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Otherwise pretty useless mod for most out there as you lack ability to reliably spawn health orbs. Even rhino lacks it but he still has Iron Skin to protect him until he gets them.
Works with Quick Thinking without losing Health Conversion stacks so it works quite well on Garuda as with her you can always have 2hp and never lose a stack, but that works only if you run a very edgy build that works around her passive.
With shield gating in game it has become much easier to sustain stacks but health orb spawn is still ♥♥♥♥ so I cannot see it being useful too much.
it still works as well and it's hard to say which one works better on Nekros
That's good to know No_Quarter and I was wondering what your mod setup looks like on Nezha. I've got Rush in the exilus with Energy Syphon on aura. Primed Vigor, Narrow Minded, Armored Agility, Steel Fiber, Intensify(which sometimes I use Blind Rage here), Fleeting Expertise, Transient Fortitude, and Reaping Chakram. This setup works fairly well for me in long arbitrations against Grineer or Infestation as I almost always can keep Fire Walker running and spam the Chakram. I tend to use Mag when up against Corpus. Any suggestions in mind that I dont have many arcanes and just use grace and energize on him.
Umbral Vitality, Umbral Intensify, Health conversion, Energy conversion, Stretch, Transient Fortitude, Reaping chakram and Safeguard. And for exilus it's Mobilize cause I love added jumping powah.
I do not use duration on him cause it feels enough with my build, his 2 returns a lot of energy so I do not tend to mind spamming abilities when I need to.
Arcane Avenger and Acene Energize being in build, Avenger because Nezha can tank a lot so free buff for every weapon is what I like and Energize turns Nezha into an energy batter for entire team cause his 2 spawns orbs with ease.
Range is good for when you need to 4 cause with Reaping Chakram that can deal a lot of damage if you throw your chakram at one of enemies who is held by a spear.
I like the Jack of all Trades kind of build where I can protect, buff, give energy, crowd control, damage and do everything on demand. Nothing is awesome but everything is more than good enough. 13k-ish HP on Halo when you get Health and Energy conversions going is more than good enough, 7k-ish for allies is pretty good too.
Reaping Charkam is extremely strong and I like it, Safeguard lets me protect newbies and a lot of objectives and I find it pretty strong. For example, it makes defection a walk in the park as it also shares status immunity.
Using Guardian on sentiniel is pretty good with Nezha, what i also use with Nezha is Burst Laser as sentiniel weapon because you can put 2 augur mods on it which gives you overshields when you use abilities and helps that Health Conversion get a bit more protected..
And ofc as already mentioned, Synth Fiber on sentiniel so you can pickup health orbs that drop from your chakram even when your HP is full. Burst Laser can hold one more Synth mod so you get decent reload for holstered weapons which is not something you actively depend on by when you switch guns it will always be loaded and that's nice.
Your setup works too, having higher EHP of Nezha than your Halo HP is important cause you want to lose Halo before you lose HP, simple as that. You just approach him a bit different and that's fine, I changed my Nezha setup couple of times so far anyway :D
You probably use his 1 a bit more than I do, I rarely keep it on all the time, only when I need some CC to slow down enemies. And for synergy with Chakram as when your 1 is active adn you use Chakram to teleport - on arrival you cause AoE heat kaboom.
Like, previous one has Arcane Guardian in order to get high Halo HP and build had more duration. Then I ditched duration for health Conversion and since Arcane guardian is a diminishing return with it I switched my arcanes too. And again, EHP must be higher than Halo HP so never overkill Halo as it can get you killed.