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How do I increase Titania's Dex Pixia damage
The wiki says it's not affected by Primary weapon mods but is affected by most rifle and shotgun mods. So I'm a little confused as to how im supposed to increase their damage output.
Last edited by The Waffle that Lurks; May 13, 2018 @ 11:07pm
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Makoto Naegi May 13, 2018 @ 11:14pm 
Taken from the wiki:

Dex Pixia is not affected by the equipped primary weapon's stats, weapon augments, subtype-specific mods (such as bow mods), Acolyte Mods and Riven Mods.
Dex Pixia does not benefit from the Vigilante Set Mod bonus.

It says it isn't affected by the weapons *stats* not mods. So increase it's damage with ability strength and mods that don't fall into the above categories.
Originally posted by Makoto Naegi:
Taken from the wiki:

Dex Pixia is not affected by the equipped primary weapon's stats, weapon augments, subtype-specific mods (such as bow mods), Acolyte Mods and Riven Mods.
Dex Pixia does not benefit from the Vigilante Set Mod bonus.

It says it isn't affected by the weapons *stats* not mods. So increase it's damage with ability strength and mods that don't fall into the above categories.
So things like Serration and Elemental Types will work?
Sceles May 13, 2018 @ 11:16pm 
Primary weapon mods are mods that are equippable on every weapon that goes into the primary weapon slot and there are not many of them. In fact, I can't remember even one. So basically everything works. I recommend using shotguns mods because you can get slightly more damage that way.
Makoto Naegi May 13, 2018 @ 11:23pm 
Originally posted by dragonraider1000:
Originally posted by Makoto Naegi:
Taken from the wiki:

Dex Pixia is not affected by the equipped primary weapon's stats, weapon augments, subtype-specific mods (such as bow mods), Acolyte Mods and Riven Mods.
Dex Pixia does not benefit from the Vigilante Set Mod bonus.

It says it isn't affected by the weapons *stats* not mods. So increase it's damage with ability strength and mods that don't fall into the above categories.
So things like Serration and Elemental Types will work?
Yeah, those will both work. As Sceles says, there really aren't that many mods that won't work. Basically if they aren't a riven and they don't say that they're specifically used on bows or certain specific weapons (like the mods you get from syndicates) then it's a safe bet that it'll work.
Originally posted by Makoto Naegi:
Originally posted by dragonraider1000:
So things like Serration and Elemental Types will work?
Yeah, those will both work. As Sceles says, there really aren't that many mods that won't work. Basically if they aren't a riven and they don't say that they're specifically used on bows or certain specific weapons (like the mods you get from syndicates) then it's a safe bet that it'll work.
Ok what confused me was Weapon Augments cause I thought augments were mods but I guess that's something else? Thx for the quick answers!
Makoto Naegi May 13, 2018 @ 11:33pm 
np. And weapon augments are the mods I was mentioning that go on a specific weapon, and are gotten either from syndicates, The Index, or the arena on Sedna. You'll know them because instead of saying "rifle" or "shotgun" or any other weapon category they'll say the name of the weapon they're used on. Example: http://warframe.wikia.com/wiki/Lasting_Purity
PainNMisery May 14, 2018 @ 12:07am 
damage (e.g., Rifle Amp and Serration)
physical (e.g., Sawtooth Clip)
elemental (e.g., Hellfire)
critical chance and damage (e.g., Blunderbuss and Vital Sense)
status chance (e.g., Rifle Aptitude and Thermite Rounds)
faction (e.g., Bane of Infested) If you have the extra mod spot this is actually pretty good. maybe replace a single elemental with it. may wind up doing more damage.
fire rate (e.g., Speed Trigger)
reload speed (e.g., Tactical Pump) Dont use this. its pointless.
multishot (e.g., Hell's Chamber)
magazine capacity (e.g., Ammo Stock) Also pointless.
punch through (e.g., Metal Auger)

general concensus is use shotgun for status, Rifle for crit. side note: Shotgun gets more multishot + fire rate and doesnt use the typical shotgun status effect mechanics.
Last edited by PainNMisery; May 14, 2018 @ 12:16am
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Date Posted: May 13, 2018 @ 11:07pm
Posts: 7