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Ah, so you could add mods that say things like, "5% puncture."?
Impact works best against shields. Puncture works better against armor.
That was my plan, and realized I have lots of grinding to do lol
I have to admit though, I feel I've been quite lucky with good mod drops and materials for my first run.
However, in the majority of cases, you do not actually build around the Physical damage of a weapon. In theory you could use physical damage mods to boost potential status procs for one Physical Damage type, however since the Impact and Puncture procs are weak right now, this is only done on Slash. With Slash its only done occasionally since Physical Damage already has a 4x greater chance to proc than Elemental Damage of the same strength, and since Slash procs are not based on the amount of Slash damage present on the weapon, adding more Slash mods is typically not needed.
Ignoring the status effects for a moment, in the majority of cases you are better served by using elemental damage since its overall more effective and more effectively built for. For example, if you were using a pure crit weapon with little to no status chance, having Slash vs. the Grineer would be a disadvantage, however since you are likely relying on Radiation damage to carry the weapon, its not really a concern what the base damage type of the weapon is. Technically a Puncture based weapon would be ideal in that case, but it doesn't really make enough of a difference to matter.
No. The entire point of slash is to bypass armor and shields dealing effectively true dmg. If you aren't going for slash procs (bypass massive armor, or bypass shields) or gas (to bypass shields) then you are going for any dmg IPS dmg it doesn't really matter much. Elementals can matter a lot more usually for CC and other effects. No one willingly opts for puncture or impact. Dmg types need a rework because impact/puncture are so undesirable. When looking for dmg types to increase % dmg you virtually never consider IPS because they are forced on the weapons and you choose the weapon for a reason. You can and do concern yourself with elements which are very maleable tho. Exceptions are when you are wanting to increase odds of procing slash.
Impact Damage[warframe.wikia.com], by comparison, simply staggers enemies with its proc, which is one of the weakest forms of crowd-control proc in the game. Of health types that it's effective against, only Machinery (rollers), Shields and Proto Shields actually take bonus damage from Impact, while Flesh and Cloned Flesh resist it.
Puncture Damage[warframe.wikia.com] is only slightly better. Its proc, Weakened, simply reduces enemy damage, and cannot stack. Against health and armor, It's effective against Ferrite and Alloy armor, as well as Robotic and Sinew health, giving it wide applicability against Grineer and Corpus so long as you're not running a Sharpened Claws Kavat or a Corrosive-proccing status weapon. Shields and Proto Shields, however, firmly reduce Puncture damage until they're depleted.