Warframe

Warframe

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SirSlapAlot May 13, 2020 @ 6:20am
Viral needs a nerf
How is it fair that only one elemental effect absolutely dominates 2 out of 3 factions while doing pretty damn well against the last.
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Showing 1-15 of 20 comments
Sloznoprikolog May 13, 2020 @ 6:52am 
Then we won`t need status at all. We will use crits again
GHKtruc May 13, 2020 @ 7:04am 
I still use corrosive for everything except on 2 guns that or modded for radiation. Should I change my builds ?
Kawalorn May 13, 2020 @ 7:17am 
Originally posted by GHKtruc:
I still use corrosive for everything except on 2 guns that or modded for radiation. Should I change my builds ?

Probably. After armor and corrosive nerf and viral buff, alongside the earlier heat buff, Viral + Heat is most likely better, even against the Grineer.

I never checked the math, so I could be wrong though.
Last edited by Kawalorn; May 13, 2020 @ 7:17am
Pakaku May 13, 2020 @ 7:25am 
Instead of nerfing what was always a good status effect and leaving us with less good options, we should see buffs to status effects that are weak, like Magnetic, or status effects that were nerfed in the changes like Gas losing its toxin damage or Blast losing its knockdown.
Last edited by Pakaku; May 13, 2020 @ 7:26am
CROSS:FADE May 13, 2020 @ 7:31am 
how about making other element worth using?
magnetic/gas is still bad after the change
Last edited by CROSS:FADE; May 13, 2020 @ 7:32am
TheSuit May 13, 2020 @ 7:31am 
Instead of nerfing Viral they need to Massively and Exponentially Buff Magnetic.
And I do mean Exponentially and Massively.

Magnetic has been terrible for years now.
Ivara Ara May 13, 2020 @ 7:46am 
Seems ''nerf everything'' is on the mind of the players as well, never thought about buffing things to an equal level to make it more fun overall and have more options?
NITRO May 13, 2020 @ 7:53am 
Originally posted by Ruben T:
Seems ''nerf everything'' is on the mind of the players as well, never thought about buffing things to an equal level to make it more fun overall and have more options?
Seriously. Instead of Nerfing Viral how about giving us a reason to use something other than Viral. Everything else is laughable at best, exceptions being Corrosive, Viral, and Heat. Other than those three there is no point to use anything else.
Ramgnar Ironeye May 13, 2020 @ 7:58am 
Don't nerf it. Buff the other.
Last edited by Ramgnar Ironeye; May 13, 2020 @ 7:58am
Aegix Drakan May 13, 2020 @ 8:01am 
The new status changes are generally good, and they feel REALLY close to being ALL great to use.

But...

Originally posted by Pakaku:
Instead of nerfing what was always a good status effect and leaving us with less good options, we should see buffs to status effects that are weak, like Magnetic, or status effects that were nerfed in the changes like Gas losing its toxin damage or Blast losing its knockdown.

This.

Viral feels great, Corrosive is still QUITE useful against stuff that's not grineer

The issue is that the other statuses feel weak, particularly the Combos.

Magnetic has always felt iffy to me. It should probably have some other useful ability (Maybe shots that hit Magnetized Enemies have a chance to ricochet and hit other enemies?)

Gas should be a teeny bit stronger and cover a wider area if procced multiple times on one enemy (So it properly fills the role of AOE status). Maybe just bring back the Toxin damage?

Radiation....Yeah, it's...Good. It's just not visually spicy so I basically never notice it, even though it actually does something really neat.

And Blast...Yeah, Blast should have kept the "knockdown" effect, with Impact getting the accuracy debuff. That just makes more sense to me. If I'm modding specifically for Blast damage, that means I'm on board with making enemies fly around everywhere, and may in fact be counting on it (it's why I had it on my Sigma&Octantis)

For the single-status elements:

Piercing is fine, Bleed is fine (although the fact Hunter Munitions pairs so well with Viral is a little scary), Impact as I said should flip with Blast. These are generally great to have on all my weapons.

Fire is good, maybe a little strong, what with the stun effect, AND the DoT, AND the armor penalty.

Shock is fun AOE, just a little weak.

Toxic is...Ok I guess?

Cold is fine. A little boring, but fine.

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EDIT: I'm aware that the idea is that we should "switch weapon builds depending on our next foe", but the UI doesn't support that.

Most of us are too...Well, "lazy" to go back to the arsenal, open the menu, click on our weapons, THEN click on our alternate mod loadouts, THEN go back to the mission selection.

If we had a way to swap mod loadouts for our weapons conveniently and directly from the Navigation console, I could see myself preparing for whomever my enemy would be instead of trying to find a one-size-fits-all mod setup.

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Last edited by Aegix Drakan; May 13, 2020 @ 8:21am
fatalaiim May 13, 2020 @ 8:09am 
i reccomend viral heat vs corpus and flesh bois and corrosive heat vs grineer. also reccomend running shattering impact on melees now.
Walrus-Sama May 13, 2020 @ 8:25am 
I'd rather they just make the other damage types worth using.
Ghin May 13, 2020 @ 10:56am 
it was different before? i used viral slash or viral hunter munitions on every weapon that could handle it
PhellAsleep May 13, 2020 @ 11:09am 
I use Gas, because it amuses me to kill something, move two rooms away, and still see things dying to the cloud it left behind.

I've tried viral and wasn't impressed.

But good on you for wanting to kill the thing you like?
No_Quarter (Banned) May 13, 2020 @ 12:47pm 
Originally posted by Walrus-Sama:
I'd rather they just make the other damage types worth using.
up to lvl 100 I can bet my left testicle you would not see a single difference if you did not know which one is it.

Simply cause it's irrelevant, enemy EHP is way too low until lvl 200 and even then we are only talking about heavy units.

Viral does scale the best and that is a no brainer, but that is not needed until over 1h deep in Arbitrations.
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Date Posted: May 13, 2020 @ 6:20am
Posts: 20