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Personally I find the ability to spam somewhat detrimental to gameplay, especially with caster frames. The majority of people just use zenurik/pizzas to spam abilities, just like with banshee. Is it efficient? Sure. It's also dull gameplay wise, and falls really close to the "press x to win" philosophy.
By moving a number of frames away from the energy bar and to something cool down based, more players would be eager to do something besides spamming their 4 or other relevant ability, not to mention make other trees more viable.
Not saying Lavos' drawback is perfect and should be as is for every warframe, but lack of teasing and working for that ult makes ult less special and it ends up being boring.
There are so many ways to restore energy in the game that getting around energy issues is pretty easy even without pizzas. Getting around Lavos' cooldowns isn't really possible, unless you manage to find some gimmicky way to pile up 20+ enemies for his 3. In most situations there aren't enough enemies for that. And the only ability that really benefits from this cd reduction is his 4, as his 1 and 2 already have short cds.
Also, that dash, what is that? You know how often I see anybody using ANY of the other dashes in game? Right next to never. Hey, I guess AoE stats procs are great though.. it's not like we have anything that can do that right?
Just went in to Mot to confirm that on solo you can easily put out 100k+ on a single target with his 4. In sessions with other players, that number can easily push over 400k on an AoE on a number of targets. The 4th is the primary damage.
3 is CD reduction, but more focused on giving procs along with the 2.
2 gives out procs with a lingering line AoE.
1 is for health vamping, minor damage application.
His kit is not focused on damage. How you play Lavos is what you'll get. You want utility? You're painting entire rooms with statuses. Without any reliance on energy, you can strip a room of shields, armor, and have them shooting each other. Want damage? Hit your 4 while that's going on and you've just cleaned house.
You don't even need to get around his cooldowns, since all except the 4th have cooldowns that are low anyways. I use the 30s (or less) to build statuses to amplify its damage and clear out anything that is hidden away by a nullifier or disruptor. Not to mention that 'getting around' energy requirements in the game is half the reason why it's boring to play with almost everyone, because they'll bring some nuker the majority of the time or hit E until their fingers bleed
Getting back to the point I wanted to get across, the point of my OP is that cooldowns with built in mechanics and abilities to reduce them wind up more entertaining than 444444444444444 energy dash/pizza 44444444444
It might be nice to have a buffer on some abilities that acts sort of like a cooldown, so for example, an Oberon could cast two or three Hallowed Grounds in a row before the cooldown kicks in, or have separate charges on their own cooldowns.
hit something with a snake whip - khora
"whoosh" forward - hydroid / Revenant
send some projectile forward - Nova
Radial attack - Saryn / Equinox / Gauss / Mag / Nezha / Oberon / Rhino /
I know I know, hard to be original after so many frames but man, it really really reaaaally feels like just another frame.
I'll wait.
Cause it's about combinations of abilities that make frames appeal to people. But if you think you can invent a completely new ability that's not in any one of 50 frames, go ahead, I would love to hear it.
Also Lavos' 3 and Nova 2 don't really have anything in common