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Nidus wants to hit them with his 1 to gain stacks, Khora also wants to hit her grouped with her 1, Mag works better with punch through projectile weapons than aoe.
A range/Duration nyx can park in the open with Assimilate running. Everyone else can crowd around. Nyx will suck up all incoming damage as they lay waste to everything around with their AoE.
Vauban - one of the best but not my cup of tea honestly
Nidus: if ur team doesnt want u to get stacks u prolly wont get em
Mag on the other hand has it all, tons of damage with her bubble, complete area denial at chokepoints ( if u put some range), since shes a queen of shields u can get some nice survivability too ( u really have to rely on shields thou ), and u can wipe out maps with some range and power strength on low lvl missions as a bonus
While Mag gets a long range Single direction pull.
Nidus pull is slightly bigger than Vaubans but it only pulls once on activation.
If its just about those mentioned Mag can more than compete with Nidus in range plus she doesnt care if the rest of the team fires all nilly willy into the crowd. Of those mentioned Vauban is king of range though.
Of those missed: A speed nova. She got the largest range of all. However its quite tricky to pull off that stunt and the most expensive mentioned so far. On the pro side she also immediately disposes of all enemies as well.
Hydroid, using Undertow with a good amount of range is pretty good at clustering enemies together. Furthermore, allies can shoot your puddle, distributing the damage to enemies caught inside of it.
Ivara, whilst this is a bit more indirect, an invisible Ivara can lead a lot of enemies into one spot with Noise Arrows. Though, when it comes to being able to drag enemies together, this one is definitely the least effective, only being useful in Solo.
Nyx, with the Singularity augment is somewhat effective at dragging enemies into one spot, however it's a bit of a bad choice, as you can't do much whilst this ability is active (it also doesn't scale with Range). This makes it more of a team ability.
Octavia, her Resonator ability will cause enemies to chase and shoot at the ball, clumping them together in the process (being rather strong when combined with Mallet).
Khora, both Strangledome and Ensnare work rather well for pulling enemies, but in different ways. Ensnare is better for clustering with a high ability Range than Strangledome.
Zephyr, her Tornados (and its Augment) will pick up any nearby enemies and cause them to helplessly dangle within them. Furthermore, shooting the Tornados directly will cause any grabbed enemies to take your weapon's full damage and then some. Though this is a bit unreliable currently.
Baruuk, his Serene Storm has the capability to drag enemies towards you, however this isn't worth noting too much as a CC ability, because enemies will most certainly die in the process.
Grendel, his Feast ability is very good for clustering together a large group of enemies... in your belly. You can then spit them all out by holding the ability button.
Gauss, using his Thermal Sunder, you can cause an implosion when it is cast in the right order, being: Heat >then> Cold.
To answer the question, I'd say the best for outright dragging enemies to one spot ability would be a tie between Grendel, Nidus, and Vauban. With Vauban getting the award for being the best "all-rounder", as he has 3 different ways to force enemies into one spot.
One thing people tend to forget about the augmented singularity Assimilation, is that Nyx can move and fight. The movement may seem slow and weak, but if you use forward+melee or forward+block+melee (depending on weapon and stance) you can actually go FASTER than normal sometimes.
There's also a melee mod that taunts enemies when you block.
The people in the thread are listing every single frame with any sort of grouping capability, no matter how bad or minor the effect is. I'm pretty sure this is not what the thread was about.