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As you've stated, you not having forma in things is do to your, personal, tendency to not max mods. The only thing that affects a high number of players would be prime weapons due to their innate polarities and extra capacity from stances. As of the most recent hotfix, however, this is no longer an issue as unforma'd weapons can copy dual energy colors from your Warframe by choosing to copy colors. This means that, if you really want to avoid using a forma, you simply need to have a single forma'd Warframe to copy the desired energy from.
Everyone I've tested and they all show changes. Some more than others.
Like I said in the bigass post, I would've been more thorough in the big post but I got bored. But for your sake, sarcasm not withstandin, Ill be much more thorough with my examples once I get back.
I have also tested it with the grand majority of weapons ( except the multitude of weapons I've been mentioning as what I haven't felt the need to forma, mostly Prime melees ) of across all categories, not including any Archwing or Archweapon. I was intending to do that soon enough though.
you guys can spin it how you want, but this restriction is total bs.
I don't have forma on normal Ash, Atlas, Baruuk, normal Ember, normal Frost, Garuda, either Hydroids, Inaros, either Lokis, normal Mag, either Mirages, Mesa Prime, normal Nova, normal Nyx, normal Oberon, normal Rhino, normal Saryn, either Trinitys, normal Valkyr, normal Vauban, normal Volt, nor either Zephyrs.
Feel free to contribute your own tests if you want, anyone.
To specifically answer:
https://steamcommunity.com/sharedfiles/filedetails/?id=1707652626
https://steamcommunity.com/sharedfiles/filedetails/?id=1707651587
Here you go, Octavia. No offense, but if you had read when I made an example of Gara's Spectorage and Mass Vitrify, I had stated that when an ability spawns physical models, they don't inherit the 2nd color. You can see that with the Mallet's bars, and all those shapes from Amp here with Octavia. But the particles and the 2D effects are clearly affected by the 2nd color.
As for Limbo, I honestly do not understand how you can not see the difference here, unless you're only exaggerating because of the one effect that isn't changed by either color.
https://steamcommunity.com/sharedfiles/filedetails/?id=1707651597
https://steamcommunity.com/sharedfiles/filedetails/?id=1707651861
His rift portal is affected, though somewhat faintly.
https://steamcommunity.com/sharedfiles/filedetails/?id=1707651619
https://steamcommunity.com/sharedfiles/filedetails/?id=1707651733
The particles and the waves both flying away from Limbo's hand and the waves surrounding the target are affected here with Banish. However, the actual Rift visual effect on enemies when they're in it does not use any of your colors. It stays gray.
https://steamcommunity.com/sharedfiles/filedetails/?id=1707651633
https://steamcommunity.com/sharedfiles/filedetails/?id=1707651757
This showcases some of the flaws(subjective observation) of these effects. Some touching up to be done? Some as in, a lot of work probs
https://steamcommunity.com/sharedfiles/filedetails/?id=1707651775
Stasis' colors are affected, both the particles and the waves.
https://steamcommunity.com/sharedfiles/filedetails/?id=1707651665
https://steamcommunity.com/sharedfiles/filedetails/?id=1707651794
https://steamcommunity.com/sharedfiles/filedetails/?id=1707651682
https://steamcommunity.com/sharedfiles/filedetails/?id=1707651813
Rift Surge's cast effects and the effect that lingers on the target is affected.
https://steamcommunity.com/sharedfiles/filedetails/?id=1707651699
https://steamcommunity.com/sharedfiles/filedetails/?id=1707651833
https://steamcommunity.com/sharedfiles/filedetails/?id=1707651712
https://steamcommunity.com/sharedfiles/filedetails/?id=1707651843
And Cataclysm in all its effects are changed by the 2nd color.