Warframe

Warframe

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random smile Jun 27, 2020 @ 5:12pm
FPS drops when playing with others?
Has anyone else had major issues with lag and fps drops for the last week or so?
since playing with my friends, or online with others - i get constant fps drops that i never got before..
even on my good pc - which is running i9-9900k and 2080ti .. so no way in hell this pc should be dropping fps on warframe.. but it does, only when playing with others..
i tested this by playing solo and held steady 144fps no drama at all..
but when i did my sortie, my fps was dropping down to the 80s and was not stable at all..
is there anyway to fix this? or is it something DE has done that can only be fixed by them??
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Showing 1-15 of 24 comments
I AM THE LAW! Jun 27, 2020 @ 5:56pm 
well, if all your teammates are mirages, then yes it will xD
it also varies on where you are, warframe is very well optimised, but not so much for higher end machines
agentkido Jun 29, 2020 @ 6:07pm 
If your complaint is "my fps is dropping to 80 wah" then you have no problem, talk to us when it gets to 20.
random smile Jun 29, 2020 @ 7:55pm 
when your fps is dropping and unstable, it isn't exactly a smooth experience, regardless of if its 144 fps dropping to 80, or 60 fps dropping to 30 ... it impacts the smoothness and enjoyment of the game.
random smile Jun 29, 2020 @ 7:56pm 
also its an issue if its dropping fps when playing with others, but completely fine when playing solo :(
agentkido Jun 29, 2020 @ 10:43pm 
Originally posted by Jay 27:
also its an issue if its dropping fps when playing with others, but completely fine when playing solo :(
is it playing with anyone or just certain guns,cause the game really lags when a vauban is in or a simulor is being spammed by a mirror mirage.
agentkido Jun 30, 2020 @ 12:28am 
Originally posted by Senor Avocado:
Originally posted by agentkido:
If your complaint is "my fps is dropping to 80 wah" then you have no problem, talk to us when it gets to 20.
Mirage with bramma nightmares
its worse with simulor because it stays for so long
No_Quarter (Banned) Jun 30, 2020 @ 12:39am 
Mirage with Bramma and some other AoE weapons can rip 30-50% FPS in a split second.
Bramma alone could do 30%, did not test it recently.

Some call it great game design but I gotta wonder what is DE using to test the game.

You are not the first user who reported that, I had talks with a guy who has same CPU and same GPU as you and he said game dips below 144FPS with Bramma. To those thinking "oh it's a first world problem" - people do not pay piles of money for best PC possible to enjoy FPS drops, they buy that for the opposite reason - to never have any.
If you want to play at 80fps 1080p consistently and drop to 20fps you buy a used PC for 200$.
Or even better a laptop with iGPU.

Sad part is that AoE weapons are now above anything you would ever call meta, it's just best in 99.99999% scenarios and it exposed a problem that DE did not optimize for it.
Even if we put aside the argument of how braindead that meta is right now and how 300 other weapons are instantly mastery fodder and nothing else - the performance of the game alone is enough for me to dislike it.

As with introduction of that meta I had to reduce my settings to stay within 120-ish FPS at worst scenarios, my PC is weaker than OP's but it's good enough R5 3600 and 1060 6GB OC, dual channel 16GB RAM 3200 is kinda a default setting really. Again, I did not biuy that PC to play at 60FPS, 120 is expected with custom settings.

It is not that game's engine was upgraded and now it looks pretty so I have to reduce settings, it's just bs sucking up my resources.

So what can you do? When you load in mission check what weapons people use. If there are offenders who spam - leave. That sounds very fun but it's DE's design and ever since that was introduced my leave percentage is on the rise. Rising it even by 1% is impressive cause I have over 6000 hours in this game - but I got it up for over 5% above where it was.

That's how much I enjoy playing at 80fps dips, it's the huge dip that gets you because your input latency is increased and I really really cannot get my self to enjoy that.
From 120 to 80 is 40fps dip - that's input latency increased by 1/3. No bueno.
Last edited by No_Quarter; Jun 30, 2020 @ 12:41am
agentkido Jun 30, 2020 @ 1:21am 
Originally posted by No_Quarter:
Mirage with Bramma and some other AoE weapons can rip 30-50% FPS in a split second.
Bramma alone could do 30%, did not test it recently.

Some call it great game design but I gotta wonder what is DE using to test the game.

You are not the first user who reported that, I had talks with a guy who has same CPU and same GPU as you and he said game dips below 144FPS with Bramma. To those thinking "oh it's a first world problem" - people do not pay piles of money for best PC possible to enjoy FPS drops, they buy that for the opposite reason - to never have any.
If you want to play at 80fps 1080p consistently and drop to 20fps you buy a used PC for 200$.
Or even better a laptop with iGPU.

Sad part is that AoE weapons are now above anything you would ever call meta, it's just best in 99.99999% scenarios and it exposed a problem that DE did not optimize for it.
Even if we put aside the argument of how braindead that meta is right now and how 300 other weapons are instantly mastery fodder and nothing else - the performance of the game alone is enough for me to dislike it.

As with introduction of that meta I had to reduce my settings to stay within 120-ish FPS at worst scenarios, my PC is weaker than OP's but it's good enough R5 3600 and 1060 6GB OC, dual channel 16GB RAM 3200 is kinda a default setting really. Again, I did not biuy that PC to play at 60FPS, 120 is expected with custom settings.

It is not that game's engine was upgraded and now it looks pretty so I have to reduce settings, it's just bs sucking up my resources.

So what can you do? When you load in mission check what weapons people use. If there are offenders who spam - leave. That sounds very fun but it's DE's design and ever since that was introduced my leave percentage is on the rise. Rising it even by 1% is impressive cause I have over 6000 hours in this game - but I got it up for over 5% above where it was.

That's how much I enjoy playing at 80fps dips, it's the huge dip that gets you because your input latency is increased and I really really cannot get my self to enjoy that.
From 120 to 80 is 40fps dip - that's input latency increased by 1/3. No bueno.
u know input latency is based upon ping not based upon frames right? rethink your paragraph ender.
No_Quarter (Banned) Jun 30, 2020 @ 3:02am 
Originally posted by agentkido:
u know input latency is based upon ping not based upon frames right? rethink your paragraph ender.
mouse and keyboard input are not based on internet ping. Both have 1000Hz response meaning you can take an input every 1ms and that's considered good.

Now, your GPU takes that input on every frame, meaning that if you have 100FPS your input is taken every 10ms. When you drop to 50FPS all of a sudden your input is taken every 20ms.
GPU does not take every mouse input you did in between, just one at the time of creating the frame.

That is a huge jump your body needs to adjust and no one adjusts to that without missing shots, jumps and all sorts of crap.

Where your statement applies are games where server handles movement mechanics. There you do have that feel but even in those games they are likely not doing it for the mouse but just for the body. Mouse is free of that simply because human reaction is about 200ms and above for common folks, ping is 60 and FPS is fluctuating - no one would ever enjoy that.

Warframe does not use that, input is instant, some actions may be delayed and rely on a host but input such is movement, shooting, melee, abilities, emotes is instant and does not rely on network one bit

Latency you are likely referring to is Ping and that does effect some actions in Warframe, I say actions, ones you use X for or some special ones. Input latency is describing time from you clicking the button to it appearing on the screen and is heavily influenced by FPS and which is a sole reason you need high FPS to be a competitive player and difference is measurable (tested by LTT in their colab video with Shroud)
Last edited by No_Quarter; Jun 30, 2020 @ 3:42am
random smile Jun 30, 2020 @ 3:57pm 
Originally posted by agentkido:
Originally posted by Jay 27:
also its an issue if its dropping fps when playing with others, but completely fine when playing solo :(
is it playing with anyone or just certain guns,cause the game really lags when a vauban is in or a simulor is being spammed by a mirror mirage.

It was with anyone - and it seems random - like it doesn't drop FPS every game with others, just random games - me and some friends are having the same issue even when playing with each other - like sometimes there is no lag at all / no fps drops at all - then other games with the exact same people, on the exact same host ( all living in tasmania ) and there are suddenly fps drops - and its literally random .. like you can run the same map twice, with 2 different groups of people - and have fps drops with 1 group , but no issue with the 2nd group - no mirages, no vaubans, nothing ...

also I have had games with mirages and lots of explosions and particles with my gaming pc, and not had an issue, no fps drops or anything...
it seems completely randomly ..
had high ping / laggy games internet wise, but still 144fps ..
other games, normal ping - around 50 ish . .and fps drops all over the place..

I literally have no idea what it is, or why its so random
random smile Jun 30, 2020 @ 4:05pm 
Originally posted by No_Quarter:
Originally posted by agentkido:
u know input latency is based upon ping not based upon frames right? rethink your paragraph ender.
mouse and keyboard input are not based on internet ping. Both have 1000Hz response meaning you can take an input every 1ms and that's considered good.

Now, your GPU takes that input on every frame, meaning that if you have 100FPS your input is taken every 10ms. When you drop to 50FPS all of a sudden your input is taken every 20ms.
GPU does not take every mouse input you did in between, just one at the time of creating the frame.

That is a huge jump your body needs to adjust and no one adjusts to that without missing shots, jumps and all sorts of crap.

Where your statement applies are games where server handles movement mechanics. There you do have that feel but even in those games they are likely not doing it for the mouse but just for the body. Mouse is free of that simply because human reaction is about 200ms and above for common folks, ping is 60 and FPS is fluctuating - no one would ever enjoy that.

Warframe does not use that, input is instant, some actions may be delayed and rely on a host but input such is movement, shooting, melee, abilities, emotes is instant and does not rely on network one bit

Latency you are likely referring to is Ping and that does effect some actions in Warframe, I say actions, ones you use X for or some special ones. Input latency is describing time from you clicking the button to it appearing on the screen and is heavily influenced by FPS and which is a sole reason you need high FPS to be a competitive player and difference is measurable (tested by LTT in their colab video with Shroud)

1 small correction - from personal experience, if a host has terrible wifi , or very unstable ping - then abilities can be affected by it .
I know this from trying to go in operator mode on very high, unstable ping ( 300 - 1000 ) like probably worst case scenario and having major delay with it happening.
although even with insanely high and unstable ping like that, your movement is definetly still instant and shooting is instant - unless there's a dam door in the way xD
Shakoris Jun 30, 2020 @ 5:04pm 
Originally posted by agentkido:
u know input latency is based upon ping not based upon frames right? rethink your paragraph ender.

You might want to rethink replying to these people while knowing almost nothing about computers. Latency is different from input delay. Input delay can be caused by latency but isn't always caused by latency. A massive frame drop in videogames can actually kill you because the program is trying to register the input you applied. There is a reason something called "Freezing" in software exists. Poor optimization can cause even high end computers to have bigger problems than low end computers. Optimization exists for a reason. You don't just get an old program to work on new technology. It doesn't work that way.
Last edited by Shakoris; Jun 30, 2020 @ 5:06pm
agentkido Jun 30, 2020 @ 5:47pm 
Originally posted by No_Quarter:
Originally posted by agentkido:
u know input latency is based upon ping not based upon frames right? rethink your paragraph ender.
mouse and keyboard input are not based on internet ping. Both have 1000Hz response meaning you can take an input every 1ms and that's considered good.

Now, your GPU takes that input on every frame, meaning that if you have 100FPS your input is taken every 10ms. When you drop to 50FPS all of a sudden your input is taken every 20ms.
GPU does not take every mouse input you did in between, just one at the time of creating the frame.

That is a huge jump your body needs to adjust and no one adjusts to that without missing shots, jumps and all sorts of crap.

Where your statement applies are games where server handles movement mechanics. There you do have that feel but even in those games they are likely not doing it for the mouse but just for the body. Mouse is free of that simply because human reaction is about 200ms and above for common folks, ping is 60 and FPS is fluctuating - no one would ever enjoy that.

Warframe does not use that, input is instant, some actions may be delayed and rely on a host but input such is movement, shooting, melee, abilities, emotes is instant and does not rely on network one bit

Latency you are likely referring to is Ping and that does effect some actions in Warframe, I say actions, ones you use X for or some special ones. Input latency is describing time from you clicking the button to it appearing on the screen and is heavily influenced by FPS and which is a sole reason you need high FPS to be a competitive player and difference is measurable (tested by LTT in their colab video with Shroud)
Skipping most of what you said down to the bottom since that's what I was referring to, play in a 200ms ping match and go into operator mod it takes alot longer than it would normally take even with 60fps, the same can be said about the enemies, they glitch around the map when you're in the 200-400ms range and on even higher ping they might as well be moon running across the floor.
agentkido Jun 30, 2020 @ 5:52pm 
Originally posted by Jay 27:
Originally posted by agentkido:
is it playing with anyone or just certain guns,cause the game really lags when a vauban is in or a simulor is being spammed by a mirror mirage.

It was with anyone - and it seems random - like it doesn't drop FPS every game with others, just random games - me and some friends are having the same issue even when playing with each other - like sometimes there is no lag at all / no fps drops at all - then other games with the exact same people, on the exact same host ( all living in tasmania ) and there are suddenly fps drops - and its literally random .. like you can run the same map twice, with 2 different groups of people - and have fps drops with 1 group , but no issue with the 2nd group - no mirages, no vaubans, nothing ...

also I have had games with mirages and lots of explosions and particles with my gaming pc, and not had an issue, no fps drops or anything...
it seems completely randomly ..
had high ping / laggy games internet wise, but still 144fps ..
other games, normal ping - around 50 ish . .and fps drops all over the place..

I literally have no idea what it is, or why its so random
Get MSI afterburner and check ur temps as well as usage of ur GPU and CPU, one could potentially bottleneck(unlikely but not impossible) as well as close other programs you don't need open and check task manager to see what % your GPU and CPU hits. If it hits 100% that could be a trigger. Also do remember that enemies spawn in different spots when you come back to the same map even if it's with different people so it may have to do with the enemies spawning, I know I get a little drop on fissures if there's to many enemies and more drop from a rift. It's also happened a few times in disruptions but that's with a 1070.
No_Quarter (Banned) Jul 1, 2020 @ 12:40am 
Originally posted by agentkido:
Skipping most of what you said down to the bottom since that's what I was referring to, play in a 200ms ping match and go into operator mod it takes alot longer than it would normally take even with 60fps, the same can be said about the enemies, they glitch around the map when you're in the 200-400ms range and on even higher ping they might as well be moon running across the floor.
That is not input latency so we are talking about a different thing, for sake of being objective that ISP's are ♥♥♥♥♥ and they will never make internet good all round I get that it's pointless to rant on ping so I can rant on FPS drops which effect how I move when ping is irrelevant and in Warframe for vast majority of stuff ping is irrelevant. Yes, going to operator can suck on high ping and I said some limited actions are but that is not what I was referring to, i was referring to client's response to my input which is 99.999999% of the gameplay. I kill 5k enemies, then I switch to operator. I care more for those 5k kills and how they feel so I care more for input latency than ping in Warframe in particular.

Not CS ofc
Originally posted by Jay 27:
1 small correction - from personal experience, if a host has terrible wifi , or very unstable ping - then abilities can be affected by it .
I know this from trying to go in operator mode on very high, unstable ping ( 300 - 1000 ) like probably worst case scenario and having major delay with it happening.
although even with insanely high and unstable ping like that, your movement is definetly still instant and shooting is instant - unless there's a dam door in the way xD
my movement and my shooting are 99.99999% of the gameplay, switching to operator is too rare for me to care.

Also, it is not just wi-fi that can make host bad, overheating laptop can cause it throtles as well as PC with a bad PSU as that ♥♥♥♥♥ up GPU stability and host sending me info relies on his GPU.
Last edited by No_Quarter; Jul 1, 2020 @ 12:41am
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