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Next mods in line for Nekros are Equilibrium and Health Conversion.
Then Vitality, but of range, no efficiency, bit of strength and you have your self a pretty much infinite level tank that has energy for days.
Btw, if I despoil corpses, then I can't ressurect them, right?
NerkosP is most certainly viable though, still desired in farming groups.
I played a lot of Inaros! He's still a big favourite by far! But, I want a warframe who's desired in most group, which is also an offensive one... And preferably Male!
Nekros is mostly used for farming with his desecrate, along with Hydroid. If you do want to play Nekros I'd use a slash melee weapon, such as the Atterax, for more loot when desecrating. Speaking of Hydroid you'd most likely enjoy him due to "I want a warframe who's desired in most group, which is also an offensive one... And preferably Male!"
I do solo Kuva Survival with Nekros Prime, easy to maintain life support, shadows protect the kuva harvester, they protect me from getting rekt... Quite the strong build for that, tho I took out Health Conversion and put Gladiator Resolve just so my cat gets more hp. Maybe cat gets buff from Health Conversion, I doubt, but I am lazy to test it so crippled build it is.
Nekros has one of the top survivabilities in the game with his Shield of Shadows and his desecrate that acts basically like EV in the game, energy and heals for days.
imho It is not the most fun tank to play but certanly has his strenghts that make him unique as a tank.
He is a tank as No_Quarter states but he exagerrates on how potent of a tank Nekros becomes. He is squishier than some of the tankiest frames but he is still up there tankier than some of the commonly referenced ones like Inaros that people seem to favor for some reason. Eventually he wil get 1-shot as enemy levels climb. He is pretty easy to setup and you definitely want both augments mentioned in the quoted post. You don't really need range (or at least no more than Stretch) as only your desecrate benefits from it. You can opt out of efficiency if taking the appropriate mods due to how his ult works and his desecrate changes. If you aren't getting kills you may run into problems sustaining this build so it will be very dependent on your weapons performance.
1.) Health conversion paired with despioil aug gives you somewere arounf 1300 armor before arcanes.
2.) Arcane Pulse will constantly heal spectres. With Shield of Shadows combined with that specific arcane you can hold a average rate of 90% flat damage mitigation from all sources>
3.) He is one of the only frames equilibrium is viable and SUPER usefull for, as he is constantly dropping orbs of both types you have infinite enegry pool to spam abilities not to mention all but infinite hp pool.
4.) Do to this interaction of mods and arcanes you do not need health mods at all, just efficiency and power strength.
5.) Nekros holds the world record for longest solo survival (8.26 hours) do to the fact is he not only strong and tanky, but capable of DPS scaling using soul punch as dmg is based on power strength and enhemy hp.
So to answer your question is he viable. HELL YES he is, you just need the right mods and arcanes.
Shield of Shadows, Despoil, Health Conversion, Equilibrium, Transient Fortitude, Umbral Intensify, Fleeting expetize, and any other power str mod of you choice, add in corrosive projection aura, and power drift. Arcane Pulse, and Arcane Guardian. You have a immortal tank with over 225 power str, infinite energy, roughly 2k armor and 90% flat damage mitigation before armor calculations (About 98%)
Anyways, its best to look at Nekros as a supportive frame. He's there to get you more stuff/increase odds of health orbs and life support dropping, and to CC enemies as needed.
As far as abilities go, the first is minor CC which should really be stronger, but is meh in most cases (I'm pretty sure knocking the life essence out of an enemy should be a one shot kill, but anyways). Terrify is actually quite a solid CC/armor removal ability and is worth building for since its better when enemies are really slow. Desecrate is well, desecrate. I tend to like using Desecrate with Despoil since it works really well with Health Conversion. That's good enough armor for the standard game, though you might want to bring a healing melee along for when/if you get low on health.
I hate his ultimate with a passion. Enemies in this game have tons of health, but deal small amounts of damage relatively. Thus, generating a bunch of enemies to fight other enemies is basically worthless from a damage point of view. Sure you can say that it can help you when augmented (and gunk up your screen with a bunch of pointless lines drawn everywhere and meatshield allies that are just there to make it harder to see things), but you can really just cast Terrify and enemies have a 0% chance to target you. Not to mention that its not even a Zombie army that you get like the cinematic showed. Its just a bunch of reskinned units that act the same way they did when they were alive. Rated Disappointing.
So that's Nekros in a nutshell. Half the abilities are good, the other half are disappointing even if one of them technically makes you tougher. Anything can really clear endgame, so Nekros is endgame. Excalibur Prime deals more damage and his CC is different from Nekros (finisher opening and stuns vs. armor reduction and running away stuns), so its hard to say which is better in that aspect. Like I said before, Nekros is a supportive frame. Other frames are expected to outdamage him with their abilities, so he's there to ultimately support those other frames.
He is one of the strongest tanks there is, true, but he is weaker than Nidus and Rhino, and probably still Chroma at the role.
You DO want health mods or you will start getting instantly killed even earlier in your endurance run from being 1-3 shot. For standard content you can leave out the health mods.
Nekros does NOT hold the world record or anywhere CLOSE for Longest Survival Run. Frames like Ivara with 14 hours and some others hold that record...
Nekros lacks the DPS to sustain endurance runs past a point where he can no longer efficiently desecrate to maintain his health or energy unlike some other options.
Nekros' Soul Punch does NOT scale in endurance runs and is actually considered among the WEAKEST offensive abilities in the entire game's history. It does NOT scale off enemy EHP and idk where you got this idea from...
You actually do NOT want Arcane Pulse because you DO want your minions to eventually die so you can summon newer higher level minions as the ones already summoned will not grow in level. You can already maintain them quite effectively as is by just recasting the fourth ability and some minor healing like Rejuvination to slow the drain but not totally stop it.
Bodies are not required.
"Nekros summons 4 / 5 / 6 / 7 shadow copies of his most recently slain enemies, prioritizing the strongest enemy groups among those killed to summon."
Ability strength determines how much damage reduction you can get from shadows, if you add Arcane Guardian to that you get some op armor.
And also you can use his 2 to prevent lethal damage. What I also use is Smeeta with both Pack Leader and Hunter Recovery - meaning we both heal each other.
Weapon performance is not really a problem as Serration, Split Chamber, Point Strike, Vital Sense and Hunter Munitions are quite common mods and you can kill everyhting with it and random elementals.
Guessing Nidus is still god of tanks, but Nekros really works well, tho you really depend on killing enemies to get those orbs that maintain you.
You have energy until the kills start slowing down and your energy/health consumption outpaces your orb drop rates from slower killing. You also double up on the issue as their dmg starts ramping up creating an even bigger gap until they eventually outpace your sustain. This core issue can limit Nekros well before he has to worry about getting 1-shot in his endurance runs. The issue then faces a triple stacked threat once you reach the point that killing enemies takes longer than the effect of Health Conversion lasts meaning you don't get to stack your armor bonus anymore. Arcane Grace can assisst in this as can Energize, however, for a while longer. I'm not sure some people realize just how tanky mobs get as you progress in survival... even if they had no armor some mobs will already be in the millions of raw health by lv 400 and billions in terms of EHP if factoring armor. This is why endurance runs that are particularly long utilize covert lethality or some type of method for dealing immense damage (often % max HP or equinox maim spam). Dmg reduciton caps at 90% for the shadows. 2 doesn't prevent lethal damage or assist later on unless you are keeping the map effectively permanently feared but you will begin to run into bigger energy concerns at that point and are no longer acting as a tank but a CC bot. Don't expect your Smeeta to heal you for much unless you are stripping armor or it strips armor (which it can with the right mod, but eventually it will just get murdered as will you).
The fact that you are talking about using guns and not melee means you aren't talking about endurance runs where enemies get into the hundreds to thousands of levels. Guns are not viable there.
Technically, Rhino should be the tankiest frame in the game atm (aside from the obvious immortal frames) though Nidus is right behind him and requires less effort to maintain and doesn't have the same window of potential vulnerability Rhino does.
Eventually all three of those frames will die in endurance runs and only stealth/CC setups will work (Stealth is the best bet tho). If working with a team you could utilize Snowglobe to avoid damage and this method would work indefinitely until lv 9999 mobs so long as you don't screw up and get popped by a nullifier.