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Back when i tested mk1 branton in void defense, it was decent enough for 20 waves, more than that and things drag to the point of losing to much ammo and time to kill enemies, but again primed mods weren't available at that time and riven mods didn't exist aswell, so i'm pretty sure with those available the mission can progress further or you can start using them with a certain effectivness on sorties and raids.
Again, this is weapon alone, as soon you add multipliers like buffs from rhino, the molecular prime from nova or even sonar from banshee, the damage output becomes so big, no mission currently ingame should pose a problem for the player regardless of the weapon used.
If you don't have buffs, a good build is recomended, again i'm not here to tell you how to build, modding is a basic mechanic and the best builds are always the ones you make, all i can tell is that lato vandal even if it's super weak, it can easily enter in endgame contant for the most part.
If on the other hand you neglet certain mods, ignore buffs, you make a poor build, you don't use primed mods, you don't have a riven mod, you make let's say an elemental build for a sortie where enemies have elemental resistance, then you are doomed.
TL;DR
Lato vandal is viable for endgame, but that depends heavily on the player gameplay and other factors like moding, access to certain mods and/or buffs
After that point, the lack of status becomes noticable.
Is it end-game viable?
Sure, it just takes more work than other available options.
http://warframe.wikia.com/wiki/Lato_Vandal