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翻訳の問題を報告
Inaros' bullet sponge is useless because his time to kill is very slow.
Combining certain abilities makes some warframes much better at tanking VS Inaros - his value is Arcane Grace making him braindead sponge when you want to not care about survivability and just kill and all that up to a certain level at which he just dies as he cannot scale that further unlike some frames that can reach stupid high EHP.
250 000 HP Rhino is not that hard to build, Inaros has nothing on that.
Nezha easily reaches 98% damage reduction (can go further), Trinity has no issues with it too....
2) bullet sponge is bullet sponge, you can place any other agro ability like Titanic Rumbler from Atlas and have somewhat fun set of abilities too. Being nearly as tanky too cause Atlas Prime has stupid high armor. And damage output to kill things before they have a chance while Inaros has to grind that and tank.
3) reviving - click 5, hold ctrl and revive anyone vs lvl 10 000 000 000 enemies.
If you are building to revive you are building it wrong.
Inaros is a bullet sponge and nothing else. A selfish warframe at best and plain useless to any team at worst. There is at least 30-35 other warframes I'd like to see in any mission more than I want Inaros. Only way he helps the team is by using Power Donation aura. That is as far as he goes.
Inaros is the lest useful frame to the random team, even solo bs Loki is more useful with disarm.
You can make an argument that Slow Nova is not useful to a farming squad but that's bs, we are talking about roles and Inaros' role is to sponge and nothing else.
Grendel is as good of a tank and has some actually strong abilities.
with arcane guardian and grace, inaros is much better than rhino because you dont need to rely on energy to keep him going, you dont need to worry at all about null bubbles even if they are super easy to get rid of. Funny how you didn't mention inaros' ability to regen health of not only himself, but teammates as well with his 4th ability when you discharge the scarabs and stun lock enemy that are also open to finishers.
Please learn how inaros works before you say things that are just dumb and wrong.
Players play Inaros to not do anything and just pew pew. You said it your self, you have to think to cast 250 000 hp Iron Skin every how much time in the mission? Hard to manage that every 5-10 minutes really and that's where Inaros comes, brain off "I will survive whatever is happening regardless of how good or bad player is".
You equip strong weapons on almost any other warframe and it's way stronger than it is on Inaros.
His finishers are his strong feature actually but still pretty slow time to kill.
Inaros is strong at what he does, he is a solo frame, but as a team frame he is the worst addition to any mission type you want to do. Any frame can be of help in at least one mission type but out of mission types in the game I cannot fit Inaros anywhere to be like "♥♥♥♥ yes we got Inaros"
Hijack I guess, mighty endgame of Hijack, sitting brain off on that thing and waiting for to get to the extraction, Inaros is the pinnacle for that mission. Any other mission there's just better options in terms of ability to aid the team.
And again - NO ONE plays Inaros with the team, they play with brain off and solo even when in squads. He is a solo frame, him and Loki are favorite toys of solo cheesers and that's his role in game of Warframe.
They are VERY hard to compare as even only thing they have in common works in totally different way.
So it's apples and oranges, both are round and that's where similarities end.
Classic tanks like nezha, rhino, chroma, inaros are outclassed but still viable and fun
I hope you aren't referring to his 1 when calling his cc "so powerful" because it's not, it's actually pretty godawful considering that it doesn't actually CC enemies if they aren't facing him when he casts it.
As for his 4, it's not that strong, and even if it was, it's not needed. There's a reason you hardly ever see support frames outside of specific circumstances - they're completely unnecessary. Everybody already builds their frames to be self-sustainable if they aren't already like that at base. Both energy-wise and survivability wise. If a player in your squad can't keep themselves alive without another player healing them they have built their frame wrong.
Listen, I love Inaros, he was one of my favourite frames from the beginning and he carried me early on through the latter half of the starchart as well as Sorties before I got my footing and understood modding frames better. But he's arguably one of the most boring and least useful frames there is. He absolutely needs and deserves a rework.
However, I do not agree that he needs a rework. Cause he is pretty popular and an idiot-proof feature, you said it your self, it got you trough when you were a clueless newbie and that's his place.
People play Inaros to NOT use abilities, if you imagine creation of warframes like creation of your character in MMO, you got 20 points to distribute over 7 skill trees - Inaros has 19 of them in his EHP.
Just like Chroma has 19 in Vex Armor.
Inaros is a bad warframe and on it self one of the weakest ones cause without a good weapon Inaros is poop BUT with weapons Inaros let's players play without engaging with abilities. And sometimes that is needed, he is very popular and Grendel was recently introduced to give option with tad less cards in EHP and some actually useful abilities all round.
Not everyone wants Ember to be forced to spam abilities every 3 seconds, or Octavia who is basically a toggle simulator, 1234 and kill all.
Inaros has good trade-offs, he can't die but he won't help you kill things very fast. So his EHP is being put more on the line than on other frames which relatively makes it look like it's not that much more HP.
Again, I do not play Inaros, I used to in Vault Runs back when i got it and now I only use him on Hijack sortie cause that mission is so hard it requires a god him self to complete it. Cause where else would I ♥♥♥♥♥♥♥ use it and not wonder why didn't I bring something fun here.
But he is popular and that means that design is good. I think it's because players like to ignore abilities sometimes and some players like to ignore them all the time but I could be wrong.
Once you add once mod for Armor and Arcane Guardian, adding another mod of armor is a diminishing return, you are already at 80% damage reduction and adding one more mod puts you to 82% while adding a lot more HP gives you higher EHP cause it goes trough that 80% DR or whatever you got.
On Inaros in particular HP is the point because Arcane Grace % on him is what is stupid broken.
Armor is good too but if I had to pick one on him it would be HP.
Depends on a warframe really, Armor scales with Quick Thinking and in case of Garuda it's very good to build a lot of Armor and ignore health.
In general it's about combination of both, HP is priority if base armor is poor.
EH = Health * ((Armor + 300)/300)
If you have to choose between health and armor you have to do the maths (or input the numbers in one of the multiple calculators available) and see what will give you the biggest EH.