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ardoon Jan 14, 2018 @ 10:38am
Somebody explain Octavia
So I’m about to get Octavia and I want to know a couple things about her.

1) How music EXACTLY affects your damage output, How note placement affects it basically.
(How does percussion affect it, bass, and melody.)

2) How her 4th ability (Amp) works with what builds and what percentage it increases things by.
(Does it increase damage overall? To a certain weapon? Attack speed? How much of X % strength makes X % of Amp damage increase?)
3) best fashion frame
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Showing 1-14 of 14 comments
ardoon Jan 14, 2018 @ 11:01am 
Originally posted by No_Quarter:
http://warframe.wikia.com/wiki/Octavia#Abilities
I have NEW questions now.
So it constantly mentions “stored damage” for the mallet. Does it use this damage when placed on the Resonator? Or does it keep increasing like “I have 10 stored damage, now I will do 10 damage to everyone until it increases” or is it “I have 10 stored damage, I will use it and have 0 stored damage”
abdera2020 Jan 14, 2018 @ 11:02am 
1st skill MALLET is reflect damage.

2nd skill RESONATOR is for luring enemies (1st and 2nd skill automatically combine with each other when both skill are active).

3rd skill METRONOME is like a rhytm game, hit the notes at the right time and you get buffs.
- Nocturne gives you stealth on timed crouching.
- Vivace gives speed buff on timed jumps.
- Opera gives you Multishot on timed firing of your primary and secondary.
- Forte gives you melee damage buff on timed pressing of your melee button.

4th skill AMP gives you damage buff, activate all 4 skills to turn Octavia into a death machine that brings chaos in the battle field. The louder the field is the better.

Octavia eats a lot of energy because of her abilities so go for duration and range.
Last edited by abdera2020; Jan 14, 2018 @ 11:04am
r-kid Jan 14, 2018 @ 11:08am 
Originally posted by Xalech:
“I have 10 stored damage, now I will do 10 damage to everyone until it increases”

This.
Enemies need to hit the centre and any damage done to it is then reflected back to anyone else in range. So the harder enemies hit it the harder it'll keep hitting back until the duration ends. Obviously depending on the enemy level in your mission limits how far this scales.
ardoon Jan 14, 2018 @ 11:11am 
Originally posted by abdera2020:
1st skill MALLET is reflect damage.

2nd skill RESONATOR is for luring enemies (1st and 2nd skill automatically combine with each other when both skill are active).

3rd skill METRONOME is like a rhytm game, hit the notes at the right time and you get buffs.
- Nocturne gives you stealth on timed crouching.
- Vivace gives speed buff on timed jumps.
- Opera gives you Multishot on timed firing of your primary and secondary.
- Forte gives you melee damage buff on timed pressing of your melee button.

4th skill AMP gives you damage buff, activate all 4 skills to turn Octavia into a death machine that brings chaos in the battle field. The louder the field is the better.

Octavia eats a lot of energy because of her abilities so go for duration and range.
Really? Not strength? It seems EXTREMELY powerful. She also seems like her builds definitely change depending on the map. Like if I’m camping an area I should go stength instead of range. And doesn’t her passive generate energy? How much per sec and how long is it after an ability? Is it the amount of energy it costed? And does it stack if you cast 2 abilities? Like let’s say both abilities are 5 seconds of energy regen, if you cast both will it refresh to 5 or stack to 10 seconds
abdera2020 Jan 14, 2018 @ 11:36am 
Originally posted by Xalech:
Originally posted by abdera2020:
1st skill MALLET is reflect damage.

2nd skill RESONATOR is for luring enemies (1st and 2nd skill automatically combine with each other when both skill are active).

3rd skill METRONOME is like a rhytm game, hit the notes at the right time and you get buffs.
- Nocturne gives you stealth on timed crouching.
- Vivace gives speed buff on timed jumps.
- Opera gives you Multishot on timed firing of your primary and secondary.
- Forte gives you melee damage buff on timed pressing of your melee button.

4th skill AMP gives you damage buff, activate all 4 skills to turn Octavia into a death machine that brings chaos in the battle field. The louder the field is the better.

Octavia eats a lot of energy because of her abilities so go for duration and range.
Really? Not strength? It seems EXTREMELY powerful. She also seems like her builds definitely change depending on the map. Like if I’m camping an area I should go stength instead of range. And doesn’t her passive generate energy? How much per sec and how long is it after an ability? Is it the amount of energy it costed? And does it stack if you cast 2 abilities? Like let’s say both abilities are 5 seconds of energy regen, if you cast both will it refresh to 5 or stack to 10 seconds

Well it's up to you on what kind of build you will be running. My build just centers on duration to prevent myself from constantly casting her abilities especially on solo survival runs.
Raza Jan 14, 2018 @ 12:14pm 
well build wise it depends on each player's preferince but most do seem to go for duration+ range
while i myself who prefers a more melee oriented aproch to combat go for a ton of duration and power str sacrificing range and eficiency but that's just me
ardoon Jan 14, 2018 @ 2:32pm 
Nobody gave any fashion frame advice.
You all just made me a terrible octavia because of this
Tesper Jan 14, 2018 @ 2:51pm 
Originally posted by Xalech:
Nobody gave any fashion frame advice.
You all just made me a terrible octavia because of this
just cover her legs
abdera2020 Jan 14, 2018 @ 9:44pm 
Originally posted by Xalech:
Nobody gave any fashion frame advice.
You all just made me a terrible octavia because of this

Are you an idiot? Why is it our fault? Your frame, your responsibility.
ardoon Jan 14, 2018 @ 9:57pm 
Originally posted by abdera2020:
Originally posted by Xalech:
Nobody gave any fashion frame advice.
You all just made me a terrible octavia because of this

Are you an idiot? Why is it our fault? Your frame, your responsibility.
calls me an idiot for making an extremely obvious joke.
Nolo Contendere Jan 14, 2018 @ 11:07pm 
Originally posted by Xalech:
Originally posted by abdera2020:

Are you an idiot? Why is it our fault? Your frame, your responsibility.
calls me an idiot for making an extremely obvious joke.

or he was continuing the joke......

i mean, octavia is obviously the most fabulous frame in the game. how you could ♥♥♥♥ up her fasion and not be an idiot is beyond me (obvious joke is obvious).

Originally posted by Xalech:
Really? Not strength? It seems EXTREMELY powerful. She also seems like her builds definitely change depending on the map. Like if I’m camping an area I should go stength instead of range. And doesn’t her passive generate energy? How much per sec and how long is it after an ability? Is it the amount of energy it costed? And does it stack if you cast 2 abilities? Like let’s say both abilities are 5 seconds of energy regen, if you cast both will it refresh to 5 or stack to 10 seconds

I'm gonna go ahead and confirm with everyone here that you want duration and range primarily on her abilities (with whatever strength you can get away with). All of her abilities scale EXTREMELY WELL with duration and they are all AOE.

Mallet gets it's damage mostly from enemies shooting at/hitting it. More duration = enemies attack it longer = more damage.

Resonator attracts enemies. More range = enemies attracted from further. it also gets it's damage from mallet. More duration = it sticks around longer = enemies following it while being destroyed by mallet for longer.

Metrinome is a buff. it's weird, but useful. the most significant buff (imo) doesn't benefit from power strength at all (makes you invis). More range and duration = easier for allies to take advantage of the buffs.

Amp is a damage amp (afaik it's all damage) based off of noise level of the area. More duration = longer damage amp = more damage dealt. More range = larger area where you/your team are empowered.

Strength is nice to have, but it's not as important as duration or range.
Raza Jan 15, 2018 @ 12:09am 
ok as you wanted fashion advice here's a option:
1 find a character you like(book/movie/anime i don't judge)
2 color octavia to look similar
3 find the theme of said character/something from the movie on youtube or make it your self
4 feel like a badass with your theme song playing when you own the enemys
5 just have fun
6 profit
Last edited by Raza; Jan 15, 2018 @ 12:09am
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Date Posted: Jan 14, 2018 @ 10:38am
Posts: 14