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Probably. After armor and corrosive nerf and viral buff, alongside the earlier heat buff, Viral + Heat is most likely better, even against the Grineer.
I never checked the math, so I could be wrong though.
magnetic/gas is still bad after the change
And I do mean Exponentially and Massively.
Magnetic has been terrible for years now.
But...
This.
Viral feels great, Corrosive is still QUITE useful against stuff that's not grineer
The issue is that the other statuses feel weak, particularly the Combos.
Magnetic has always felt iffy to me. It should probably have some other useful ability (Maybe shots that hit Magnetized Enemies have a chance to ricochet and hit other enemies?)
Gas should be a teeny bit stronger and cover a wider area if procced multiple times on one enemy (So it properly fills the role of AOE status). Maybe just bring back the Toxin damage?
Radiation....Yeah, it's...Good. It's just not visually spicy so I basically never notice it, even though it actually does something really neat.
And Blast...Yeah, Blast should have kept the "knockdown" effect, with Impact getting the accuracy debuff. That just makes more sense to me. If I'm modding specifically for Blast damage, that means I'm on board with making enemies fly around everywhere, and may in fact be counting on it (it's why I had it on my Sigma&Octantis)
For the single-status elements:
Piercing is fine, Bleed is fine (although the fact Hunter Munitions pairs so well with Viral is a little scary), Impact as I said should flip with Blast. These are generally great to have on all my weapons.
Fire is good, maybe a little strong, what with the stun effect, AND the DoT, AND the armor penalty.
Shock is fun AOE, just a little weak.
Toxic is...Ok I guess?
Cold is fine. A little boring, but fine.
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EDIT: I'm aware that the idea is that we should "switch weapon builds depending on our next foe", but the UI doesn't support that.
Most of us are too...Well, "lazy" to go back to the arsenal, open the menu, click on our weapons, THEN click on our alternate mod loadouts, THEN go back to the mission selection.
If we had a way to swap mod loadouts for our weapons conveniently and directly from the Navigation console, I could see myself preparing for whomever my enemy would be instead of trying to find a one-size-fits-all mod setup.
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I've tried viral and wasn't impressed.
But good on you for wanting to kill the thing you like?
Simply cause it's irrelevant, enemy EHP is way too low until lvl 200 and even then we are only talking about heavy units.
Viral does scale the best and that is a no brainer, but that is not needed until over 1h deep in Arbitrations.