安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
In terms of "making use of all systems" that is just silly as you normally want to build for specific skills and sacrifice others depending on the situation.
Addiitionally, the bandaid solution of better loot is only just that: a step in the right direction. It isnt cause to point out one instance where Weapons are in a loot table and say, "We have this already." We have fun end-game content because Sanctuary Onslaughts rewards have a thing that was suggested briefly?
All I am tending to see here is people saying "I don't like it since I don't need it" and totally missing the value of these things in the greater picture.
Also since many people just relic farm and buy power they don't even have an appreciation of the actual work involved in getting to those points by just playing the game and farming stuff.
https://www.youtube.com/watch?v=8AJsKyh0x7w