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Beep Feb 22, 2019 @ 8:34pm
Lephantis vs Sniper Weapons
After bringing the wrong weapon to today's sortie, I thought about what would happen if I took my eidolon lanka and swapped rad for corrosive damage (highest damage vs corrosive flesh). I would think it seems fine, but the wiki mentions "Lephantis has a mechanic which caps the amount of damage players can do per shot." it doesn't elaborate, but this sounds to me that high rate-of-fire weapons should win out because past a certain point I'm not allowed to do extra damage, making 3k damage per shot (9k damage across 3 projectiles) worthless, since it will just get demoted to whatever the cap is. Do I understand this correctly?
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Showing 1-15 of 23 comments
Rays of Apollo Feb 22, 2019 @ 9:05pm 
If the cap is per shot...Then I would think it means damage per projectile. Also, that's a ♥♥♥♥♥♥ mechanic.
Last edited by Rays of Apollo; Feb 22, 2019 @ 9:05pm
massgunner32 Feb 22, 2019 @ 9:08pm 
Yeah, lephantis promotes rapid firepower over lethal slowshots, an ignis if very well modded (or wraith if you can find one of the priests of the Ignischurch giving away BPs) is proven effective agaisnt it.
massgunner32 Feb 22, 2019 @ 9:11pm 
Originally posted by Rays of Apollo:
If the cap is per shot...Then I would think it means damage per projectile. Also, that's a ♥♥♥♥♥♥ mechanic.

If you are a oneshotting maniac who tries to break world record with each assasination, then yes.
Pakaku Feb 22, 2019 @ 10:06pm 
Yes, you want to bring a rapid-fire weapon that is powerful over numerous bullets, not per bullet

I did the Lephantis sortie today with a Pax Charge Rattleguts. Slowest fight ever, but at least there was no worry of running out of ammo.
GunsForBucks (Banned) Feb 23, 2019 @ 3:10am 
Titania and dex pixia
r-kid Feb 23, 2019 @ 3:54am 
Currently there's a quirk whereby heavy weapons aren't affected by the damage cap. So the heads can be one shot.


It'll probably be patched out soon.
Wolfguarde Feb 23, 2019 @ 4:56am 
Originally posted by GunsForBucks:
Titania and dex pixia

/thread
Jodyxe Feb 23, 2019 @ 7:54am 
I used slow nova and rubico p modded for radiation. Although damage numbers weren’t over the top, we ended, very quick tbh, with 83% dmg on my side. So, it depends, I guess. There was a guy hoping his soma p will beat lephantis...but it wasn’t the case.
massgunner32 Feb 23, 2019 @ 8:09am 
Originally posted by Bearded Sun:
I used slow nova and rubico p modded for radiation. Although damage numbers weren’t over the top, we ended, very quick tbh, with 83% dmg on my side. So, it depends, I guess. There was a guy hoping his soma p will beat lephantis...but it wasn’t the case.

Lephantis is a bit hard to hit, speacially the reaper head, Soma won't work too well without added precision.
CROSS:FADE Feb 23, 2019 @ 8:21am 
tiberon (firerate+corrosive built) with nova slow / mirage clones
work pretty well. if you doesn't have titania. i haven't try other weapons yet
Last edited by CROSS:FADE; Feb 23, 2019 @ 8:22am
Beep Feb 23, 2019 @ 8:48am 
Originally posted by wild_bytes97:
tiberon (firerate+corrosive built) with nova slow / mirage clones
work pretty well. if you doesn't have titania. i haven't try other weapons yet
I have titania, and she absolutely melts him. Personally I think this mechanic makes no sense, since it only stops god teir snipers and not god teir automatic/beam/dps weapons. If you wanted to prevent 1-shotting, just cap how much damage you can do before the head closes/retracts. That nerfs all weapons equally
Wolfguarde Feb 23, 2019 @ 8:52am 
Originally posted by SlashyMcStabbington:
Originally posted by wild_bytes97:
tiberon (firerate+corrosive built) with nova slow / mirage clones
work pretty well. if you doesn't have titania. i haven't try other weapons yet
I have titania, and she absolutely melts him. Personally I think this mechanic makes no sense, since it only stops god teir snipers and not god teir automatic/beam/dps weapons. If you wanted to prevent 1-shotting, just cap how much damage you can do before the head closes/retracts. That nerfs all weapons equally

The thing is, Lephantis is already boring as ♥♥♥♥♥♥♥ to fight, and the mechanical complexity of the fight is basically just there to extend it beyond the instant melt that most boss fights are. With the way the game is currently designed, there's no real way to make any of the bosses difficult without gating damage - which is artificial difficulty - and making them require any kind of skill would mean redesigning how NPC AI works from the ground up.

They don't need to nerf the damage we do to the bosses. Bosses are working as intended within their damage system. If the devs are disappointed with that, they need to redesign combat so that NPCs can actually hold a torch against players in a fight. Without nerfing movement capacity, weapon/frame damage, or frame abilities.
Beep Feb 23, 2019 @ 8:54am 
Originally posted by Wolfguarde:
Originally posted by SlashyMcStabbington:
I have titania, and she absolutely melts him. Personally I think this mechanic makes no sense, since it only stops god teir snipers and not god teir automatic/beam/dps weapons. If you wanted to prevent 1-shotting, just cap how much damage you can do before the head closes/retracts. That nerfs all weapons equally

The thing is, Lephantis is already boring as ♥♥♥♥♥♥♥ to fight, and the mechanical complexity of the fight is basically just there to extend it beyond the instant melt that most boss fights are. With the way the game is currently designed, there's no real way to make any of the bosses difficult without gating damage - which is artificial difficulty - and making them require any kind of skill would mean redesigning how NPC AI works from the ground up.

They don't need to nerf the damage we do to the bosses. Bosses are working as intended within their damage system. If the devs are disappointed with that, they need to redesign combat so that NPCs can actually hold a torch against players in a fight. Without nerfing movement capacity, weapon/frame damage, or frame abilities.
True, I just think limiting how much damage can be done before the head closes/retracts has the same effect as limiting damage per shot, except it actually works on high ROF weapons, and doesn't completely nullify snipers
Wolfguarde Feb 23, 2019 @ 8:58am 
I agree that it accomplishes its purpose quite well, I just don't really feel the damage restrictions need to be there at all. It's frustrating seeing dev after dev making the same mistakes with balancing, trying to cut their existing mechanics down to size instead of building around them to enhance the game experience.
Freya Feb 23, 2019 @ 9:13am 
i can tell you, that sortie was aids, it was made even worse by the modifier that it had resistances against physical
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Date Posted: Feb 22, 2019 @ 8:34pm
Posts: 23