Warframe

Warframe

View Stats:
Nijuu Mar 26, 2019 @ 7:09pm
Metal Auger mod - any good for non bow/sniper weapons?
Hi all
Had rare metal Auger mod (+0.4 punch through, drain 10)drop as a reward from a spy mission - did a little reading --i understand its more useful for bows/snipers but what does the mod actually do?. Does it only affect chance shot will pass through first mob into the second?.

cheers
N
< >
Showing 1-12 of 12 comments
Handoiron Mar 26, 2019 @ 7:11pm 
Punch Through Description on Wiki[warframe.fandom.com]
Watermelons Mar 26, 2019 @ 7:17pm 
Shred's a better choice, since it increases fire rate, and fire rate mod effects are doubled for bows. A bit less punch through, but bows already come with innate punch through,

Regarding punch through and bows, it will penetrate through thicker walls, not by chance. That "0.4 punch through" is read in meters, so it adds .4 meters of wall/enemy penetration, on top of the bow's innate pt stat. Enemies have their own amount of mass that subtract from punch through stats until the projectile can no longer continue. With bows though, they often send their targets flying through the air, if it's lethal, and the ragdoll+arrow combo can still hurt people if they slam into them.
Pakaku Mar 26, 2019 @ 7:23pm 
Punchthrough lets a bullet pierce enemies, and things like walls and Shield Lancer shields, if the punchthrough value is high enough. What also happens is the bullet doesn't lose velocity, which means it will pierce all enemies in the bullets path if they can be pierced

The reason it has more value on bows and sniper rifles is because they have lower fire rates. Punchthrough can situationally raise your hit chances per bullet, because you can hit multiple enemies at once, when normally with a higher fire rate you would just spam bullets.
Donitsi Mar 26, 2019 @ 8:17pm 
I don't see point for Punch Through in Bows. They already have it and on kill bodies become flying projectile which damages all enemies in their path.

Also, if arrows or projectiles (Dera, supra etc) have punch through their projectiles behave weirdly after going through walls and windows. Their trajectory suddenly changes greatly to right, upwards unlike hitscan weapons where bullets just go straight line. This makes shooting cameras in spy rooms very annoying and sometimes hitting enemies.
Last edited by Donitsi; Mar 26, 2019 @ 8:21pm
Watermelons Mar 26, 2019 @ 8:23pm 
Originally posted by Donitsi:
Also, if arrows or projectiles (Dera, supra etc) have punch through their projectiles behave weirdly after going through walls and windows. Their trajectory suddenly changes greatly to right, upwards unlike hitscan weapons where bullets just go straight line. This makes shooting cameras in spy rooms very annoying and sometimes hitting enemies.
Arrows I can agree, but projectiles from firearms don't act weird for me. I think you might just be misremembering, and confusing with how penetration works on just arrows.
Donitsi Mar 26, 2019 @ 8:26pm 
Originally posted by Something Something Watermelons:
Arrows I can agree, but projectiles from firearms don't act weird for me. I think you might just be misremembering, and confusing with how penetration works on just arrows.

Confusing how? I use projectile weapons a lot and when I shoot cameras in spy rooms any projectiles shot change their trajectory after penetrating windows.
Watermelons Mar 26, 2019 @ 8:32pm 
Originally posted by Donitsi:
Originally posted by Something Something Watermelons:
Arrows I can agree, but projectiles from firearms don't act weird for me. I think you might just be misremembering, and confusing with how penetration works on just arrows.

Confusing how? I use projectile weapons a lot and when I shoot cameras in spy rooms any projectiles shot change their trajectory after penetrating windows.
And I use them as well, and I can't recall that behavior happening with anything but bows, and physical projectiles like the Boltor. Often, especially with the Boltor and the like, they can slow down substantially when they come out the other side, and drop pretty quickly. The Dera, or anything that shoots a plasma type of projectile, I can't recall that happening.
pavig Mar 26, 2019 @ 8:35pm 
Cernos Prine is a candidate. It has innate spread multishot, making it effectively a bow shotgun hybrid. Enough punchthrough and you can headshot an entire crowd at once. Tough to build but you get a room clearing bow out of it. ;)
Watermelons Mar 26, 2019 @ 8:47pm 
Testing out the Dera and punch through, I just realized that it's a projectile weapon that visually is projected from the barrel, but is actually projected from the center of your screen. What geniuses at DE, holy hell.

Anyways, yeah the Dera projectile goes through walls like so
https://steamcommunity.com/sharedfiles/filedetails/?id=1695266575
unaffected by the walls they breach.

In comparison, the Boltor projectiles, which are affected by gravity unlike the Dera, lose speed and therefore drop down much sooner as they pass through walls.
https://steamcommunity.com/sharedfiles/filedetails/?id=1695268508
This is without shooting through walls, and
https://steamcommunity.com/sharedfiles/filedetails/?id=1695268531
this is while shooting through walls. I was aiming at the same angle in each picture, just moving over to the side to hit the pillars.

So what Donitsi said was correct, how projectiles can be affected by passing through walls, but they were wrong about it affecting projectiles that don't drop due to gravity. The Dera and other plasma weapons, anything that fires projectiles straight forward without drop, will not be affected in their flight path by punching through things.

As for how that affects bows, it doesn't always unless you fire from odd angles into things, or if you don't charge your shot. Charging your shot I think adds more punch through, but any punch through you mod onto the weapon will be added to the base punch through even at no charge. What that means is that your arrow may be able to go through 3 meters of wall uncharged, but its low speed will screw up its flight as it goes through it. But if you charge the bow fully and get that maximum flight speed, then you shouldn't see too many flight mess ups as you shoot through things.
Last edited by Watermelons; Mar 26, 2019 @ 9:09pm
pavig Mar 26, 2019 @ 9:37pm 
High punchthrough is mostly about crowds - if your bullet isn’t stopped by the first enemy it hits you’re getting more bang for buck for each subsequent enemy it manages to go through during travel.

For shooting enemies hiding behind cover pretty low punchthrough will usually get the job done. Higher punchthrough can be useful for shooting through glass, but seeing most walls aren’t transparent you usualky don’t know enough to dhoot through walls reliably. Some powers or companion mods can reveal enemies through walls, but it is still pretty situational.

High punchthrough payoff with bows is surprisingly useful. Bows excel at taking out single targets but taper off when enemies hoard. High punchthrough scales damage to how tightly enemies clump together, so if you choose your position well to get a good angle on chokepoints then punchthrough mitigates the lack of speed and aoe. Bows particularly benefit because you get sone punchthrough already for free which you can add to.

So yeah punchthrough is great, but won’t benefit you much unless you play to its strengths.
Donitsi Mar 27, 2019 @ 2:01am 
Originally posted by Something Something Watermelons:

So what Donitsi said was correct, how projectiles can be affected by passing through walls, but they were wrong about it affecting projectiles that don't drop due to gravity. The Dera and other plasma weapons, anything that fires projectiles straight forward without drop, will not be affected in their flight path by punching through things.

In that case they have fixed it. Especially with Dera I had difficulties sometimes shooting through windows because projectiles went to the right and bit up after going through.

They did't behave like that when shooting through doors or enemies.
Originally posted by Donitsi:
Originally posted by Something Something Watermelons:

So what Donitsi said was correct, how projectiles can be affected by passing through walls, but they were wrong about it affecting projectiles that don't drop due to gravity. The Dera and other plasma weapons, anything that fires projectiles straight forward without drop, will not be affected in their flight path by punching through things.

In that case they have fixed it. Especially with Dera I had difficulties sometimes shooting through windows because projectiles went to the right and bit up after going through.

They did't behave like that when shooting through doors or enemies.
Because of how the Dera works; it fires two intersecting streams of projectiles.
They hit a point (where ever it is you’re aiming) and punch through tells the projectiles to keep going along their initial trajectory, meaning you get some funky results.

This gets even funkier at close ranges; if you're shooting at a window/enemy/etc. at point blank range then the projectiles will alternate between going more or less straight up and down because of how they have to converge on the thing your cursor lands on.
Last edited by Omnipresent Oatmeal; Mar 27, 2019 @ 6:43am
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Mar 26, 2019 @ 7:09pm
Posts: 12