Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
I do the very same thing when farming relics for new primes (Io, Hydron, etc), just go Banshee, Mag or Saryn and clear house. I just want the new shiny toy, fun does not exist in pursuing it.
Nerfing nuke frames is not the solution, in fact doing that would make the game less fun as things like Defence missions would take longer and by extent the relic grind too.
Why bring it up again... It is the way the cookie crumbles in Warframe you know. https://steamcommunity.com/app/230410/discussions/0/1640916564835262946/
And there is another problem new players and low lvl players see all these cheasy tactics, and they become copycats of thier "idols".
which create a hugh need for non-nuke powered tactics at higher diffculti lvl's.
(leecher eximus, nullifier,...)
i forgot that i made that post lol. i just feel like warframe would be a lot better and more inviting to newer players if they balanced their game better.
The reason why it's like this, is that while it may be fun for the few first runs for you do to do gun play, and I love it don't get me wrong, when you have to do this run thousands of times for one item, it ends up not being fun either. So the only way would be to reduce the grind needeed to get loots and items and at the same time to nerf nukes and aoes, including melee weapons and warframes with powers that can wipe out maps, and also nerfing how much killing you need to do in sanctuary and survival missions to keep going. But that's not going to happen, because players love too much to be OP and it's ultimately a casual coop game, even if it's grindy because of the fact that the game is free to play and they need to make incensitive to buy platinum.
Also mods would need some massive rebalancing and that's not going to happen before a while, and even if it does, it's very unlikely it will change things enough so that nukes or aoe spam of any nature is gone, so it's better to accept that it's going to happen in MP.
To be fair though, the grind IS the game too, if you could get everything easily you'd have nothing left to do in the game and leave, so you have to find a nice balance between everything, and that's extremely hard, especially with a game as big and complex as Warframe is (it's not really a hard game but it is extremely complex with how much stuff there is in it, and even moreso to balance properly). Personally I've played and gotten the vast majority of things in solo, and never trully had a problem with it, since I accepted that the grind is a big part of the game anyway. But I understand your point of view.
I used to be one of them but when you enventually get access to this much power it's hard to resist the temptation not to use the best method to do things, they're there for this after all. Except the calling it skill gameplay part, but I like to challenge myself from times to times even to this day.
*Shhh it's okay 6 forma kraken, they don't know our secret*
No, nuke frames existed from the very beginning, all the way back to Alpha. The original nuke frames were Volt and then Excalibur. Even in Alpha, the game enable a single player to clear several rooms with the press of a single button, leaving the rest of the squad with nothing to do.
As soon as one got nerfed, another one became meta. Nuke frames have always existed. It was only with the void key system that CC frames saw more popularity in endless missions to farm prime parts.
If you slowed down the game you would find simple A.I., bad spawns in walls and ceilings (that can still shoot out), impossible shoots (target looking in other direction or instant hit after invisibility or invun.), etc.
As much as it can be fun to clear an area with little effort, it is needed because the game engine can't compete with newer more complex game engines.
But really in any squad based game there will always be that one player who min/maxs and has played far too much to be healthy that will dominate, it's human nature after all to aim for the top spot.
What makes a power fantasy good is struggling to fight the enemy one minute then flawlessly wiping them away the next. It feels good to know I've easily defeated an enemy that's major threat.
Warframe dosen't scratch that itch, instead it gives me the Saitama experience of being too overpowered and underwhelmed by my enemies.
therein lies the problem with this game that you already knew about yet choose to blame the players instead. xd