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I.E strong caster with space magic (void power), must be soem power fro mthe zariman accident we still haven't recovered
Not to mention like you said percentage/number based upgrades are quite frankly boring. For anyone to bring up the argument of mods doing that, I'll just answer that now - that the difference between mods and focus is that mods allow you to completely change how abilities work and thus perform where as Focus only positively adds to your abilities but gives far less creative experimentation.
I'm assuming (and hoping) that due to the fact DE are thinking about developing operator mode that it will get a rework and a focus change. One I hope to see is that you can remove Lenses at will without having them destroyed since it's just a bizarre oversight in comparasion to Arcanes being able to be removed freely.
Also once you get decent lenses equipped getting 360,000 focus in less than an hour with boosters isn't difficult with a decent crew and maps in ESO.
I'm swimming in Eidelon Lenses and have them equipped on a few complete loadouts. That however doesn't change it requires a lot of focus to only add up an incremental amount and is very tedious.
The worst is the Waybounds at 1 million each.. but 3 days at one hour per day isn't terrible by any means.
And I mention the plat cost as the reason why DE has chosen to make them get destroyed rather than swappable.
That little nerd can stay in the ship and play tetris for all I but it took me ♥♥♥♥♥♥♥ months to get all the nitain with my time schedule.
The warframes with low tech weapons were made to fight the sentients. If the operator was good at fighting why bother with frames?
Admittedly the awakened operators with quill amps are much tougher then Orokin era but I feel they should still take a back seat in new war vs sentients or it ignores history (hopefully corpus tech weapons suffer).
40 Plat, actually, and that's still not an Eidolon Lens. Rather, the problem with the Operator Grind is that it's substantially longer than any other grind in the game, and it's also completely backwards. The best way to progress my Operator is to NOT play my Operator, but stick a bunch of lenses on my Warframe items, instead. This is part of why I ask "To what end?" in regards to Operators. I progress them by not playing them, they're never a better choice than my Warframe, so what exactly am I grinding for?
Warframe has a similat problem to Titanfall, in that there's never really a good reason to leave your Titan. That's why that game makes Titans a resource. You start without a Titan, you have to earn it, you can't heal it and eventually you lose it all over again. It's also big and clumsy so you need to leave it behind in order to go into tight spaces. Warframe being a game about the Warframes can't do any of the above, so the Operator system is left kind of vestigial - sort of like Archwings. Yes, I could dump resources, time and effort into upgrading them, but... to what end?
Honestly, I have a similar problem with Mods, though to a much lesser extent. While a lot of mods offer similarly dull +%damage, +%health bonuses, they're part of a far more flexible system. Limited slots, limited capacity, slot polarisation, mutually exclusive mods - all of that adds up to a decent build customisation system. Grind aside, all Operator Focus allows you to do is pick one of five packages of stat buffs. And that's before we consider how some mods can fundamentally alter the way weapons and abilities behave. Inaros' Negation Swarm mod changes his playstyle substantially, for example
By contrast, Focus abilities typically just increase Operator stats. Like I said - the increases are not insignificant, but very few of them actually change the basic way in which Operators play, and the basic way they play is static and boring. They have the potential to be massively mobile, stealthy "glass cannons" or "tricksters," but the Operator Energy bottleneck means they don't get to do that much at all.
I mean, think about it. Imagine if your Warframe's Bullet Jump and Melee Attacks cost energy to use. I'm sure the game could and would be balanced around it, but just think about how much less dynamic and compelling the game would be that way. That's where Operators are. Focus abilities can lessen the restrictions to an extent, but they still weigh Operator gameplay down substantially.
That would be a BIG one, yes. Permanent Focus lenses heavily limit progression flexibility, essentially locking players down to a single Focus tree by imparting such a steep cost (potentially a monetary cost) on switching Focus Trees. DE have a history of implementing heavily grindy systems and improving the experience with feedback, so I hope that they'll do the same with Operator progression. Interchangeable lenses would be an easy first step.
In general, though, I feel what Operators need is for some of the grind to be replaced with variety, instead. As I said before, offering kits of active abilities as an additional gear item might be a nice way to go, mimicking the Warframe dynamic without copying it entirely. A larger inventory of swappable options always trumps a small inventory of high-grind passive bonuses, in my opinion.
There's always going to be grind in the game, I've accepted that much. I'd just rather grind for more options than to unlock basic functionality.
I wouldn't mind Operators even having the convential mod slots to actually able to be customised to you liking. Everything else can be modded exactly how you want and your operator shouldn't be different. If they made the Focus system the place to unlock and upgrade abilities that not only would make it far more interesting (no more boring +5hp every level) it would offer far more gameplay mechanics into the fold.
It makes the player actually play in order to upgrade... you don't have the option to just trade for mods you don't want to farm for.
This game is full of "progression" systems that can be bought.. but in the cases of MR and Focus you have to actually play the game. Not a surprise that would bother some people.
I would like to see mods being able to be applied to Amps, but on the operators themselves I think it would be too much.. they are really powerful now but people tend not to play them since warframes are able to do different things.. more toys so to speak.. and I would say that is a good thing considering the name of the game is warframe.
I mean would be cool to use "Spell Operator" to nuke a room or heal everyone in a mission with flashy, fast and cool animation...
So it is a "Prestige" Endgame thing for me, thats dont have much of an effect outsides of Eidolon Hunts. The controlling is wanky at best and with minimal lags gets very annoying...
And yeah Operator Gameplay could be better with all the Waybounds unlocked but damn this 1mil Focus... I dont have that much time asides work and sleep so the ~30 Days to max one School will end in a year or so...
Levitaion would be nice addition too.