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The one that only has one shot in clip
For secondary it is pretty much anything that has all 3 physical damage types, Primed Heated Charge for Heat damage, or you can twist it for gas depending on a weapon, but that covers most of it. I have good Twin Grakatas riven and since it has insane DPS I went with it.
If you got secondary with all physical damage types and an elemental by default then that can work.
For me obvious melee choice are gunblades, any one of them, just build it for any elemental you are missing, like I run Redeemer Prime with Viral and using Charged Attack and not just tap E on it really helps.
Adding something else next to VIral may help, I wanted to do it but I keep forgetting.
Maybe even making it Magnetic + Toxin or gas is a good option to cover all basis.
I suggest using those Prime Elemental mods for each weapon type, they add raw damage per shot and are worth almost 2 regular elemental mods, so building around them really helps. Since you are ignoring any status their high number just adds more damage. A lot more, like 9-th mod.
As for Archgun, for me best option is Imperator Vandal with Radiation and Cold damage, sole critical build really feels like it works best out of all archgun weapons for that bossfight, otherwise I do not really like it for general use, I prefer Dual Decurions.
Corvas is clunky imo and just falls short compared to Imperator Vandal on Profit Taker.
But if you really like Corvas then you likely have found the sweet spot on using it.
Did 3-5 forma on all archguns, well except Cyngas because DE does not seem to figure out where to use burst - on this you always waste shots.
Imperator Vandal and Grattler are the best for Profit Taker if you take "no Chroma" argument - with that damage buff you can slap it with your willy and you will take down legs in few seconds.
But even with Chroma they are just better
Tombfinger/Pyrana/Prisma Angstrum/Mara Detron etc - Anything hard hitting.
Redeemer Prime - innate Blast (use Gun).
These let you stack as many elements as possible. Alternatively, you could use a Rubico as Primary which covers Impact as well as an Element or two - takes shields down quickly.
I use the Rubico to cover Impact + Corrosive, Mara Detron to cover Gas, Radiation and Electricity, and Redeemer to cover Blast and Toxin (the Slash isn't good enough).
The thing with the fight is that even with super damage you will only get one shot off, maybe two before it changes again. I use magnetic on a Rubico and Gas on a Euphona.. they both are good with impact .. sure I could optimize and put more elements on but honestly if you just cycle the damage type you need it goes quickly and teaming up with a friend and knowing what elements they have is even better.
I wouldn't bother with the archgun for the shield phase.
if you do that in public matches then you do more bad than good
I mean, they rotate out stuff I obviously have like radiation, I run Arca Plasmour and if you instantly switch out that then it is a bad call and selfish player who has no place in Public matchmaker - like if you do play only for that then I really see no reasons to go out of solo.
Exception being when you have a bad team who does ♥♥♥♥, then you are free to rotate, but assuming they are ♥♥♥♥ at start and rotating to prevent them from doing damage and then calling them ♥♥♥♥ because they did ♥♥♥♥ is just a douche move.
And I had my fair share of those, not much, but just saying such approach can be really bad.
After like 1-st stage when we knock out legs for the first time I already know what my team has to rotating fast THEN is fine, if in first stage no one did any damage to cold.
That was my point, like with Chroma you lost your buff and you switched to a wrong weapon, Spider turned around and you do not see the exact damage, you need to jump there and see it and switch up to 2 times between 3 weapons. That is more than 5 seconds, so unless you are 100% sure no one has it then do it, 5 seconds is too short.