安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Free roam =/= MMO.
Think Metal Gear Solid V. Free roam, not MMO.
Personally I don't miss having hundreds of random people in random glaring armor colors gronking up my experience of the glorious wilderness, but that's just me.
The new player experience is awful. Totalbiscuit summer or up perfectly: the problem is you have almost 6 years of grinding systems on top of each other and anyone coming into the game now will almost certainly find that incredibly daunting.
Also for anyone acting like I'm saying they should give new players everything - please start using your brain.
No one is going to be keen to start a such a collosal grind, especially in a game which give the flimsiest explanation of anything in the game.
'Check the wiki' some might cry. Those new players will instead just say 'actually I think I'll try another game, I hear Destiny is like this game, but with less grind and bugs maybe I'll give that a try'
And then we lose another potential player.
the 107,000 people currently playing the game would potentially disagree given that a lot of people have been playing for years.
and for every person who dislikes something there is a person who likes it.
some people like having a hard time, honestly most real gamers want a challenge...admittedly warframe doesn't really offer much challenge till you're playing against at minimum lvl 50-60 enemies.
and even then its usually just the special enemies who have a lot of health or like nullifiers just make some abilities pointless while they're in play.
honestly i don't see anything really hard to grasp about warframe...the most complex system in it is the mod system...everything else is just figuring who who/where drops what you want.
and the mod systems only complex because some of the things they modify aren't exactly clear what they do from a in-game perspective
like +/- 15% friction even if you know what friction is in the real world(which if you've passed middle school you should know what friction is.) its hard to know exactly what that means with reguards to the game mechanics. the same is true of 'punch through" since in a lot of games you might think thats just how much armour is ignored.
if some of the mod traits where more clearly explained especially without having to look it up in the wiki...that would make the game much easier to understand for people.
as for reducing the percieved level of grind... i'm not sure how well warframe could do that without changing what warframe currently is.
i mean if you only had to do each mission once, to get exactly what you want the replaying of missions would go down a lot. given that te main reason a lot of maps are run repeatedly is purely so that people can finally obtain the item they've been trying to get.
like being able to get a ton of Axi N4 relics guranteed , instead of relaying on a RNG - might make the game less grindy but if i could get 10 n4's in 10 runs of a defense then my reason to play more than that would go down , an so over time as everyone got exactly what they wanted the overall map runs would go down followed by a slow decrease in the player base from noone having anything left to get.
if the games going to be less grindy they need considerably more content to make it worth while.
cause once you have every item the game can offer theres not much left to do within warframe. since the majority of people who play an keep running missions is to just collect the latest/newest item. which even with the grindy system you can get pretty much every non-vaulted item in about a month or two of playing. the only thing left would then be collecting atleast one of every single mod..which if the drops were all exactly as you wanted then you'd have collected every mod with in the same month of collecting all the frames.
if this game had extremely challenging bosses you could argue the goal could be for people to beat all of them but the bosses in this are pretty easy, and their difficulty comes purely from their artificial difficulties of "you can't damage me until you hit me in a certain spot after a certain attack!" cause ya know...a rocket to the face only hurts when you turn your flash light on.
if this were an MMO with a huge open world to explore with new content every week or so with bosses who were actually hard to take on even for people who had the best gear/mods then sure reducing the grind wouldn't be so bad ...but that isn't currently the case.
(as a point of clarity all of the "you"s in this are generalized and not directed at the person i quoted)
This happens after every major content release and the same thing happens after a few weeks - returning players leave again when they get fed up of the extra grinding.
New players might stick around a bit longer, but you're seriously deluding yourself if you don't think there's a lot in this game that needs a much more thorough explanation. Considering the mod system is pretty fundamental to the core of the game the fact it's not explained clearly is awful.
I mean they could have teshin message the new players after vor's prize and then have him be the mod tutorial. With a blue and gold potatoes as the reward (or even the electric set of dual stat mods, heck maybe even body count) He doesn't have to give players an exhaustive guide to every frame and weapons optimal build. But broad advice like how shotgun pellets work with status or broad builds for things like crit weapons.
Also how about a colour coding system for warframes so the players know how important power strength, duration and range are to that warfarme. (Say a coloured dot next to each, signifying how many of the abilities use this stat) that alone would be an enormous help for an inexperienced player for modding their warframe.
Not even regualr MMOs have that ♥♥♥♥... And thrust me there are multiple reasons for it...
theres this little button to the bottom right of the mods that is called "tutorial" it has about 6 pages that tells you the absolute basics of the mod system.
from how to get more mod capacity.
to the fact that mods are the primary you actually "lvl up" ...
if people need more explaination than the complete way it works.. then perhaps they should try the original super mario bros..assuming they can find a working NES.
Considering it's such a cornerstone of the game it needs a hell of a lot more than a 6 page tutorial that's pretty damn vague beyond the basics. Also snarky comments about player who might not get the mod system really emphasise why this game has a problem with the new player experience.
I mean 'if people need more explaination than the complete way it works.. then perhaps they should try the original super mario bros..assuming they can find a working NES' Seriosuly just get over yourself.
Realistically modding should have it's own quest line as it's probably the single most important part of the game that a new player needs to learn.
can not get rep from other Syndicates why WTF? im in the Earth killing Greeneers.
3hs playing Bounties reawards... CREDITS fking CREDITS, i mean who want credits in Eidolon? and 1000 credits isnt enoug, you get more rewards from Excavattors criotics, relics, rare drops wTF is this Eidolon gameplay? is like a bad Mod without the real stuff of Warframe.
i mean is wort play Eidolon right now , i doing 3hs for a day eidolon bounties and get credits all time please rework, i have all the stuff weapons miners hooks,archwings, Ivara and cant get the new warframe parts or even worst the new mods
Edit: Cleaned up a fight. Unlocking now.