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Energized Munitions de-nerf Kuva Bramma back to it's peak of idiotic state of bs broken design.
And makes high burst DPS more sustainable
If you do not see reason for ability do not use it. Roar is ofc meta pleb go-to because if they weren't plebs they would not need roar for 99.999% of the content cause everything below lvl 400 is one shot anyway without any external buffs.
I like Decoy for warframes that have Quick Thinking, it's a failsafe with an augment.
As for pet ability, pets are in ♥♥♥♥ place and if DE thinks ability will fix it - they are dead wrong.
Most abilities donated by warframes have use in at least one build. If you do not see that then I suggest you build more warframes with full forma and try to play them.
Roar is pointless on majority of missions and just a waste of energy and time to cast it. On some missions it helps but there are few and most of them are with specialized squads.
I actually didn't want to open the discussion about subsumed warframe abilities - they are a different topic. Imho it's just sad how bad the abilities helminth ships with are. They aren't intended to be used or DE is just totally out of touch with the game.
Btw even Volts speed spam has 20% more duration. You will need to recast even more often if you use both on him. Nezhas subsumed skill vastly outclasses the helminth version.
Mobility: It scales! Time and strength. In both directions though. And if you thought Nova was fast before, holy moly! 120% speed for 25 seconds plus all she already got? (And thats with a low-medium power setup, speed scales with power) I actually took it down from most loadouts again because- it was uncontrolably fast.
Razorwing Titania now literally reaches supersonic speed without any outside buffs.(>345 m/s)
Neat for when you have a useless skill in a loadout and want to tune it towards quick relic runs. Ember, Mag, Vauban, Gauss, its one of my most used ones.
Empower: Even preferable over Rhino's Roar, albeit i admit that was the first i also subsumed.
100% Buff Wisps anyone? :D
It doesnt scale except for its cost, but it also isnt timed. Thus it works independent from any stats (Mobility e.g. is pretty bad for any frame with low durability or power, like speed nova).
Useful for all frames that can use a certain 'oomph' for a single skill, like Wisps buffs. Or Octavia of course, albeit thats...a bit tricky, whatever you sacrifice for it- it hurts. But her rollerball isnt that useful in defense e.g.
Energized Munitions:
Bramma, Mirage, done.
It synergizes well with a great many weapons that otherwise are too expensive for prolongued or any use. I also got it on my Nekros for his Kohm e.g.. Certainly preferable over soul punch.
Master's Summons:
While there are many ways to heal your pet, there are many ways to forget about. Its easy QoL for a Defense Khora or during pet training.
Perspicacity:
I only got one use, but there its awesome. Spy missions of course. You practically fly through now.
Rebuild Shields:
Thats the most useless so far. It doesnt work on Hildryn (500 ENERGY costs, lol?) and Mag is better off using polarize instead. Who else got enough shields to use such a skill? Well...
Marked for death:
Neat until you get Wisps subsume skill. Nice for walking nukes. Grendel works well with it!
Expedite Suffering:
I still have to unlock that one. But i can see some neat combinations with Hildryn and Ember.
You can't. That's my main critizism. Expected it to revive, but you can't. It's only heal + teleport.
If it didn't revive them when they are down i would never use it, or at least not as much. But with the fact it goes down i can just activate for a free revive on them is nice.
AKA not working at all on sentinels.
Cause it is not just about which ability you can put on what - does your build support it? Cause example is that standard Saryn build is less likely to support Roar for example cause of no need for duration really and efficiency not being a thing people care for.
Nova does not use a lot of strength too so you can't really benefit from Roar all that much.
That is just one example, Roar is not a thing for every warframe and frankly - I will only use it on Steel Path farming build. And even that is a maybe.
Example of Nezha's speed and Helminth speed working in different builds are an obvious one, Nezha's speed has way higher base duration but is inferior VS Helminth speed with decent strength.
Cause builds, you cannot just say "Good ability / Bad ability" without context and context is - the build where it fits.
Another thing to note in abilities is what you need and what you can sacrifice - I will make an example with Elemental Ward. It can give you shields or health so you can ditch your health mod from the build and put in something else you need.
If your build allows it Oberon's Smite may be better than Roar for your weapons - it takes up a slot for augment but it costs less energy and you just may struggle less with maintaining it.
Cause I do not care for Roar or any other ability if I need to spam energy pads all day long for it.
My point being - abilities because a modding slot, equal to your mod slot and you can use them as such to improve your build. If you can dedicate one, there are frames where you can't do that and there are frames with obvious easy sacrifices.
Marked for death ash with some hammer finisher damage gon empty rooms
Protea with lavra can reach x100 multiplier on blaze artillery
just wait a bit and leave all that work to content creators till they find some more insane combos