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Psychedelic Adventurer 2019 年 2 月 22 日 下午 5:45
Things that Warframe could learn from Anthem and Destiny
Thought I'd put things on their axis a bit and reverse the usual template thread here, what Warframe does better than x game.

Instead, in the interest of fair play and to help WF grow, what game elements could Warframe learn from Destiny (2) and Anthem?

I'd be curious to see what people come up with.
最后由 Psychedelic Adventurer 编辑于; 2019 年 2 月 22 日 下午 5:46
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正在显示第 106 - 114 条,共 114 条留言
GunsForBucks (已封禁) 2019 年 2 月 24 日 上午 3:40 
引用自 GunsForBucks
You said Eidolons were the "only example" of a good end game fight.
Ok, I'll reiterate. Eidolons are the only example in terms of boss fights. Arbi's are perfectly fine standard wave based difficulty, if a little under-developed. I agree with Cazador here that weapons from Baro should be placed in the loot tables instead. All it does is to time gate certain stuff when it just isn't needed, especially when it reduces the amount of content which could be accessed by actually playing the game and not grinding.
So what then is your problem with Onslaught?
Psychedelic Adventurer 2019 年 2 月 24 日 上午 3:52 
引用自 GunsForBucks
So what then is your problem with Onslaught?
I have a problem with Onslaught? No more than Arbi's. Read my posts.
GunsForBucks (已封禁) 2019 年 2 月 24 日 上午 3:57 
引用自 GunsForBucks
So what then is your problem with Onslaught?
I have a problem with Onslaught? No more than Arbi's. Read my posts.
Well you just stated your main problem with Arbi's was not getting weapons... Onslaught has that.

In terms of "making use of all systems" that is just silly as you normally want to build for specific skills and sacrifice others depending on the situation.

CazadorDeLobo (已封禁) 2019 年 2 月 24 日 上午 4:18 
引用自 GunsForBucks
I have a problem with Onslaught? No more than Arbi's. Read my posts.
Well you just stated your main problem with Arbi's was not getting weapons... Onslaught has that.

In terms of "making use of all systems" that is just silly as you normally want to build for specific skills and sacrifice others depending on the situation.
Actually someone else stated that their problem with Arbitrations was getting Endo as a reward for what is considered "end-game" and how that is not just odd but counterintuitive to good end-game design. He just agreed that the potential rewards for this content could be made more interesting, in the same way Sanctuary Onslaught is.

Addiitionally, the bandaid solution of better loot is only just that: a step in the right direction. It isnt cause to point out one instance where Weapons are in a loot table and say, "We have this already." We have fun end-game content because Sanctuary Onslaughts rewards have a thing that was suggested briefly?
GunsForBucks (已封禁) 2019 年 2 月 24 日 上午 4:21 
引用自 CazadorDeLobo
引用自 GunsForBucks
Well you just stated your main problem with Arbi's was not getting weapons... Onslaught has that.

In terms of "making use of all systems" that is just silly as you normally want to build for specific skills and sacrifice others depending on the situation.
Actually someone else stated that their problem with Arbitrations was getting Endo as a reward for what is considered "end-game" and how that is not just odd but counterintuitive to good end-game design. He just agreed that the potential rewards for this content could be made more interesting, in the same way Sanctuary Onslaught is.

Addiitionally, the bandaid solution of better loot is only just that: a step in the right direction. It isnt cause to point out one instance where Weapons are in a loot table and say, "We have this already." We have fun end-game content because Sanctuary Onslaughts rewards have a thing that was suggested briefly?
Endo is great though.... just because some people have enough does not make it bad for everyone. Endo like this was totally needed and a welcome addition to the game.

All I am tending to see here is people saying "I don't like it since I don't need it" and totally missing the value of these things in the greater picture.

Also since many people just relic farm and buy power they don't even have an appreciation of the actual work involved in getting to those points by just playing the game and farming stuff.
最后由 GunsForBucks 编辑于; 2019 年 2 月 24 日 上午 4:23
CazadorDeLobo (已封禁) 2019 年 2 月 24 日 上午 4:27 
引用自 GunsForBucks
引用自 CazadorDeLobo
Actually someone else stated that their problem with Arbitrations was getting Endo as a reward for what is considered "end-game" and how that is not just odd but counterintuitive to good end-game design. He just agreed that the potential rewards for this content could be made more interesting, in the same way Sanctuary Onslaught is.

Addiitionally, the bandaid solution of better loot is only just that: a step in the right direction. It isnt cause to point out one instance where Weapons are in a loot table and say, "We have this already." We have fun end-game content because Sanctuary Onslaughts rewards have a thing that was suggested briefly?
Endo is great though.... just because some people have enough does not make it bad for everyone. Endo like this was totally needed and a welcome addition to the game.

All I am tending to see here is people saying "I don't like it since I don't need it" and totally missing the value of these things in the greater picture.

Also since many people just relic farm and buy power they don't even have an appreciation of the actual work involved in getting to those points by just playing the game and farming stuff.
You are missing the point. Well, several points. I would refer you to the last few pages of comments for review of this narrative you perceive.
GunsForBucks (已封禁) 2019 年 2 月 24 日 上午 4:28 
引用自 CazadorDeLobo
引用自 GunsForBucks
Endo is great though.... just because some people have enough does not make it bad for everyone. Endo like this was totally needed and a welcome addition to the game.

All I am tending to see here is people saying "I don't like it since I don't need it" and totally missing the value of these things in the greater picture.

Also since many people just relic farm and buy power they don't even have an appreciation of the actual work involved in getting to those points by just playing the game and farming stuff.
You are missing the point. Well, several points. I would refer you to the last few pages of comments for review of this narrative you perceive.
I have been following it just fine thanks.
CazadorDeLobo (已封禁) 2019 年 2 月 24 日 上午 4:45 
引用自 GunsForBucks
引用自 CazadorDeLobo
You are missing the point. Well, several points. I would refer you to the last few pages of comments for review of this narrative you perceive.
I have been following it just fine thanks.
...sure. So when we talk about what Warframe can learn from Destiny 2 etc, that was only a sidebar to say that the loot system doesnt properly incentivize content or grinding, at least nearing the point where the most challenge is offered by the game. Endo farm doesnt elevate Arbitrations to any point of being fun. It also just reminds you that you're purely grinding, not engaging in any unique gameplay, for extended periods. That is anti-crescendo. Crescendo is important to end-game, even without a narrative focus.
Psychedelic Adventurer 2019 年 2 月 24 日 上午 5:11 
Oh a side note, Anthem just got the jackboot from Angry Joe. A 4/10!

https://www.youtube.com/watch?v=8AJsKyh0x7w
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发帖日期: 2019 年 2 月 22 日 下午 5:45
回复数: 114