Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
For Inaros, that's easy, he's got a big health pool, isn't trying to not be hit, and can get chunks of it back in a '1' and an 'E' or even just chow down on a guy to build Adaptation while invulnerable. Meanwhile Titania is actively trying to not be hit using distractions and ... whatever dust actually does, so the the shots that do land, tend to land hard.
EDIT:
For reference, I picked out that particular part since that's the only bit I have a gripe with. Warframe is kind of a game where pretty much every frame can do everything. Since most can perform 3-4 of Damage, Survivability, Crowd Control, and Buff/Debuff/Utility functions, all to varying degrees and in different ways. And Titania does do things better than people tend to give her credit for.
Don't you try to teach me how to play with my bae.... I mean fae.
Yes, Adaptation is a core part of the build but not what makes the build work. It's actually how the other things work together that make Adaptation a viable mod in her.
You see, Tribute: Thorns coupled with Aviator (and Agility Drift for those who use it) gives her a 55% damage reduction (or around 62% with AD) before anything else, so couple that with the 50% Evasion from Razorwing and you got a really good survivability, but notice how I didn't mention something?
Tribute: Dust.
The accuracy loss from that one makes her have around a 70% evasion against almost every enemy, with a big accent on "almost". Certain weapons, such as those used by Lancers (both corrupted and base) and certain Ospreys have so piss poor accuracy that Dust doesn't affect them, but those weapons deal next to no damage even at high levels. Since Dust can't make them miss more than they already do, it's up to Razorwing's coin toss if they hit or not. Those stray shots will hit consistently for barely any damage due the already low damage and the 55% reduction from Thorns and Aviator, but since they hit consistently, they stack Adaptation for free.
Its that interaction between Dust and those weapons that make the build work.
I do need to mention that my Titania has more HP to spare than others because of the Umbra Forma that allows me to slot in 2 Umbra mods on a good build.
Point is she regains it faster than she can loose it and has the by far highest killspeed. AND soaks up all chips. Revenant can go home with a Titania in the team. Chances are he wont even see an enemy.
^This. Well, except for the CC maybe. Thats pretty weak unless you are among those combining "utility" and "cc" in one group and simply call it CC.
Almost any situation titania is in can be completed with Chroma. she doesnt even have a place in the PoE event. Chroma with Pyrana can outmatch her. She literally shines nowhere.
People can be biased, because its their fav. frame... I can understand that. But dont ignore the facts.
Everything depends if you know how to play the game.
What I am referring to is that she has multiple ways to CC people:
- Tribute: Entangle: ok, this is the meh-est type of meh, but still there
- Razorwing Drones: as stated in my comment to Jeb, the drones have the highest aggro rating, so any enemy that has one in it's shooting range is forced to shoot it and will ignore any other threat. Kinda sad we can't replenish them without recasting the ability tho.
- Lantern: ok, not the best when it comes to the other enemies, but the CC it offers for one important target can be really nice, and hey, if a random enemy or two stop shooting you because of it, bonus points
- Spellbind: now this, this is gorgeous. Not only does it make enemies fly around, but it also extends to forcing them to drop their weapons, so even after the ability ends, they can't just attack you again, they first have to go and get their weapons back.
There's a good amount of both soft CC and hard CC, and while true, it's not that impressive when compared to something like Rhino's sumo move, coupled with everything else she has, it's pretty strong.
So, can titania, hold 15-20 crystals, and still be functional, all 100% solo?
EditL If not, then my point still stands.
It drain energy that negates all of her skill.
In a team though, if she doesn't need to pick up, easily top 3, alongside mesa/nyx (armor strip). Otherwise, I'd still go with revenant solo. Still a fun frame to play, just wish her butterflies scaled/respawned as you got kills, so you don't need to reset her 4. Otherwise, she's a fun/solid frame.