Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
These changes as written are so mind-numbingly atrocious sounding and completely ignorant of the actual state of the game that they might convince me to stop playing entirely.
That's not good design
If you have to overhaul a portion of your game to accommodate a new frame then you're doing something wrong
I do enjoy the game, and it's fun, and DE DID a good job at balancing weapons until they released Gara. After her nerf, everything went downhill.
Sad but true, many weapons I enjoyed and were fun will now make me hate them because of their high impact NOT letting me kill enemies, Puncture is still useless, and Slash...no comment.
My suggestion would be something like,
Puncture: Reduces enemy current hp by 5-30% (scales with base fire rate) per application.
Impact: Applies 1-15 stacks (scales with fire rate) per application. The first stack initiates a trauma timer of 10(?) seconds. At the end of the trauma duration, the enemy ruptures internally and receives an additional X amount of damage, with X scaling with the number of stacks it had.
I don't think that's how we should look at it, they tried to build a physical-based frame and realised that they couldn't ignore how imbalanced physical damage was any more. It isn't overhauling the system to make a frame work, it's overhauling a system that needed to be overhauled. I know that it's a nerf to some things, but I'd prefer to see more weapons be more viable in general than just have slash damage completely outclass impact and puncture.
That said, I don't really like the new status effects. Impact staggering is fine, but going full ragdoll seems like it could be really annoying to kill things efficiently, rather than being able to chain headshots im going to be chasing their limp body around trying to keep damaging them.
Like I said, I don't think what they've done has fixed the system, I just like that they're attempting to fix it.