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翻訳の問題を報告
The only real thing that is important to know about Physical damage types is their status proc, of which only 1 out of 3 is good:
- Slash damage is often seen as the best as it's proc causes bleeding, which ignores armor and shields and does damage over time based on the amount of damage of the shot that caused the proc.
- Impact and Puncture procs kinda suck and there isn't much point in building around them.
But if you really want to deal with Armor you should use Corrosive, or Radiation for certain boss type enemies.
I agree with all of this. Impact as damage gets bad when enemies level is over +60lvl so you can clear almost entire starmap easily with Impact weapons as long as you do not use them in Uranus, Eris and Sedna or hardest bounty missions in Cetus/ Fortuna.
I use Puncture based weapons against Grineers because they work well but lots of the times weapon choise doesn't matter too much if they are modded right.
Generally physical isn't super important, but because armour scales so terribly well in the higher levels, Puncture starts to become a little more worth it IMO, but it still doesn't matter as much as building a Corrosive build. Otherwise, Slash+Viral is solid all around, and Slash with Toxin or Gas can work well against Corpus in specific.
Impact is not really worth building for, but there are cases with weapons that already deal strong Impact damage where you can stun-lock enemies, and that can be fun to play with even against armoured enemies (because armour doesn't reduce stun chances on its own)
Slash+Viral can be very strong but it isn't something all weapons can use effectively. Meaning it's effectiveness can vary wildly across different weapons.
Something like Corrosive is a lot more consistent.
hint: for enemies who are weak to corrosive it's overkill already, and for heavy units/robotic enemies/bosses it does ♥♥♥♥♥♥♥♥
Because Corrosive is the best damage type in the game.
1. Nothing of note has any meaningful resistances to it, so it's a solid all-round damage type.
2. It's proc reduces Armor permanently each proc.
It's radiation tho.
It's completely irrelevant because, again, it does ♥♥♥♥♥♥♥♥ to the targets such as bosses, and everything else is piss easy to deal with even without elemental mods at all.
Yeah it takes ~20 procs to almost negate the armour at reasonably high enemy level, if you're not hitting fast enough it's a waste of time, if you're hitting too fast it fully strips armour thus removing any bonuses from corrosive/puncture/rad.
Radiation is only good vs Alloy Armor.
Corrosive is good vs all Armor (both Ferrite and Alloy because of it's status effect), and all other enemies.
I'm gonna post this until you get bored,
also small hint: some pretty common enemies have 2 weaknesses to rad: robotic enemies with alloy armour, and they make rad double dip into both damage bonuses and armour penetration bonuses
And if the armor is stripped completely, damage bonuses stop mattering - you'll one-shot it with anything up to and including impact, and move on.
Also, ferrite armour itself doesn't offer any resistance to any relevant damage type.
♥♥♥♥, i'm legit tired of of people who call others incompetent simply because they don't agree with their horrible opinionlike, for real
To repeat, Corrosive is good against both Armor types. And it's proc scales much higher than Radiations damage bonus vs Alloy Armor.
Radiation is good vs Alloy Armor, yes. But that's about it. Corrosive is good vs everything, including Alloy Armor.
Corrosive is the best overall damage type in the game, Objectively.
Radiation has massive damage reduction against the majority of Infested enemies, making it pretty bad as a "throw it on a weapon for all situations" element. The only thing corrosive has a moderate downside for is proto shields, which only ~3 particularly relavent corpus units have, making it more consistent at damaging all factions, which is what was being said.
Next, Radiation has a +75% modifier on Alloy armor. This includes several important enemies, including Bombards and Napalms, but not Heavy Gunners it is worth noting, since all three of them have about the same amount of armor. How modifiers against armor works is it ignores the percentage of their armor then amplifies the damage by that much as well, so radiation ignores 75% of a Bombard's armor and does 75% more damage to it, which is a lot. However, only the radition damage of your weapon gets this bonus, the rest of your damage has to fight through all the armor. It takes only about 5 procs of corrosive to reduce an enemy's armor to below how much radiation ignores, and that armor reduction increases the damage of all damage types, which is relevant since the majority of weapons in the game have at least the three physical types as well. This also increases the damage done by warframe powers, your allies and companions, etc. Even if you lose the damage bonus because of removing the armor, you have still removed their damage reduction, which while a dps decrease on your corrosive damage, will be a dps increase on all your other damage.