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In either case until you hit pretty high levels in endless it doesn't matter too much if you have a fairly decent build overall. Unless you're dumping range entirely to make him stronger then I'd usually use what will buff the team in the most efficient way and stay grouped relatively close.
1 and 4 just changes the type of elemental damage it deals, where for his 3, along with the damage, it changes the effect of the ward. Ice increases armor, heat increases health, electricity increases shields, and toxin increases reload/holster speed.
Go ice.
Fire, because you know, you need that extra health to build his vex armor, is kinda unnecesary to beef a tank even more.