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Any reason to use Inaros instead of Rhino?
It feels more difficult to get your survivability up with Inaros, then keeping it there. Hold 4 to get your stacks and armor, hold 2 to heal back up, then keep healing if you take damage with either 1, 2 or 4. Insta killing enemies with 1 is slow, killing them one by one. I can just kill them normally. 3 feels just useless.

With Rhino you just press 2 whenever you want. Plus the 3 offers a huge damage boost. 1 is mediocre for crowd control but 4 is great.

Why would I want to use Inaros instead of Rhino? What am I missing?
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31-45 / 51 のコメントを表示
No_Quarter (禁止済) 2020年10月6日 11時29分 
Captain Skidmark の投稿を引用:
in の投稿を引用:
Inaros is just a walking log of meat. Literally no extra actual use for your teammates. If you see inaros in a squad, 99% chance said player simply can't build other frames.
Thats completely false. Inaros is amazing in survival missions and with a good melee weapon, inaros will outperform any other warframe in the long run. Hes also good for mobile defense because you can use inaros to absorb the damage instead of letting the objective take damage. Inaros is very useful in a group when you are doing higher level missions, you'll actually be able to revive your teammates instead of relying on self reviving until you inevitably run out of them and your whole squad craps the bed.
1) eventually enemy damage will scale up to one shot Inaros, he has no shield gate or failsafe to that unlike many other frames, also Octavia will outpreform ANY warframe in the long run. No warframe is as good as her, as much as I dislike her she outpreforms everyone.
Inaros' bullet sponge is useless because his time to kill is very slow.
Combining certain abilities makes some warframes much better at tanking VS Inaros - his value is Arcane Grace making him braindead sponge when you want to not care about survivability and just kill and all that up to a certain level at which he just dies as he cannot scale that further unlike some frames that can reach stupid high EHP.
250 000 HP Rhino is not that hard to build, Inaros has nothing on that.
Nezha easily reaches 98% damage reduction (can go further), Trinity has no issues with it too....

2) bullet sponge is bullet sponge, you can place any other agro ability like Titanic Rumbler from Atlas and have somewhat fun set of abilities too. Being nearly as tanky too cause Atlas Prime has stupid high armor. And damage output to kill things before they have a chance while Inaros has to grind that and tank.

3) reviving - click 5, hold ctrl and revive anyone vs lvl 10 000 000 000 enemies.
If you are building to revive you are building it wrong.

Inaros is a bullet sponge and nothing else. A selfish warframe at best and plain useless to any team at worst. There is at least 30-35 other warframes I'd like to see in any mission more than I want Inaros. Only way he helps the team is by using Power Donation aura. That is as far as he goes.

Inaros is the lest useful frame to the random team, even solo bs Loki is more useful with disarm.
You can make an argument that Slow Nova is not useful to a farming squad but that's bs, we are talking about roles and Inaros' role is to sponge and nothing else.

Grendel is as good of a tank and has some actually strong abilities.
最近の変更はNo_Quarterが行いました; 2020年10月6日 11時35分
No_Quarter の投稿を引用:
Captain Skidmark の投稿を引用:
Thats completely false. Inaros is amazing in survival missions and with a good melee weapon, inaros will outperform any other warframe in the long run. Hes also good for mobile defense because you can use inaros to absorb the damage instead of letting the objective take damage. Inaros is very useful in a group when you are doing higher level missions, you'll actually be able to revive your teammates instead of relying on self reviving until you inevitably run out of them and your whole squad craps the bed.
1) eventually enemy damage will scale up to one shot Inaros, he has no shield gate or failsafe to that unlike many other frames, also Octavia will outpreform ANY warframe in the long run. No warframe is as good as her, as much as I dislike her she outpreforms everyone.
Inaros' bullet sponge is useless because his time to kill is very slow.
Combining certain abilities makes some warframes much better at tanking VS Inaros - his value is Arcane Grace making him braindead sponge when you want to not care about survivability and just kill and all that up to a certain level at which he just dies as he cannot scale that further unlike some frames that can reach stupid high EHP.
250 000 HP Rhino is not that hard to build, Inaros has nothing on that.
Nezha easily reaches 98% damage reduction (can go further), Trinity has no issues with it too....

2) bullet sponge is bullet sponge, you can place any other agro ability like Titanic Rumbler from Atlas and have somewhat fun set of abilities too. Being nearly as tanky too cause Atlas Prime has stupid high armor. And damage output to kill things before they have a chance while Inaros has to grind that and tank.

3) reviving - click 5, hold ctrl and revive anyone vs lvl 10 000 000 000 enemies.
If you are building to revive you are building it wrong.

Inaros is a bullet sponge and nothing else. A selfish warframe at best and plain useless to any team at worst. There is at least 30-35 other warframes I'd like to see in any mission more than I want Inaros. Only way he helps the team is by using Power Donation aura. That is as far as he goes.

Inaros is the lest useful frame to the random team, even solo bs Loki is more useful with disarm.
You can make an argument that Slow Nova is not useful to a farming squad but that's bs, we are talking about roles and Inaros' role is to sponge and nothing else.

Grendel is as good of a tank and has some actually strong abilities.
inaros' bullet sponge isn't useless just because the warframe damage is garbage. its not meant to be a damage warframe, thats why you equip strong weapons with him, just like you do any other warframe you are using.

with arcane guardian and grace, inaros is much better than rhino because you dont need to rely on energy to keep him going, you dont need to worry at all about null bubbles even if they are super easy to get rid of. Funny how you didn't mention inaros' ability to regen health of not only himself, but teammates as well with his 4th ability when you discharge the scarabs and stun lock enemy that are also open to finishers.
Inaros is the most passive of tanks. Perfect for "whatever I don't even care" high-level missions.
M4tt 2020年10月6日 12時24分 
A selfish warframe at best and plain useless to any team at worst. There is at least 30-35 other warframes I'd like to see in any mission more than I want Inaros. Only way he helps the team is by using Power Donation aura. That is as far as he goes.
Sure, having an aoe heal combined with cc so powerful that it puts anything trinity, oberon or even nidus have at their disposal to absolute shame is a "selfish" warframe.

Please learn how inaros works before you say things that are just dumb and wrong.
Tazor の投稿を引用:
Why does everyone on this forum assume that everyone is willing to pay over 1000 platinum for a single arcane or grind out hundreds upon hundreds of eidolons?
Because most serious players already have, especially since Scarlet Spear made Arcanes much more widely available a few months back.
No_Quarter (禁止済) 2020年10月6日 12時29分 
Captain Skidmark の投稿を引用:
Funny how you didn't mention inaros' ability to regen health of not only himself, but teammates as well with his 4th ability when you discharge the scarabs and stun lock enemy that are also open to finishers.
Last time I saw someone use that was.... Me when I tried it back when I got Inaros, other than that in 6000+ hours that thing did not happen in my vicinity ever, almost like no one plays Inaros to think about abilities but to turn off brain.

Players play Inaros to not do anything and just pew pew. You said it your self, you have to think to cast 250 000 hp Iron Skin every how much time in the mission? Hard to manage that every 5-10 minutes really and that's where Inaros comes, brain off "I will survive whatever is happening regardless of how good or bad player is".

You equip strong weapons on almost any other warframe and it's way stronger than it is on Inaros.

His finishers are his strong feature actually but still pretty slow time to kill.

Inaros is strong at what he does, he is a solo frame, but as a team frame he is the worst addition to any mission type you want to do. Any frame can be of help in at least one mission type but out of mission types in the game I cannot fit Inaros anywhere to be like "♥♥♥♥ yes we got Inaros"

Hijack I guess, mighty endgame of Hijack, sitting brain off on that thing and waiting for to get to the extraction, Inaros is the pinnacle for that mission. Any other mission there's just better options in terms of ability to aid the team.

And again - NO ONE plays Inaros with the team, they play with brain off and solo even when in squads. He is a solo frame, him and Loki are favorite toys of solo cheesers and that's his role in game of Warframe.
最近の変更はNo_Quarterが行いました; 2020年10月6日 12時31分
No_Quarter (禁止済) 2020年10月6日 13時08分 
To go back on topic, Rhino is a versatile warframe, Inaros is a sponge and nothing else.

They are VERY hard to compare as even only thing they have in common works in totally different way.

So it's apples and oranges, both are round and that's where similarities end.
if u need 100% invincibility - nyx/valkyr with energy pads exist, or u can get one of these shieldgating abuse frames (protea, hildryn, mag, what else ? i may've forgotten some of em, not counting toxin procs ofc ), invisible frames too.
Classic tanks like nezha, rhino, chroma, inaros are outclassed but still viable and fun
最近の変更はFlamboyantが行いました; 2020年10月6日 14時52分
M4tt の投稿を引用:
A selfish warframe at best and plain useless to any team at worst. There is at least 30-35 other warframes I'd like to see in any mission more than I want Inaros. Only way he helps the team is by using Power Donation aura. That is as far as he goes.
Sure, having an aoe heal combined with cc so powerful that it puts anything trinity, oberon or even nidus have at their disposal to absolute shame is a "selfish" warframe.

Please learn how inaros works before you say things that are just dumb and wrong.

I hope you aren't referring to his 1 when calling his cc "so powerful" because it's not, it's actually pretty godawful considering that it doesn't actually CC enemies if they aren't facing him when he casts it.

As for his 4, it's not that strong, and even if it was, it's not needed. There's a reason you hardly ever see support frames outside of specific circumstances - they're completely unnecessary. Everybody already builds their frames to be self-sustainable if they aren't already like that at base. Both energy-wise and survivability wise. If a player in your squad can't keep themselves alive without another player healing them they have built their frame wrong.

Listen, I love Inaros, he was one of my favourite frames from the beginning and he carried me early on through the latter half of the starchart as well as Sorties before I got my footing and understood modding frames better. But he's arguably one of the most boring and least useful frames there is. He absolutely needs and deserves a rework.
最近の変更はpeppermint hollowsが行いました; 2020年10月6日 15時11分
No_Quarter (禁止済) 2020年10月7日 3時45分 
peppermint hollows の投稿を引用:
But he's arguably one of the most boring and least useful frames there is. He absolutely needs and deserves a rework.
As a frame alone I agree he is boring.

However, I do not agree that he needs a rework. Cause he is pretty popular and an idiot-proof feature, you said it your self, it got you trough when you were a clueless newbie and that's his place.

People play Inaros to NOT use abilities, if you imagine creation of warframes like creation of your character in MMO, you got 20 points to distribute over 7 skill trees - Inaros has 19 of them in his EHP.

Just like Chroma has 19 in Vex Armor.

Inaros is a bad warframe and on it self one of the weakest ones cause without a good weapon Inaros is poop BUT with weapons Inaros let's players play without engaging with abilities. And sometimes that is needed, he is very popular and Grendel was recently introduced to give option with tad less cards in EHP and some actually useful abilities all round.

Not everyone wants Ember to be forced to spam abilities every 3 seconds, or Octavia who is basically a toggle simulator, 1234 and kill all.

Inaros has good trade-offs, he can't die but he won't help you kill things very fast. So his EHP is being put more on the line than on other frames which relatively makes it look like it's not that much more HP.

Again, I do not play Inaros, I used to in Vault Runs back when i got it and now I only use him on Hijack sortie cause that mission is so hard it requires a god him self to complete it. Cause where else would I ♥♥♥♥♥♥♥ use it and not wonder why didn't I bring something fun here.
But he is popular and that means that design is good. I think it's because players like to ignore abilities sometimes and some players like to ignore them all the time but I could be wrong.
Tazor の投稿を引用:
Why would I want to use Inaros instead of Rhino? What am I missing?
Nidus
Vara 2020年10月7日 14時30分 
Armor is more important than health as it determines your damage reduction.
Vara の投稿を引用:
Armor is more important than health as it determines your damage reduction.
but inaros+adaptation mod+arcane guardian+arcane grace
No_Quarter (禁止済) 2020年10月7日 15時02分 
Vara の投稿を引用:
Armor is more important than health as it determines your damage reduction.
not really that linear.

Once you add once mod for Armor and Arcane Guardian, adding another mod of armor is a diminishing return, you are already at 80% damage reduction and adding one more mod puts you to 82% while adding a lot more HP gives you higher EHP cause it goes trough that 80% DR or whatever you got.

On Inaros in particular HP is the point because Arcane Grace % on him is what is stupid broken.
Armor is good too but if I had to pick one on him it would be HP.

Depends on a warframe really, Armor scales with Quick Thinking and in case of Garuda it's very good to build a lot of Armor and ignore health.

In general it's about combination of both, HP is priority if base armor is poor.
Vara の投稿を引用:
Armor is more important than health as it determines your damage reduction.
What matters is your Effective Health (or EH):
EH = Health * ((Armor + 300)/300)

If you have to choose between health and armor you have to do the maths (or input the numbers in one of the multiple calculators available) and see what will give you the biggest EH.
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投稿日: 2020年10月5日 15時00分
投稿数: 51