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报告翻译问题
I've also tried to bring all the standard anti-corpus gear, shield disruption, magnetic damage etc. and been unable to even scratch the paint off a Jackal in the Valis.
I prefer to be able to deal with everything pretty well than min-max for a specific role. That's just my personal preference. It's also a facet of the ITSP personality, we don't plan ahead, we bring the tools to deal with whatever problems come up.
If they will implement survival with these new grineer enemies, i would like to know how many people can one shot them at level 200...
They will do 0 damage against 3 of the 4 main factions. A wasted of a slot basicly.
A friendly reminder that it's fairly common to fight multiple different factions in quick succession and/or together. And that's without even mentioning Sentients.
Building a weapon to be ready for any encounter and doing good damage to all enemies is the smart option. Wasting a mod slot on those faction mods is not.
Corpus are harder to fight because of the range of damage vulnerabilities and resistances. You can't just pick one or two damage types to be effective. Anything good at dealing with crewmen and Techs won't hurt a Bursa or Hyena. Corrosive is the go-to damage for Grineer but what's best against Corpus? Radiation & Viral? Magnetic & Gas? These are ok but some enemies will laugh them off.
Corrosive and Blast deals with Grineer and Infested without having to fiddle with anything. It will deal with Corpus, it's good against armoured robots who are among the toughest Corpus enemies.
That does not solve the problem with faction damage mods. You could have infinite mod config slots and they would still suck.
The tankiness of those guys is still something a bit out of sense for their level but it actually makes a noticeable difference to go with a dedicated railjack build...
Also I'm not sure about the weapon mods bug.. But there is something weird on that, on the same mision sometimes I will 4-5 shot some enemy, and on the next ship the same enemy will take like 12 shots to die, also at least on Gauss, the melee speed buff on red line doesn't always work (tested with the Pennant which is quite slow, so that is quite noticeable)
corpus isn't hard at all to kill other than nullifiers so just bring a high rof weapon and you're set
And i don't want to go through the trouble of maxing out 4 different primed bane mods for 3 different weapons types which totals up to 491k endo and 23.7m credits and yet i still can't have the increased damage against sentients, and what if more than one faction spawns in a tileset?
i'd rather just throw in an acolyte mod or another elemental and it'll probably work fine
railjack enemies also have way better stats and the heavy gunners (1k armor 2k health at base) cannot be armor stripped no matter what. I personally enjoy the buff to railjack enemies considering we just got kuva weapons that shred everything.
finally some hard content to play right? not really, a proper modded weapons with proper damage types melts grinneer units even on railjack...