Warframe

Warframe

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Greenhill Jan 27, 2019 @ 1:48pm
Prime Gear Locked behind mastery ranks.
So this is something I wanted to bring up. i wanted to put this on the warframe forums but that doesn't seem to want to let me sign in so here I am.

so I am a low Mastery rank in warframe but i have friends who have played a good amount of it and are higher levels. They knew that my favorite weapon was the Silva & Aegis. So they decided to help me get the prime version of it. We then started using relics and what not to get the blueprints and parts. After farming for a long while we finally got all the bits and bobs to make it. To then learn that I wasn't even close to the mastery level requirement to create it. this want a big deal at me first because what ever ill try and grind it out. Then i looked at other people who where MR12 and saw how many hours they had sunk into the game. This killed the game for me i didn't want to have to sink in 300+ hours of grinding so i can use one weapon i already sunk hours of grinding to just get the parts.

Now onto why this kills it for me (now for the opinionated part) So this Restriction to me feels completely pointless and not needed in a game that has almost no pvp and what ever little there is its a joke and zero competitive aspects to the game. The only purpose I see this restriction serving is the people who have more time than most casual gamers saying that people who only play the game that have 1000+ hours should be more "Pretty" than some one who has played 100 hours or so. This to me is pointless its pointless to force some one to level up tons of different weapons and frames, that they may not even enjoy using so that one day probably months from now. As you the casual gamer only have a few hours to play a day after work or what ever. To finally Use the prime weapon you already spent hours grinding to get the parts for. this system to me only serves to satisfy a group of players that view their self as more deserving of prime gear. for no other reason than to show boat that they have played the game longer than you the casual player.

Now that the (opinion) is over I just wanted to see other peoples thoughts on this.

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Showing 1-14 of 14 comments
Miro Laaksonen Jan 27, 2019 @ 2:04pm 
That's not unique to Prime weapons, all kinds of weapons have mastery requirements and it's generally based on how strong the weapon is.

On the bright side, reaching MR12 doesn't really take 300 hours, and there are plenty of other reasons for ranking mastery rank, not just the one weapon you want.
Watermelons Jan 27, 2019 @ 2:07pm 
I think you're taking it too personally with the "longer time players are prettier than newer/lesser time players".
Firstly, that's like how any free to play game works, and secondly, the MR restrictions are there for exactly this, preventing newer players ( who would be presumably in lower level areas in the game ) from getting powerful weapons to help them steamroll. Of course, DE are happy to let paying customers bypass that, since buying weapons in the market with platinum or with cash in the case of Prime Access/Vault packages bypasses MR restrictions, but that's part of the F2P model. You can't expect them to do anything else. The game may present itself as a high quality, deep-ish game with a lot of content, but they are nevertheless a free to play game, so they HAVE to lock some stuff behind grind and progression. They wouldn't get money or time investment from players otherwise.

It does kind of put a damper on things, but that's how it's been for everybody and that's how it is for you. It doesn't have anything to do with other people being able to "showboat" to you, that is a non-issue and will exist in any game that's ever been made when it comes to progression. You expect people with hundreds or thousands of hours to NOT look better than you? Or those who pay money to shortcut through, of course they're going to look better than you. Don't take it personally, because that's in literally any game that's ever been made with progression systems.

If you're going the way of F2P, you'll have to put up with it by building MR fodder that you don't care for, having you and your friends hit up a good XP grinding place, and doing that to boost up your Mastery Rank steadily. MR12 for the Silva & Aegis Prime will not take that long, just consider it a goal. That's how the game's built, with self created goals and milestones players make for themselves.
Last edited by Watermelons; Jan 27, 2019 @ 2:09pm
Pansenmaster Jan 27, 2019 @ 3:47pm 
It is just one of the many mechanisms Digital Extremes used to squeeze more play time out of you than you originally wanted to invest. There's many more mechanisms that artificially stretch out gameplay in similar ways - e.g. daily caps on the affinity to certain factions you can build up in missions, extremely long build times for items in your foundry, making rewards for missions random number generator based with low success percentages so you have to play the same mission again and again hoping that sometime you'll hit your 8% success rate of actually getting the item you're looking for.

The exaggerated grind in Warframe has been discussed many times before among players, and I admit that I've been ranting on about it elsewhere, too. I have already invested a lot of time (by my standards at least, about 550 hours) into the game, but even though I endured the artificial stretching of play time by extreme grind, I am finally beginning to lose interest in the game, even though I love its core mechanics and gameplay and much of its design - apart from the grind, that is.
sdddfs Jan 27, 2019 @ 5:06pm 
high level item locked behind high level and that makes me upset
Monarch Jan 27, 2019 @ 6:07pm 
It's just how life works, OP.

Just because you spent 4 years of effort and money dumping into a graphic design course.
(Spending all those relics and farm time to get Silva & Aegis Prime parts)

Doesn't mean you'll automatically get a job related to graphic design.
(Getting Silva & Aegis Prime)

You still need to put the work into creating your portoflio, working as intern, applying for ♥♥♥♥ positions to gain experience for your resume, in order to get the job you want.
(Spending more time and effort on MR fodders, and getting yourself to the MR required)

Or you know, just like how life works.
If you've got the time, you invest and put effort in.
Or if you've got the money, you can save spending all that time and effort.
There is no real reason for mastery requirements other than DE forcing you to collect all the useless garbage because that’s all there is left after the small star chart and small amount of story quests.

The only logical reason I could think of for mastery locking a weapon would be because of its strength, but everything 1 shots everything in this easy game anyway so that’s completely dumb.

I doubt they will change it, DE are dumb, you just have to suffer like the rest of us that want dev decisions to make any sense.
jonnin Jan 27, 2019 @ 7:44pm 
MR feels like a semi-abandoned idea ... its left in BC people farmed to max and want recognition or something for doing so, but the weapon gate thing stopped making sense after MR 5 or so when you can get top tier guns but not what you WANT.

300 hours is 15, maybe 20 weeks. And you shouldn't need that many hours to get there. MR 12 is 12 days for sure, 1 test per day. Get something like mesa, ember, mag, titania, rev, even excal will do, --- something with either massive killer aoe and abilities or a frame weapon (prefer a gun but melee will do) and dump 3 junk weapons on. Do a couple of relic cracking defense missions X 3-4 waves. Repeat. If you can, buy an affinity booster with it. Get all 3 to rank 30, should take 1/2 an hour tops. Repeat a few times. Rank up. If you can get a new sentinel or other pet as well. Its really quick if you do it in bulk.
Drakzen Jan 27, 2019 @ 7:47pm 
I'd assume it's so that 1 day players don't pick up bad habits like not using abilities or soaking up damage because they get OP weapons from the get go.

Handoiron Jan 27, 2019 @ 7:58pm 
MR 12 should be easy to reach if you have friends willing to farm fissures to get you a specific prime weapon.

Just grab tons of weapon blueprints from the market for credits, butild as many as you can, and max 3 at a time in ESO with your friends pushing you to round 8 ro so. You might even get the parts for lato or braton vandal while you're there.

If your firends aren't available, go ahead and queue up public with 1 good weapon to use and 2 weapons to level as a frame that is built for support, rhino focused on roar or trinity or oberon.

On the plus side, MR 12 is near the end of MR for weapon requirements, I think to date MR 15 is the highest requirement fo rany weapon and only a few rivens are above that.
Last edited by Handoiron; Jan 27, 2019 @ 7:58pm
BurlsoL Jan 27, 2019 @ 8:49pm 
The other reason for it is to force you to use earlier weapons as you unlock the chart so that you aren't immediately obliterating everything in your path until you start actually getting your resources established. You struggle until you're suddenly using well modded weapons and have a full arsenel to choose from. Then you spend more time kitting out those weapons you like using or get good rivens for.

Cosmetics are just cosmetics. You'll also get there eventually.
Onza Jan 27, 2019 @ 11:39pm 
If youd gone and checked the MR requirement for said weapon prior to farming the parts then we wouldn't have this thread now would we :lmao:
Incunabulum Jan 27, 2019 @ 11:58pm 
Then i looked at other people who where MR12 and saw how many hours they had sunk into the game. This killed the game for me

Don't assume that the number of hours played has any correlation with how long it takes to get to a particular mastery rank. I've been playing since 2013 - and I stopped at MR16 simply because I don't feel like jumping through the hoop to get to the next one. Lot's of players got to where they needed to be and then left it.

Lot's of players also haven't been grinding mastery as efficiently as they could - since you have to keep leveling new weapons and armors and lot's of players got what they wanted and don't want to put them away just to grind another mastery fodder item and perma-vault it afterwords. They want to play with what they like to play with and don't care.
Shuri Jan 28, 2019 @ 12:28am 
Originally posted by Incunabulum:
Then i looked at other people who where MR12 and saw how many hours they had sunk into the game. This killed the game for me

Don't assume that the number of hours played has any correlation with how long it takes to get to a particular mastery rank. I've been playing since 2013 - and I stopped at MR16 simply because I don't feel like jumping through the hoop to get to the next one. Lot's of players got to where they needed to be and then left it.

Lot's of players also haven't been grinding mastery as efficiently as they could - since you have to keep leveling new weapons and armors and lot's of players got what they wanted and don't want to put them away just to grind another mastery fodder item and perma-vault it afterwords. They want to play with what they like to play with and don't care.
just like what this good Tenno said. well said Sir, well said
Ergophobia Jan 28, 2019 @ 1:03am 
Originally posted by Big Chingus:
There is no real reason for mastery requirements other than DE forcing you to collect all the useless garbage because that’s all there is left after the small star chart and small amount of story quests.

The only logical reason I could think of for mastery locking a weapon would be because of its strength, but everything 1 shots everything in this easy game anyway so that’s completely dumb.

I doubt they will change it, DE are dumb, you just have to suffer like the rest of us that want dev decisions to make any sense.

Best troll of 2019 so far.
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Date Posted: Jan 27, 2019 @ 1:48pm
Posts: 14