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Again, so the games I mentioned above; Neverwinter and DDO they mainly feature gameplay of 4 or 6 people at once. They have the category MMO but not Warframe. Why?
How so?
I dunno. I guess Warframe kinda falls under that to some extent, but it doesn't really play or feel like an MMO.
Thus this comment.
Because none of those games are MMOs. :)
No problem. Just genuinely curious. If someone where to search under the category "MMO" on steam that they wouldn't come across it. They would find Path of Exile, Vindictus, Neverwinter, Dungeons & Dragons and so on and so on. Plenty of games that share the similar 4 people at once or 6 people at once yet Warframe that does the same is not found under there. And it would suck if someone were to miss out on such an amazing game when they were looking up MMOs on steam. (I know I know, someone in 2018 who hasn't heard of Warframe? I'm just saying). I love Warframe and if someone were to ask me which MMO they should give a try, I would say Warframe. Honestly I just got bored and was browsing Steam and noticed this and it got me curious.
Ah ok. I see what you and Walrus-Sama are saying. So those games I mentioned, and I'm guessing a few others, are mislabled and Warframe did it right. So how would I explain Warframe to a friend or stranger that is insterested in trying someone new? If they asked for an MMO could I still suggest Warframe?
Thank you Grey Star. Ok I think I got it. Where I thought Warframe was being left out of a category that I thought it deserved others believe labling it as an MMO would be mislabling it. Sure the term MMO has sort of deteriorated, evolved, or just lost its essence throughout the years with so many games now only being online always and having such a large number of players online at the same time. It appears its not the large number of players, but how you interact with such players. There is a difference between World of Warcraft, Guild Wars, Everquest, Destiney 2, Arch Age, ESO (games that feature interaction with large numbers of players, usually in an "overworld") and games like Neverwinter, Dungeons & Dragons, Path of Exile, Vindictus (games that feaure interacting with smaller numbers of 4 or 6 players in instances, and lack an "overworld").
Thank you everyone for sharing your thoughts. This has been a learning experience.
True!
Most People consider MMO in terms / tag as Online-Games which offers MMO-Typical Features, like Playertrading, the way how content / updates delivered, the way how people act together (Guilds, Guilds Features [like houses] Global Chat, also as above mentioned the playeramount overall... and not how many in one instance) encouraging of Group-play due Dungeons / Instances, the way how Crafting works, the way how Quests and Story works and such, the way how Grinding works, Progression and so on, and so on.) - that's also (and funny some people misunderstand the question as well) the reason why people sometimes ask (you can google it) for an Offline-MMORPG due classical singleplayer RPG simply feels way different....
Warframe would fit the MMO Term, and i would argue that most people feel like it was an MMO... that's why his Question / Point is completly valid...