Warframe
Regulators Prime
As a weapon of mesa is optimal but the problem is that there are too few projectiles i advise you to put the wepaon to capacity not 100 bullets but 500 or not infinite which would be even betterbut it's ok even 500 the important thing is that this change occours because when you active the ability in the case of greatly reduced the energy that wastes the ability remains active but those not hit anymore having finished the projectiles.thanks for your kindness.
Ultima modifica da {[(Un1v3r547#K1nG0d#M0nst3r)]}; 31 dic 2018, ore 2:58
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Visualizzazione di 31-41 commenti su 41
When you press 4 there is a CIRCLE.
When you shoot enemies that circle closes.
Enemies must be within the circle to get shot.
If the circle is too small then recast 4.
did you confuse titania and mesa? Titania's guns can run dry but they can also one-shot level 40+ bombards with only a half decent build -- she is literally like some moron movie star with an anti-aircraft gun in each hand. Treat em like a single action most of the time and save holding it down for huge crowds (sweep them) or bosses or something.

Mesa is just about getting your energy per sec down. Minimize that then up your power after that and mod the guns well and it works. Grab the frame mod so you can move around a little, rolling is great with that.
Ultima modifica da jonnin; 31 dic 2018, ore 13:13
I believe I can decipher what is being said here... I think.

What the OP is trying to say, as it appears, is that Mesa's Regulator Primes are shown to hold 100 rounds when viewing it's stats in the armoury. The OP, as a result, believes that when using Peacemaker, after firing 100 rounds the ability will still animate as if firing, but will do no damage, as it is 'out of ammo', and that the Regulator Primes should be buffed by DE to hold 500 rounds instead, so that the ability can be used for prolonged periods of time.

To which I reply, the Regulator Primes actually have infinite ammo, and that the ammo stat in the armoury is merely visual fluff as all guns have to have something in that section by design. You can use Peacemaker for as long as your energy pool allows and never run dry of ammunition, so any change is unnecessary, except for DE to perhaps replace the 100 in the Regulator Prime's stat to an infinity symbol (e.g/ ∞) or simply replace it with the word 'INFINITE' as some other guns have in other stats (e.g/ the Zenith's punch-through on it's secondary fire) in order to avoid confusion in the future.
Ultima modifica da Konachibi; 31 dic 2018, ore 14:58
Messaggio originale di Nightmare00000:
As a weapon of mesa is optimal but the problem is that there are too few projectiles i advise you to put the wepaon to capacity not 100 bullets but 500 or not infinite which would be even betterbut it's ok even 500 the important thing is that this change occours because when you active the ability in the case of greatly reduced the energy that wastes the ability remains active but those not hit anymore having finished the projectiles.thanks for your kindness.

This is what you call an 'information attack' - where you're induced to waste computational resouces to try to extract meaning from what is actually gibberish.
Peacemakers ammo is warframe energy, not bullets... only runs out when your energy does (doesnt take advantage of energy regen abilities, pizzas, passives or operator abilities while active so efficenty, duration and Flow all the way)...

How can someone not know this after using Mesa or reading her abilities?
Messaggio originale di 88th ColPresumptuous:
Peacemakers ammo is warframe energy, not bullets... only runs out when your energy does (doesnt take advantage of energy regen abilities, pizzas, passives or operator abilities while active so efficenty, duration and Flow all the way)...

How can someone not know this after using Mesa or reading her abilities?

After reading OP's posts and replies, do you really honestly think literacy is one of OP's basic skillset?
Messaggio originale di massgunner32:
Just put ability duration mods over it, it reduces the shrinking rate of the aimbot circle and, for some dumb reason, reduces the energy consumed per second.

Peacemaker is a channeled ability, and so like all channeled abilities gets its energy-cost-per-second redued by duration. The trick is that it isn't actually reducing the energy cost of the ability, it is increasing the time between "take x energy" ticks, thus effectively decreasing the energy per second, and that reduction is simplified in the stat window.
Holy f i don't even know what oyu are talking about. The only thing i know is that you are talking about the regulators ammo cap which is what one dud said.

The regulators have infinite ammo, its all about the energy. Soo in simplified version
Regulators=infinite ammo until your energy runs out
No reloading or what soo server
Messaggio originale di Nightmare00000:
As a weapon of mesa is optimal but the problem is that there are too few projectiles i advise you to put the wepaon to capacity not 100 bullets but 500 or not infinite which would be even betterbut it's ok even 500 the important thing is that this change occours because when you active the ability in the case of greatly reduced the energy that wastes the ability remains active but those not hit anymore having finished the projectiles.thanks for your kindness.

dud u going kill me, no commas or fullstop only at the end.
Messaggio originale di Falcon:
Messaggio originale di Nightmare00000:
As a weapon of mesa is optimal but the problem is that there are too few projectiles i advise you to put the wepaon to capacity not 100 bullets but 500 or not infinite which would be even betterbut it's ok even 500 the important thing is that this change occours because when you active the ability in the case of greatly reduced the energy that wastes the ability remains active but those not hit anymore having finished the projectiles.thanks for your kindness.

dud u going kill me, no commas or fullstop only at the end.
Now, lets be fair. English prly isn't OP's first language, so cut him a tiny bit of slack for not understanding puncuation.

That being said, it's like reading a bad translation done by a drunk Google AI.
Messaggio originale di Nibbie:
Messaggio originale di massgunner32:
Just put ability duration mods over it, it reduces the shrinking rate of the aimbot circle and, for some dumb reason, reduces the energy consumed per second.

Peacemaker is a channeled ability, and so like all channeled abilities gets its energy-cost-per-second redued by duration. The trick is that it isn't actually reducing the energy cost of the ability, it is increasing the time between "take x energy" ticks, thus effectively decreasing the energy per second, and that reduction is simplified in the stat window.

Honestly, it would have been more easy and mod friendly (*COUGH* ♥♥♥♥♥♥♥ FLEETING EXPERTISE*AHEM*) to just keep it affected by efficiency, the current system feels like channeled powers are just abilities with infinite duration instead of actual alternatives to limited time casted abilities.
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Data di pubblicazione: 31 dic 2018, ore 2:55
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