Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It is the only frame that replenish energy squadwide.
Her link is an excellent personal damage mitigation. Between link and blessing, Trinity is borderline immortal.
And even when built for blessing, her EV is still fairly effective as long as you manually kill the host.
She's still the best support in the game. Oberon has nothing on granny Trin.
She can give energy almost instantly if the Energy target is killed and she can't really die. Activate Link amd Blessing together and she can take rather a lot punishment.
But she lacks CC and damage or they are almost out of her kit. She can CC one target with 1 and 2 (2 targets in total) and she can direct all status effects on enemies with 3. ability (Void laser radiation, fire from Scrotch, Napalm and Fire Hazard, Cold Hazard, Slash and Toxin from infested etc)
She cant amplify her team's damage and she cant really control groups.
I can see that the energy sustain would be nice for teams that would want to spam as much as possible(which would reduce the risk of being overwhelmed), but that means that you need those frames on the team for the biggest impact. Also, frames that uses a lot of channeled abilities wont benefit and will still rely on other means for energy regen.
In super high level runs, I could see the damage reduction from blessing being beneficial, it's greatest benefit being the range and blanket protection effect(easy to use, as long as you manage your energy/timers).
The reason why I have been liking Oberon so far is because:
1) I can sustain multiple allies no matter where they are on the map(as long as they dont get nullified) and it is very easy to manage.
2) I can control groups of enemies if needed, at multiple locations.
3) Provide immunities to most effects as long as team is on my Hallowed Ground.
4) I can provide a decent damage buff to allies(either through armor reduction or Smite Infusion).
5) I can nuke lone, single targets with ease.
They had their place in the old raid missions (only thing resembling end-game) but those are gone now. :)
Try pub Arbitrations without playing bless Trin. See the idiots drop all the time.
I agree that most of the times supports are redundant. But nothing forcefuly turns teammates into tanks better than Trin, while simultaneously keeping up the energy supply. Most of actual players in random matchamking aren't vets with over 9000 ways to restore energy on their own.
her 3-rd and 4-th ability give 75% damage reduction each, Arcane Guardian can give another about 70% with her armor and with her EV augment rebuilding shields is easy so Adaptation pushes Trinity probably over 99% damage reduction in total.
If you like a support warframe she is great, heals everyone, gives energy, can sustain absolutely everything thrown at her so she is a in a good place - question is if you like it.
With shield gate being a thing sustaining Health Conversion is easy so she can go way beyond 99% damage reduction, probably over 99.5% which can make her one of the strongest tanks in the game if not the strongest.
She replenishes health, shields and energy towards your whole team. Her 2 augment is great for ESO since it gives absurd amounts of overshields.
I concur with this analysis.
I used to enjoy playing Trinity as a support, but it's almost useless now. With Zenurik and Magus Elevate now in the game, as well as other things, Trinity's support role has greatly diminished.
The only time that I choose to play Trinity these days is with Hijack missions as I can continually keep up shields and even then I'm probably just kidding myself that I'm being useful.
Yes and No, for lower Lvl sure, trinity doesnt feel needed at all and alot of other frame outclass trinity on lower difficulty, such as hildryn for shield overcharge and other kit like arcane and focus.
But on higher difficulty such as ESO 8+, Eidolon Hunt, 150+ enemy above, or index wave 3 and so on. Trinity is quite good and needed for team composition.
The problem is people rarely do this long run with higher lvl enemy and mostly just play casually on lower lvl which make Trinity arent that noticeable at all due to enemy deal such low dmg and barely scraping your frame to be needing trin help.
Harrow replenishes energy squadwide, and Hildryn can create Energy Orbs for the group.