the shoes of the people they make the game for. This may just be my opinion but i think that the act of creation is always directed at someone, for someone, even if that someone is one's own self. My point being that i cannot fathom trying to make something for someone without trying to understand their point of view.

It's really easy to tell when developers don't play their own games and instead take vague feedback from testers/the community. Insignificant debuffs to melee mods and irritating to get equivalent gun mods is not what needed to be done.
Cha0zb0rn 8 JUL 2021 a las 18:59 
The mods + the arcanes should actually do the job. Its just pretty annoying to farm the arcanes. But its really not as difficult. just run the very firth defense on earth over and over. Every wave there is a granted acolyte. And you dont need the ultimate strongest whatever. I have about 30 melee weapons that i easily can run steel path with. Way more imprtant than the weapon choice is the mod choice and the frame choice. Squishy casters wont do the job unless you mod them for survivability. And it will still be a challenge. Tanks on the other hand....just grab yourself an inaros, stack him full of armor and health and you are good to go. And its not even expensive or difficult to get those mods. And if you really need a weapon but wanna put no efford in whatsoever just grad yourself a zaw. Easy to make and very powerful if build correctly.

Condition overload is easy to come by, berserker as well and so is blood rush and organ shatter. the only melee mod thats a bit tricky to get is weeping wounds afaik. but that can be substituted by the 60/60 mods as well. the rest is elemental stuff you have 100s of anyway. Thats all you need to farm as much steel essence and weapon arcanes.

But yes, the grind is real and hella annoying. I hate the new update from the bottom of my heart as well. K-Drive is what you get when you order tony hawks pro skater from wish, the new frame is probably the worst they have released yet and the sisters grind is just as bad as the kuva liches. And those were already universally hated. The grinds get more and more tedious, the new weapons more and more unimpressive and i cant think of a single valid reason why they lock the arcanes behind steel path when CO for melee is easy to get when you reach Deimos. And you only need 1 CO compared to 21 arcanes per unique arcane.

The only saving grace for this ♥♥♥♥♥♥♥♥ of a game is the core gameplay loop. Everything they've released over the past 2 years especially was complete garbage and i dont know of a single player who enjoys any of it. Even the praised and hyped spaceship mode is dead once again. years in the making that could have easily been put into something useful like balance and bugfixing. The game turns more and more into a cheap cashgrab. I could as well play some gatcha game by now, chanced to get anything halfway satisying out of those games are about as high......
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Publicado el: 8 JUL 2021 a las 9:57
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