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Brads Nov 10, 2018 @ 9:08pm
why does low duration affect efficiency
this is so damn dumb i have 135 efficiency BUT SINCE DURATION IS LOW my cost is doubled like what the ♥♥♥♥?
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Are you using a channeled ability?

Because channeled ability costs are affected by duration. Longer duration increases the amount of time between it "charging" you however much energy. Smaller duration decreases the amount of time between hits. Normal duration costs have I think a one second delay inbetween hits.
[Meyo]Frakura Nov 10, 2018 @ 9:12pm 
Originally posted by Grey Star, The Rival Defender:
Are you using a channeled ability?

Because channeled ability costs are affected by duration. Longer duration increases the amount of time between it "charging" you however much energy. Smaller duration decreases the amount of time between hits. Normal duration costs have I think a one second delay inbetween hits.
ParasiteX Nov 10, 2018 @ 9:16pm 
Duration doesnt affect the cost of casting an ability. But it does affect the cost of channeling an ability.
And having high duration will obviously reduce the channeled energy cost. Keep in mind that you can't reduce the cost below 25% of it's base cost.
Brads Nov 10, 2018 @ 9:19pm 
Originally posted by Grey Star, The Rival Defender:
Are you using a channeled ability?

Because channeled ability costs are affected by duration. Longer duration increases the amount of time between it "charging" you however much energy. Smaller duration decreases the amount of time between hits. Normal duration costs have I think a one second delay inbetween hits.
that is one of the dumbest machanics i've ever seen
ParasiteX Nov 10, 2018 @ 9:22pm 
Originally posted by Grey Star, The Rival Defender:
Because channeled ability costs are affected by duration. Longer duration increases the amount of time between it "charging" you however much energy. Smaller duration decreases the amount of time between hits. Normal duration costs have I think a one second delay inbetween hits.

That's not how it works. Duration mods doesnt have any effect on the time it takes between a "hit" or tick.
It only affects the energy per second of having a channeled ability active.
Brads Nov 10, 2018 @ 9:25pm 
Originally posted by ParasiteX:
Originally posted by Grey Star, The Rival Defender:
Because channeled ability costs are affected by duration. Longer duration increases the amount of time between it "charging" you however much energy. Smaller duration decreases the amount of time between hits. Normal duration costs have I think a one second delay inbetween hits.

That's not how it works. Duration mods doesnt have any effect on the time it takes between a "hit" or tick.
It only affects the energy per second of having a channeled ability active.
But why though? how does this make any sense? why do i have to level up duration to make something cost less? why is this a thing?
ParasiteX Nov 10, 2018 @ 9:27pm 
Originally posted by Brads:
Originally posted by ParasiteX:

That's not how it works. Duration mods doesnt have any effect on the time it takes between a "hit" or tick.
It only affects the energy per second of having a channeled ability active.
But why though? how does this make any sense? why do i have to level up duration to make something cost less? why is this a thing?

Because channeled abilities don't have a set duration. As they are constantly on while active. So they made it so duration mods aren't completely useless for those type of abilities.
But in general though. Efficiency will have a larger effect on energy per second than duration.
Shadow Wolf Nov 10, 2018 @ 9:28pm 
Originally posted by Brads:
Originally posted by ParasiteX:

That's not how it works. Duration mods doesnt have any effect on the time it takes between a "hit" or tick.
It only affects the energy per second of having a channeled ability active.
But why though? how does this make any sense? why do i have to level up duration to make something cost less? why is this a thing?
So people dont abuse :c
[Meyo]Frakura Nov 10, 2018 @ 9:29pm 
Originally posted by Brads:
Originally posted by ParasiteX:

That's not how it works. Duration mods doesnt have any effect on the time it takes between a "hit" or tick.
It only affects the energy per second of having a channeled ability active.
But why though? how does this make any sense? why do i have to level up duration to make something cost less? why is this a thing?

https://warframe.fandom.com/wiki/Ability_Efficiency

https://warframe.fandom.com/wiki/Ability_Duration

To sum it up, efficieny lower the energy cost during those second BUT duration affect the amount of time between those ticks.
Brads Nov 10, 2018 @ 9:31pm 
Originally posted by ParasiteX:
Originally posted by Brads:
But why though? how does this make any sense? why do i have to level up duration to make something cost less? why is this a thing?

Because channeled abilities don't have a set duration. As they are constantly on while active. So they made it so duration mods aren't completely useless for those type of abilities.
But in general though. Efficiency will have a larger effect on energy per second than duration.
There is no need for this though! that's what efficiency mods are for, these channeling abilities cost energy a second so the only logical thing would be to upgrade efficiency to make it cost less how in the world would duration at all relate to this it seems really stupid to me
Last edited by Brads; Nov 10, 2018 @ 9:33pm
[Meyo]Frakura Nov 10, 2018 @ 9:33pm 
Originally posted by Brads:
Originally posted by ParasiteX:

Because channeled abilities don't have a set duration. As they are constantly on while active. So they made it so duration mods aren't completely useless for those type of abilities.
But in general though. Efficiency will have a larger effect on energy per second than duration.
There is no need for this though! that's what efficiency mods are for, these channeling abilities cost energy a second so the only logical thing would be to upgrade efficiency to make it cost less how in the world would range at all relate to this it seems really stupid to me

Well did you read it up ?
Dyne Nov 10, 2018 @ 9:34pm 
Originally posted by Brads:
Originally posted by ParasiteX:

That's not how it works. Duration mods doesnt have any effect on the time it takes between a "hit" or tick.
It only affects the energy per second of having a channeled ability active.
But why though? how does this make any sense? why do i have to level up duration to make something cost less? why is this a thing?

You're misunderstanding what is going on. You aren't increasing duration to make the ability cost less. Activating the ability is not affected by duration. Increasing duration increases... wait for it... the duration you can have the ability active.
ParasiteX Nov 10, 2018 @ 9:37pm 
Another way to look at it is to think like this. By increasing the duration, you reduce the energy per second, allowing you channel the abilioty for longer. And by reducing duration, you increase energy per second, and keep it up for a shorter duration.

EDIT: And just saw Dyne pretty much already wrote this..
Last edited by ParasiteX; Nov 10, 2018 @ 9:38pm
Dyne Nov 10, 2018 @ 9:38pm 
Originally posted by ParasiteX:
Another way to look at it is to think like this. By increasing the duration, you reduce the energy per second, allowing you channel the abilioty for longer. And by reducing duration, you increase energy per second, and keep it up for a shorter duration.

EDIT: And just saw Dyne pretty much already wrote this..

haha, great minds. And for some trivial knowledge, sometimes short duration is a good thing.
Brads Nov 10, 2018 @ 9:39pm 
Originally posted by Dyne:
Originally posted by Brads:
But why though? how does this make any sense? why do i have to level up duration to make something cost less? why is this a thing?

You're misunderstanding what is going on. You aren't increasing duration to make the ability cost less. Activating the ability is not affected by duration. Increasing duration increases... wait for it... the duration you can have the ability active.
Well then why don't they just have a set time like all the other abilities? why make it say energy a second if it is just a set timed ability like the others?
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Date Posted: Nov 10, 2018 @ 9:08pm
Posts: 32