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The idea is that people don't have any issue with overinflated prices, because they profit from it. When prices get overdeflated because of increased supply and/or low demand, people suddendly have a massive problem because they can't rip other people off. I understand people wanting to make money, but the whole idea of "too much is good, but too little is not" just ends up coming across as the purest hypocrisy.
Minimum mastery rank to use auction house. There, the problem has now been solved until botters develop an AI that dynamically plays until they reach X MR, which would include programming against DE's beyond awful and always broken waypointing.
You're telling that to someone who spent ages trying to sell a Frost Prime set because the trade chat was flooded with people spamming emojis and cringeworthy self-advertising. It also inlcudes the market website, because even there things were just ♥♥♥♥. People didn't want to just feel like they got underpaid for something they held on to for so long, which I ended up having to do, because I needed to buy slots and wanted a bunch of glass with water inside it in the bedroom that I'll never use.
I honestly don't care about going out of my way just to try to make a friendship with a person I met a minute ago and don't know anything about, besides that they had the money for something I was selling. I am not that one rude or antisocial edgelord, but I also couldn't care less about getting all buddy-buddy with a complete stranger just like that. If there's chemistry, I'll know, but there rarely is, and both of us would rather just do the trade and leave.
I can see why you had a hard time selling Frost Prime. Frost Prime was given out as part of a Twitch Prime promotion and unvaulted within a few months afterwards. The time to effortlessly unload Frost Prime has passed. Anyone that wanted him would have him by now. Only new players or returning players that missed out on those two event are your niche and maybe traders that want to invest in it to be sold at a later date for a higher price.
I'm not going to say anything. I have no right to qustion or try to change your way of doing things. You do you^^.
The trading and player created systems for it let anyone who has a little bit of time and the knowledge to do so, make huge plat.
LOL ITS really not that hard, if the buyer sees a price they want they would rather wait then find another and its not like there is only 1 pc of that item
OP is wrong
There is no way to argue that faster trading would somehow make items easier to attain to be able to sell them. As it is, prices are higher than the actual worth of items simply because the market is so slow. The actual worth of an item is completely determined by how difficult or time consuming it is to attain through gameplay. If something is easy to get, it should be cheap. If the price is too high for an easy to get item, the price should drop.
The arguement that the trade cap would somehow hurt buyers is pathetic. People buying and selling normally to open slots are not going to be hitting their trade cap every day for multiple days. The increased trade speed and frequency for lower prices would only affect the people who play merchant and cap their trades daily. Not to mention that with a direct market system in place, it would most likely be limited to 1 item at a time which they would probably work a partial trade cap on. Something like a counter where you get up to 5 market transactions per "trade". So your first market transaction would eat 1 trade but then you'd have 4 more market transactions possible before it eats another trade.
Even at 1 plat per market transaction, no one would need more than a day's worth of trades to get enough to open a slot with the possible exception of riven slots because they're a batch of 3 for 60p. But someone to the point of opening riven slots probably wouldn't be trying to scratch together enough plat to open them in 1 day.
I myself have opened tons of slots, and I've spent very little time playing merchant. My average is about 5-10 mins a month just to blast WTS in trade chat a few times and wait 1 or 2 minutes before running a mission. I know that doing it that way will never get me enough plat to start trading for anything great, but I'd much rather play the game than spend time being a merchant. If there were a market system in game that didn't require you to spend so much time simply trading, I'd have alot more plat / slots opened now and alot less clutter in my inventory.
It's pretty simple, newer players looking to open up slots most likely aren't going to be able to just go out and farm up tons of things to spend hours trying to offload it in trade chat or using third party websites. They would, however, be able to look at an ingame marketplace and see people wanting to buy some stuf that they might already have in their inventory and get it done in under 5 minutes.
The only people that would really be "hurt" by an ingame market system are the people overpriceing items simply because they're willing to stop playing the actual game to play merchant instead. That would only be because prices would finally reflect the actual value of items instead of that value plus the time investment fee.