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Zenith is useless and has ♥♥♥♥♥♥ screen shake for no obvious reason, only reason to possess this weapon is to optimize the Profit Taker runs in squads. Otherwise I can't even call it a waste of a slot cause you can't sell it but there you go, take that as you like.
Zenistar - overnerfed and DE made a choice to make building it for disc and a stick impossible cause they rely on different mods to work. It's "okay" as a heavy blade and nothing more.
Only reason to have it is to buy Chroma Deluxe skin and put that sword and enjoy the bug of having "THE COMPENSATOR" (skin is stupid big on zenistar, DE fixed it, players liked the bug so DE unfixed it so you can enjoy being called out on your smol PP for using that skin).
Azima - actually decent automatic secondary. Has very high disposition so with a good roll it can be good. Just there are much better ones even in it's class, alt fire is a gimmick at best.
But again, very good riven can make it preform very well if you like the gun and that's all that matters.
As for alt fire, it's not that useful for wallhacking so it ends up being a clunky feature that relies on you clicking the disc and no tactical reload.
I do not see this weapon in matchmaking very often, I think DE could make some QoL changes to it, without screen shake I could take primary fire, alt fire does not need to switch back on it's own to auto when you empty the mag or reload, let me use semi auto, just disable the wallhack until I reload and launch the disc again.
With explosive meta being a think you are likely not gonna have a fun time with it, you got screen shake that troubles your aim - Bramma hits a wall and wipes the room. DE's logic is sometimes real stronk.
Or even better, waste time launching a disc and watch a room get wiped, then have ♥♥♥♥♥♥♥ fun with wallhack on enemies with broken hitboxes and beyond random movement which makes it more of a gimmick.
Useful for Profit Taker's pylon stage, you can destroy all of them without going into their protective bubbles. That's it imho, there is a reason you never see it in mm.
Sigma is fast, deals lots of slash and has pretty good crit, plus the shield throw is very fun
Azima and Zenith both feels underwhelming and gimmicky, and Zenistar apparently got nerfed
wouldn't call 28% crit 16% status as op, 1.08 isn't very high attack speed either, its slight above average.
the passive is gimmicky, dunno when you'll get the chance to block when your button mashing and killing before enemy even shoots. the 15% bonus is additive and if your running BR and weeping then it doesn't make much difference at all.
only thing i find cool is the aerial attacks throw the shield and if it hits opens up to finishers.
though its by far the most interesting weapon to get from the login rewards for sure
Zenith is pretty decent (unless they nerfed it... been a while since i used it .the shooting through walls is very useful early on..one shot kills much of the time.)
Attack speed is not a realistic number, see, 1.00 is not average attack speed since all stances do not feature same speed for attacks at 1.00. 1.08 attack speed for sword and shield weapons is very high. For two handed nikanas same exact number is actually a very, very slow attack speed.
Depends on stances, some are faster, for sword and shield weapons Sigma & Octantis has the highest attack speed which is basically equal to Silva & Aegis Prime's attack speed after you equip an attack speed mod.
Passive is not gimmicky as you end up auto blocking all the time when moving around, getting those stacks all the time. Maybe you've tried it against less enemies but if you stay a bit in a mission and go endless you end up fighting a lot of enemies and passive works. And it's passive, you do nothing to get 4x15% stacks on CC and SC.
Which I find pretty strong and it can work.
Was more of a gimmick before but with auto blocking it's more of a thing now.
Yeeting a shield is fun, tho I wish it did not have an aimbot cause I aim at one enemy and shield goes for other for some reason. Just because Rebecca can't aim for ♥♥♥♥ it does not mean players need game to guide their projectiles towards enemies, it really takes the juice out of it for me cause all I want is to yeet a shield and hit a headshot with it.
Stances were better prior to changes, gotta be honest with that, those are few that got the downgrade, somehow Staff weapons were downgraded too cause they were obviously too popular (?).
28% cc is very good yes, red crit galore at max combo but 16% status is below average to low, even at 12x combo weeping wounds you only get 80-85% chance to apply status. need atleast 20%. though you're right its good enough
i agree the final harbinger stance is very good with fast attack combos, is my personal fav but even so an attack speed mod is needed to make full use of the stance.
If the passive retained the stacks for maybe 10 seconds then sure its pretty noteworthy then but as it stands its not very reliable since you consume all stacks instantly on the next attack.
agree the shield auto homing feature like glaives is kinda annoying at times.
only staff weapons i have are bo prime and plague keewar. keewar performs well, though it might be subjective since i have a pretty good riven for it
80% total status is pretty good considering how many hits you need to kill enemies - raw damage kills before status does and pushing total status chance to 220%+ like on Ceti Lacera ends up being an overkill even tho that is one of my favorite weapons.
I actually find total status of 50-80 to be optimal cause less status means more base damage, same as for crit - less crit potential means more base damage. Too much crit potential and your weapon's base damage is absolute trash and you end up needing orange crits to feel viability of your weapon. Talking about base stats here, look at Exergis - ♥♥♥♥ for critical potential but base damage worth of a god.
As for melee, 14-22% of base status is sweet spot of not overkilling and trading too much damage for status effects that will get you just to swing more.
Higher is not always better when talking about a single stat and out of context.
You can't even make an argument for Condition Overload cause stances already force more than enough procs for it to shine even with 0% status chance on a weapon.
you prefer more base damage to red crits, to each his own
agree some some weapons don't need crit to shine, twin baslok is an example of great weapon without any crit though you can make it more beastly with adarza and arcane avenger
Balance of it is a sweet spot, I am just stating that if imaginary weapon is made and has 20% CC, 2.0 CD 10% SC and 100 base damage, and you make a parallel to it with 20% CC, 30% SC - your base damage will be like 60.
Or 40% CC, 3.0 CD, 20% status - weapon will have base damage of like 30.
Or 2% CC, 1.4 CD and 20 status - base damage will be like 200.
(rough math for sake of explanation, not actual balanced set of weapons)
And my experience says that base damage kills fast and while that 200% total status becomes viable to help you target is already dead 7 times.
Red crits are cool, too much status is a waste of potential that could otherwise be in base damage and put trough that critical damage in that red crit. That was my point with Sigma, critical potential is well above average with high CC and CD a tad above average - status being at 16% leaves quite a bit of base damage to go trough that above average CD.
I also like forcing criticals on things, Arcane Avenger is such an underrated arcane - cause of math I explained above getting a weapon like Exergis to crit and having a riven that lets you have CD on it - it's just too much powah. You are multiplying the stupid high base damage that is so high and not intended to be multiplied that much.
Same goes for Atlas Landslide, that is stupid OP with avenger and critical build, he has 5% CC and SC so base damage is all there is.