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Rapporter et problem med oversettelse
the basics of plateform video games.
DE; makes fun interesting boss fight
WF community; what is this garbage, i hate jumping etc etc..
people can never make up their minds.. me personally- I enjoyed the fight
After some thought, I think this fight is more important than what it immediately looks like. It's a step away from shoot the bullet sponge, or flip the switch and whack the invincible mole.
It was different... not really any good. But, different is a step in the right direction.
And no low % chance BS like with it was initially with Wolf's hammer.
Whether I found it easy or not, I wouldn’t presume to think everyone else should have a similar experience with it as me. That seems so close minded and arrogant.
To the OP, what about it sucked butts? The instant death? The weird gimmicks? Something else?
I personally didn’t like it for the same reason I don’t like the stealth based mastery rank tests or the Octavia “boss fight” where you have to jump around on the correct platforms to play her anthem. It feels so out of place with the rest of the game. The whole game seems designed to make you feel like a badass and gives you plenty of ways to save yourself from danger or failing whatever the task is as hand (including the supposedly tough higher level content) and then every so often you come across a gimmick that requires you to play it differently than you do the rest of the game.
I’d dislike these gimmicks less if they had any practical application outside the small segments of the game they’re in. You never need to use stealth, or hop on specific platforms or avoid an instant kill boss attack anywhere else and it makes the experience feel that much more jarring and out of place when you encounter it. It’s a real “what the ♥♥♥♥ is this ♥♥♥♥?” feeling whether you’re able to complete it or not.
Tip: Simaris standing.