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Spreading them requires one of two things. Shooting the spores on an enemy, or shooting them anywhere with Toxic Lash enabled.
Killing an enemy without popping spores will stop them spreading.
Miasma will also spread spores if it kills the enemy, but this is unreliable because if they die from the Corrosive damage instead of Viral then it'll decay.
2. Spread the spore by popping them
3. If you notice the number of enemy being affected under your Spore Meter, that will tell you if you need to find new target to infect.
4. If there is no enemy nearby, you will lose the stack when that last infected enemy die.
5. If you apply a new spore to another enemy in a different crowd, you will keep your stack, but you will lose some.
Long answer: DE broke a perfectly functional Warframe skill by taking out its ability to propogate when the afflicted enemy dies to make it more work to play her effectively, and expects people to chase spores around the map frantically trying to beat decay timers to keep them alive.
Also, expect another nerf at some point. People are still whining about Saryn despite the nerf, because apparently killing her signature skill and frame theme wasn't enough.
I didn't realize there was a nerf ( New player here xD ) . Saryn is strong , and I love her skills . Decay is pretty absurd but still strong in EOS or Defense map , but I prefer other frame like Gara more to do endurance
Things used to spread their spores when she died, emulating an actual plague. Now, we get the fun and joy of chasing the bloody things around the map trying to maintain stacks that take a total of 10 seconds to decay no matter how high they are if nothing is infected.
I'm not being dramatic, she used to be one of my favourite frames. I nearly never use her anymore.
First, spores are spread by any and all sources of killing them EXCEPT the spore damage itself.
So, you can spread spores by directly hitting the spore, by the enemy being killed by anything except the spore damage, or by damaging the enemy with a weapon and Toxic Lash on.
Also, if the enemy is also affected by Miasma, death due to spore damage does spread the spores.
The base spread range of spores is 16 meters at max rank. This can be increased with ability range modding. I believe with maxed range of 280, the spread range is 44-45 meters.
In cases where you killed a spored enemy with weapons and you didn't see the spores spread, it's most likely due to not having any enemies in range for it to spread to.
You are right that ability strength isn't as necessary for spores build Saryn.
You want to build primarily for range, this will spread spores further and to more enemies as well as giving you a larger range on Miasma to help spread and deal a bit more damage.
You also want to build secondarily for duration, this will help a bit on the build and decay of spore damage, give you a longer Molt and Toxic Lash duration and make Miasma last longer to help with the spread and damage.
Most of your damage will come from the spores, but since Miasma has a 4x damage multiplier on enemies with spores on them, you can consider it to be a 4x multiplier of your power strength for that skill. So running 100% power strength is still like being at 400% power strength. Even if you're running at 40% power strength (Overextended and no + power strength) it's like having 160% power strength for miasma. Because of the increase mechanic to spores damage, your spores are less affected by power strength, maintaining spores with big range will maintain big damage from them.
The real benefit to recovering some of your power strength is the proc chance on spores corrosive status. At 40% power strength, spores' corrosive status chance is 19%, but if you use intensify to come up to 70% power strength, that status chance comes up to 34%.
Before, it was easy to 2 - 1 - 3 - melee - 1 - melee and regain energy while spores were on everything everywhere.
Now, you have to work to maintain spore spread but that is all you really need to do with forever scaling.
At the cost of 20% of her spore damage, let's not forget.
In damage potential, yes. At the cost of destroying her theme and severely punishing the player for inconsistent enemy spawns.
Coupling this is the fact that the effort to get her to the point where she's actually doing decent damage with the spores is no longer justifiable compared to other room-clear frames (Titania, even, is more fun to play - simply because her damage is cut-and-dry and doesn't require chasing your damage stacks around the map). They made the frame more efficient for killing at the cost of destroying the fun factor of playing her.
That, to me, is a nerf.