Warframe

Warframe

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The Drifter 2020 年 6 月 20 日 下午 1:03
What Happened To Warframe?
This isn't a bait or me trying to start a fight, this is a genuine question. I started playing Warframe a couple months after Plains of Eidolon came out and kept playing right until Fortuna came out as I just didn't really care about the game anymore and wanted to take a break. My question is this, what actually happened during that time? I remember for the longest time everyone was talking about how fantastic Warframe was and how amazing the devs are but right after Fortuna dropped I heard nothing. It seemed like Warframe just disappeared. All the youtubers I watch who would talk about the game stopped talking about it, there seemed to be no news around the game, and for some reason I got the feeling people genuinely hated the game. The game seems to be doing good at the moment, so did something change or am I just imagining things?
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正在显示第 46 - 60 条,共 62 条留言
No_Quarter (已封禁) 2020 年 6 月 23 日 下午 3:24 
引用自 ConanTheLibrarian
Every thing you said is wrong your game knowledge is that of an MR 29 hydron noob now go to MOT in the void and do 5 hour run with non invisible frame solo or duo you will see how well you will do with your x3 damage melee.

ps. crit on slide is still in the game

There was always one problem in the game that needed to be fixed instant access to high level 500++ missions with corresponding rewards weapons and cosmetics and blocked invisibility.

Instead for the last 9 months almost all people I was playing with are gone from the game. Because of stupidity like one good status (slash) and the other is good because it multiplies the first one (viral) fire is a joke in high level only crowd control it adds can be useful.
Math is different, if you struggle you are doing something wrong with your build. 5 hours in is not really something special.

You trying to insult me instead of pointing out why is math different and what can be improved does show lack of interest in conversation and just a desire to rant.

Not to mention that not being able to do it with melee only and needing to use a tad more brain than CTRL+E macro spam is better than it ever was. High output is not a problem if you understand the math behind it or GOD FORBID learn how warframes work and synergize to take down heavier targets.

You can't really have both, game is boring when you do not have to think, game is bad when you have to think.

I do agree that linearity in how we build for scaling is bad and makes the game ultimately boring because of it.

As for non-invisible warframes vs lvl 500 - it was never too fun and not much less fun than invisible warframe vs lvl 500 - and now lvl 500 is like old lvl 250 or so which is a joke for any build that has all mod slots filled with mods - and if you are failing against that then you are doing something terribly wrong.

Not to mention that MOT does not mean "skill" in any language, builds for that are public and all the knowledge you need is to click abilities, move and fight. Arguing you are "bigger" than someone cause you play that is laughable at best and objectively pathetic as even lvl 10 000 MOT is easier than any PvP ranked game.

Also not sure what is a dickmeasuring quality in doing it solo when point of co-op game is to be better co-op and that is a good thing.
Hence viral+heat working because you are needed to have friends for 4 CP.

One player overpowering the game is a problem, this is a step in right direction imho.

Agree to disagree.
最后由 No_Quarter 编辑于; 2020 年 6 月 23 日 下午 3:25
Natius 2020 年 6 月 23 日 下午 6:41 
As veteran player, i stop playing when noobshowtek (forgive me if i spell his name in wrong way) found exploit/glitch to do leveling hoverboard. I begin realised there is hope i can level up the fcking hoverboard (at that time give so much EXP to MR26/MR27) so everyone begin use that exploit for hope to not grind 1 week full of skating everywhere

But They ban most of them (ik you guys will say they deserved it) but i see something wrong here, DE ban people because them fault (they didnt test the game before its launch) i begin to lost hope of this game.

So i continue play,i think noobshowtek gone maybe i will too because he is good person, he discover many glitch/bug/exploit (somehow help DE, in other games,u get paid by this discovered) but only this dev reward u ban of that discovered

After Kuva Lich drop, i begin to know how mess trade system of this game, you can bypass any security check of this game even you can fool everyone. My friend begin gone after that kuva lich update and i ask everyone, they said "i stop playing because mines platinum" and "i got ban because they said its platinum illegal" i just realized this game is not like other games who allow real transaction (note : i didnt do any real transaction) but 1 day before i got banned, i trade to someone with real platinum (i didnt notice anything suspicious like illega platinum) and boom i got banned

So remember guys, DE now care about money. they ban people because them fault and them problem

For everyone who like this game,just keep playing but dont spend any money on it
Spartykins 2020 年 6 月 23 日 下午 8:47 
引用自 Amigo
引用自 Arcadio
Unfortunately Warframe is owned by the chinese communist party now :steamsad:.
What did chinese communist party ever do to you? Stole your sweetroll?

corona
wavel54 2020 年 6 月 23 日 下午 9:27 
引用自 The Drifter
This isn't a bait or me trying to start a fight, this is a genuine question. I started playing Warframe a couple months after Plains of Eidolon came out and kept playing right until Fortuna came out as I just didn't really care about the game anymore and wanted to take a break. My question is this, what actually happened during that time? I remember for the longest time everyone was talking about how fantastic Warframe was and how amazing the devs are but right after Fortuna dropped I heard nothing. It seemed like Warframe just disappeared. All the youtubers I watch who would talk about the game stopped talking about it, there seemed to be no news around the game, and for some reason I got the feeling people genuinely hated the game. The game seems to be doing good at the moment, so did something change or am I just imagining things?
Updates since kuva liches until railjack revisited were either too buggy, grindy, or over hyped. DE did acknowledge the updates had been disappointing. Railjack revisited and deadlock protocol have been pretty good imo so hopefully back on track now.

Fortuna had a lot of hype too, but it was advertised with railjack which then only came to fruition half-baked, which upset people rightly so.
LordOfTheBread 2020 年 6 月 23 日 下午 11:19 
引用自 Spartykins
引用自 Amigo
What did chinese communist party ever do to you? Stole your sweetroll?

corona

https://youtu.be/LQCU36pkH7c
No_Quarter (已封禁) 2020 年 6 月 24 日 上午 4:12 
引用自 ConanTheLibrarian
That’s all you needed to say instead of defending a broken system.

引用自 No_Quarter
I do agree that linearity in how we build for scaling is bad and makes the game ultimately boring because of it.

Game is not better because of it in any shape or form it’s boring and dumb.
Before you needed to use all of your weapons to apply multiple status effects for different situations and enemies.
With crowd control and positioning it was possible to increase your damage by 2000% just with that before even any warframe abilities crit or corrosive now it’s an forgotten art.

Now all you need is slash and crit and slash and viral did I mentioned crit?
It’s like spin to win all over again but extended to all other weapons.

ps. Don’t be a white knight.
I do not think it was fun to swap between all weapons, spam status and then use one of 3 weapons that were broken with it.

System would have worked if it wan't so broken by the few. Either way you can one

As for all crit and slash meme, well I see why you struggle, you forgot to do relevant status effects.

It seems like you are mad because they have removed ways you liked to break the game and you are unable to adapt to a new meta of breaking damage numbers.

Game is still broken, yes, I agree what they've done is power creep for the most part in the sense that they have moved meta from one place to another but I feel like current place has a tad more flexibility than a previous one and that's why I think it's a step in right direction.

I do not think it's bad you alone with no buffs and terrible builds with no status should carry high level mission because if we want to have co-op fun we need to have multiple parts of co-op be relevant - not just one braindead spam.

Which I find to be a direction where game can flourish, not at this very shape and with this ecosystem but there are far too many issues with it to fix it in one sweep. Especially without meta addicts loosing their ♥♥♥♥.

Also, your argument of me whiteknighting it is soley based on me disagreeing with you. Sounds just salty as your best argument is "I could do it that way now I can't and I do not want to adapt, ♥♥♥♥ you for saying I should".

Again you said it your self - you struggle vs lvl 500 which is a nerfed joke right now if you are anywhere near "end game" which only means you are either not there or you did not actually try it.

Cause lvl 300 is still one shot and dead in less than a second, two with non-optimal build, exponential armor increase is gone so lvl 500 is not as hard as it used to be, selling that story in current Warframe just makes you sound outdated.

And anybody can test that as EXO officer as 1000 HP and 1000 armor meaning that at lvl 175 which you can spawn in simulacrum, it has 3.5x more health and over double the armor at almost 20k compared to a heavy gunner. So that effectively is lvl 350+ heavy gunner. It one shots you so it's the same ♥♥♥♥. It's a joke to kill, feels like old sortie level enemies.

If you were to do old meta and swap between weapons for 6 seconds to CO them - everyone would be dead before you do that.
Spartykins 2020 年 6 月 24 日 上午 4:46 
引用自 LordOfTheDread
引用自 Spartykins

corona

https://youtu.be/LQCU36pkH7c

I'm right tho
Sceles 2020 年 6 月 24 日 上午 4:53 
引用自 ConanTheLibrarian
Before you needed to use all of your weapons to apply multiple status effects for different situations and enemies.
I haven't really been following what the discussion is about, but this couldn't be more false. We were originally at corrosive for everything, rad for bosses that demand it, and slash, gas, viral+HM for more specialized builds. Then DE reworked heat which added corrosive+heat, viral+heat, heat+HM, etc. to the mix and corrosive was no longer unquestionably the best. Then they reworked the rest of the status effects and removed 4x weighting for physical and we're still where we were before, except that gas sucks now and it's hard to build slash w/o HM.
LordOfTheBread 2020 年 6 月 24 日 上午 6:43 
引用自 Spartykins
引用自 LordOfTheDread

https://youtu.be/LQCU36pkH7c

I'm right tho

The fact you believe you're right makes this video even more relevant, but I am pretty sure you take anything that comes from the media as truth as well.

Anyhow back to Warframe.
LordOfTheBread 2020 年 6 月 24 日 下午 4:38 
引用自 ConanTheLibrarian
引用自 Sceles
I haven't really been following what the discussion is about, but this couldn't be more false. We were originally at corrosive for everything, rad for bosses that demand it, and slash, gas, viral+HM for more specialized builds. Then DE reworked heat which added corrosive+heat, viral+heat, heat+HM, etc. to the mix and corrosive was no longer unquestionably the best. Then they reworked the rest of the status effects and removed 4x weighting for physical and we're still where we were before, except that gas sucks now and it's hard to build slash w/o HM.

It sounds like your perception is base on star chart difficulty.
I was referring to to end game high level endurance runs for me fun starts after about 3 hours in MOT when enemy level hits 1250+, at this point you must use radiation to deal with corrupted ancients, viral is a must at this level just like corrosive but they are not good enough just by themselves. You needed to set up static status fields for crowd control and to build up enemies in choke points to preserve ammo and better scale your damage. And than after all that you can start using your damage weapons.

That was the old way new way is Crit slash and viral done.

To be honest, nothing should be based on difficulty that ramps uo after 1 hour or more, the game should not be balanced around that.

Only a niche community is doing such runs, the star chart is enough for the majority, that is also why you don't have special rewards for staying on a mission for that long.
Spartykins 2020 年 6 月 24 日 下午 5:36 
引用自 LordOfTheDread
引用自 Spartykins

I'm right tho

The fact you believe you're right makes this video even more relevant

you're safe from the chinese on the warframe fourms, they won't lynch you for wrongthink
Alio 2020 年 6 月 24 日 下午 6:01 
To everyone complaining about Warframe being too easy.. that is YOUR CHOICE.

If you build something to be overpowered and get bored, that's on you. Warframes difficulty is literally in your hands with the mod system. Don't want to kill everything too fast? Add more utility to your build instead of power.

You don't go to a buffet to only eat macaroni and cheese and complain.. you choose what you want and choose your satisfaction in Warframe.

You build your Warframes to be powerful, and then sacrifice that power when it's not needed to add more utility to the frame. This is the definition of min/maxing in Warframe. Minimize power loss while maximizing utility. If you think that extra 24% power strength or 30% range is actually doing something for your build.. you're probably wrong and not realizing you're wasting a perfectly good mod slot for something else like Natural Talent, an Augment, additional Sprint Speed or Knockdown Recovery.

Have you ever played a Warframe with 1.5-1.87 sprint speed or 50% faster cast speed? It's an extremely big change to the flow of combat. I suggest tweaking your builds.

In my 7 years of Warframe this is the best advice I can give to veteran players who feel the game is becoming "stale".
LordOfTheBread 2020 年 6 月 25 日 上午 12:49 
引用自 ConanTheLibrarian
snip~

Funny that you did choose Destiny as an example, this game is way more slave to the meta than Warframe and, no matter how much Bungie struggles, it will never be perfectly balanced.

You also never need to go out of your way to get a specific gun when you have one that performs well, makes the game boring AF at least for me. I did the difficult jumping puzzles to get the uniques that are attached to it, the journey was way morte enjoyable than the reward, let's leave it at that and that is all for the sake of balancing.

Another example is Borderlands 3, great gunplay and very fun weapons but balance is all over the damn place for the sake of "difficult" content that end up trivialized in a few days after release anyway.

Warframe, despite its many flaws, has one of the most balanced ecosystem. Whatever what the meta dictates (more like YT creators actually) you can play anything anywhere if it is half correctly modded.

Sure there is no challenging content but that is not why I play WF, I can go back to PoE endgame for that or Dark Souls, people at this point need to accept that Warframe might never be challenging and that is perfectly fine.

People that are deep into Warframe are complaining that it lacks new content, I personally left just before Fortuna release, came back two weeks ago to a slew of content I did not even know where to start.

This is not to say that Warframe is perfect, it is not, no game truly is but it is definitely a damn good game. I personally just wish the story content would be prioritized over another frame release.

If I personally have one advice, mod your frame for utility and have fun with whatever weapon you find enjoyable to use even if people call it MR fodder. Same go for frames themselves, don't go flavor of the month just because it is, play whatever you feel playing.
最后由 LordOfTheBread 编辑于; 2020 年 6 月 25 日 上午 12:52
Sceles 2020 年 6 月 25 日 上午 2:22 
引用自 ConanTheLibrarian
引用自 Sceles
I haven't really been following what the discussion is about, but this couldn't be more false. We were originally at corrosive for everything, rad for bosses that demand it, and slash, gas, viral+HM for more specialized builds. Then DE reworked heat which added corrosive+heat, viral+heat, heat+HM, etc. to the mix and corrosive was no longer unquestionably the best. Then they reworked the rest of the status effects and removed 4x weighting for physical and we're still where we were before, except that gas sucks now and it's hard to build slash w/o HM.

It sounds like your perception is base on star chart difficulty.
I was referring to to end game high level endurance runs for me fun starts after about 3 hours in MOT when enemy level hits 1250+, at this point you must use radiation to deal with corrupted ancients, viral is a must at this level just like corrosive but they are not good enough just by themselves. You needed to set up static status fields for crowd control and to build up enemies in choke points to preserve ammo and better scale your damage. And than after all that you can start using your damage weapons.

That was the old way new way is Crit slash and viral done.
Ancients resist radiation and are weak to corrosive. What you're talking about are bombards. Playing like this is also terribly inefficient. "Preserve ammo" lol. Pizzas are a thing, and no one who knew ♥♥♥♥ used anything except melee for long runs with the old system. If you weren't playing alone, then there were also plenty of ways to instagib everything. Damage was not an issue.

But like someone already said, this is not the kind of content things should be balanced around anyway. Regular content barely goes over lvl100.
No_Quarter (已封禁) 2020 年 6 月 25 日 上午 4:04 
引用自 Sceles
But like someone already said, this is not the kind of content things should be balanced around anyway. Regular content barely goes over lvl100.
I think better way to put it is to say that 99.99% of missions played are over before lvl 200, only reason it's not 100 is because Arbitrations have a pretty good reward list and 1h runs are pretty common for arbitrations which is about like lvl 180 or so. But doubt 1h Arbitrations alone play more than 1% of runs there, it's way less.
So 99%+ of enemies that were ever killed in Warframe were below lvl 100.

You can simulate "harder difficulty" in Simulacrum, Exo Officer, she has 2-3x EHP compared to Heavy Gunners which should be comparable to lvl 350+ Heavy Gunner with ease considering Simulacrum cap is at lvl 175.

And even that is not a solid benchmark for anything that's meta, add buffs on top of that and it's just a joke, wiping groups like it's lvl 30.

Touching on that subject I do think it's hard to balance for both and only way to do it is to make more abilities deal damage % wise. Not AoE abilities, just single target ones.
Which leaves AoE just to break lower levels and make people quit Warframe as soon as they enable public matchmaker but it's a good design, totally balanced.

So answer to difficulty is not in EHP and hard builds - it's in advanced synergy. With Warframe being a low skill cap game I think many players would dislike that but I also think that it would attract much larger group to the game because that actually opens up the game for raids of sorts.

Sadly we gotta nerf some ♥♥♥♥ to get there which I would be fine with. But I can already hear people thinking both can be done at the same time - it cannot. Simply cannot.
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发帖日期: 2020 年 6 月 20 日 下午 1:03
回复数: 62