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报告翻译问题
The problem here is two-fold. Firstly, standard Corrupted enemies have a uniform gold colour scheme, which makes it very hard to tell that the Corrupted enemies coming out of a Void Fissure have an additional TV static gold aura around them. It's these Fissure Corrupted enemies who drop Reactant, and they only show up in the presence of a Void Fissure.
The other problem is the Orokin faction itself is... Kind of lame. For one, they're palette swaps of existing enemy units, which I'm sure was done for lore reasons and not to save on development time designing a fourth faction. For another, there's next to no lore on what they are, how they're produced, what a Neural Sentry is or in what way they're related to the Void such that Void Fissures will "corrupt" regular units.
This is why I criticise the game for having no introduction of the Void and the stuff in it. Without the game establishing that there's a palette swap version of the already palette swap Corrupted which is specific to Void Fissures, it's pretty easy for players to wonder what the hell is going on. I get keeping lore mysterious, but some basic frame of reference still needs to exist.
I figured if the water on top was going upstream toward the waterfall, the water on the bottom must be flowing out. Jumping off the bottom of the riverbed up for air seemed natural but being dragged into the waterfall and shot back down wasn't helping.
Remaining calm > panic.
Logic defeats death.
Adapt and overcome.
Or you can take a trip on a riptide as in Swimming to Cambodia.
Oh ... and lore isn't cannon. It was just added later for people who wanted it....
Or make the Void Fissure colour something other than gold. Think of it in terms of allegory. The Orokin turned everything they conquered white and gold, which their old security systems are even now doing to happless Corpus and Grenier soldiers. The Void seems to be the one thing they couldn't control, so it makes sense that energies inherent in it would be a different colour. In fact, pick the contrasting colour, which for gold would be blue (either ultramarine or teal).
Corrupted still can get corrupted, because nanoplague is allowed to pour out of fissure with the command to "take control over anything you see" but the original Sentry that produced it (which is left on another side of the portal) is not necessarily in control anymore (or can't send further commands), so nanite plague attacks first things it sees - in this case, already existing in your current Tower Corrupted security force.
Everything is logically explainable. The only problem - is that half of key features behind how Neural Sentry works DE put into their comics, not game itself. I.e. "Fake lore" in destiny terms.
Make what you want and put whatever story together after the fact.
I would hate for them to think " oh this is fun but we can't put it in due to lore " ... that would suck.
Strongly disagree. If all you want is "imagination," then you don't need an underlying fictional setting whatsoever - make your own. A consistent, persistent fictional universe with its own set of rules, laws and backstory hooks is typically more compelling than a blank canvais with weird visuals. There's a reason the ZenoClash games haven't taken off. Beyond being terrible games, I mean. It's fine with a game leaving hooks for player agency and player characters, but Warframe straight-up didn't. You are an Operator in control of an Orbiter, an armoury of Warframes and Weapons, a Cephal (a specific one, with his own backstory), working on behest of a Space Mom and having been brought into the world via a very specific backstory of your own.
None of this is your choice, none of this is optional. You're free to pretend that you aren't a Tenno or that you ARE you Warframe or that the Orokin Moon is made of cheese, much in the same way as City of Heroes players back in the day would play Dark Armour coloured brown and pretend it's sand. You're free to write whatever non-canon fan-fiction you want, but that doesn't take away from the value of having canon worth writing about in the first place.
Do you have any citations for the "nanoplague" concept? As far as I recall, their comics are free to view online, such as the Harrow one. And yes, putting fundamental lore concepts into out-of-game supplemental materials is about the worst kind of storytelling you can have second to no storytelling at all, and this is a conversation I've had many times before to do with the Web of Arachnos book. Which comics in particular deal with this? I'm serious - I'd like to know what the intended story behind this is supposed to be.
They are not free, and I don't have them, but I remember in particular moment where, upon entering the old tower main protagonists encounter a group of grineer being corrupted. My memory is hazy, but it cannot be first or second issue, so it must be probably third of fourth.
Found this image, though. https://i.imgur.com/K4gIVva.jpg
P.S. I'm researching it further, and there are no sites readily available sites where these comics can be found, so I guess, on account of my goldfish memory (which, btw, is three months, not three seconds), replace the words "nanoplague" with "a swarm of autonomous flying little round things" until further notice. Stil, they can squeeze through Fissure. Now, where exactly is that page, I'm not going insane...
Please go to Tennocon and make sure this is addressed in front of the panel.
Was about to ask :) Yeah, I did notice that all the Corrupted had Orokin Dones stuck to their faces, but those are standard across all Corrupted and not unique to the ones who come out of Void Fissures. The crux of the problem in this thread is how to draw a clear distinction between the Corrupted found in Orokin Towers and those who come out of Void Fissues, which can also open within Orokin Towers. The stati aura is, I think, the key distinguishing characteristic and that's independent of the Orokin Drone facehuggers.
There's a plot point there that either doesn't exist or isn't being addressed properly, because the game seems to suggest there's a special kind of Corrupted who's different enough from the regular kind as to have unique gameplay mechanics. I suspect this is the case because Void Fissure missions seem to be a retrofit of an older end game mechanics necessitating a gameplay addition without considering the lore justiofication behind it.