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xCrossFaith 2019 年 12 月 24 日 下午 3:21
Are the health/armor values on Railjack's grineer bugged or are they supposed to be that absurd?
Just wondering... I understand it's meant to be harder, but those guys needing a full rivened rubico mag to the head in order to die (when it one shots eidolon limbs) seems a bit too much.. So what's the deal with that?
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正在显示第 16 - 30 条,共 31 条留言
The Icecream Snowman 2019 年 12 月 25 日 上午 2:49 
I've done Lua survival arbitration with Ivara, with corrosive projection and using corrosive and blast on my Ignis, with a crit riven. I just sat invisible on my +250% crit damage dashwire and immolated everything in range. It worked really well, it was so easy. I think we left at 45 minutes.

I've also tried to bring all the standard anti-corpus gear, shield disruption, magnetic damage etc. and been unable to even scratch the paint off a Jackal in the Valis.

I prefer to be able to deal with everything pretty well than min-max for a specific role. That's just my personal preference. It's also a facet of the ITSP personality, we don't plan ahead, we bring the tools to deal with whatever problems come up.
最后由 The Icecream Snowman 编辑于; 2019 年 12 月 25 日 上午 2:54
«Wodan» 2019 年 12 月 25 日 上午 2:52 
People too lazy to change their configuration when they are fighting only grineer, complaining about how tanky the new grineer are when said grineer still die in a matter of hits against proper configurations.
The Icecream Snowman 2019 年 12 月 25 日 上午 2:56 
引用自 «Wodan»
People too lazy to change their configuration when they are fighting only grineer, complaining about how tanky the new grineer are when said grineer still die in a matter of hits against proper configurations.
I wasn't complaining. My zaw will still rip these guys to pieces in seconds. My Fulmin will take out half the ship in one clip if they line up. I also don't have any Primed Bane mods.
Forza Piadina 2019 年 12 月 25 日 上午 2:56 
引用自 «Wodan»
People too lazy to change their configuration when they are fighting only grineer, complaining about how tanky the new grineer are when said grineer still die in a matter of hits against proper configurations.
Do you wanna know the truth? People don't fight corpus at all because they are the most dangerous faction and think Grinners are toughest because they are tanky but the only problem is that is they can't nullify your powers and they can't one shot inaros at level 250 while corpus can.
If they will implement survival with these new grineer enemies, i would like to know how many people can one shot them at level 200...
最后由 Forza Piadina 编辑于; 2019 年 12 月 25 日 上午 2:59
Walrus-Sama 2019 年 12 月 25 日 上午 2:59 
引用自 saporob
引用自 Walrus-Sama

Because those faction damage mods are bad outside of a few niche cases. A mod that gives multishot or whatever that effects all factions is much better than a mild damage boost mod that only works on 1/4 of the enemies.
Why do you have to claim such false statements? Primed Bane mods give (a slightly) inferior damage compared to pure damage mods but they give almost double the damage on procs(3X with a gas build) so yes they are useful mainly if you use slash or gas damage on weapons with a very high status chance.

They will do 0 damage against 3 of the 4 main factions. A wasted of a slot basicly.
A friendly reminder that it's fairly common to fight multiple different factions in quick succession and/or together. And that's without even mentioning Sentients.

Building a weapon to be ready for any encounter and doing good damage to all enemies is the smart option. Wasting a mod slot on those faction mods is not.
Forza Piadina 2019 年 12 月 25 日 上午 3:00 
引用自 Walrus-Sama
引用自 saporob
Why do you have to claim such false statements? Primed Bane mods give (a slightly) inferior damage compared to pure damage mods but they give almost double the damage on procs(3X with a gas build) so yes they are useful mainly if you use slash or gas damage on weapons with a very high status chance.

They will do 0 damage against 3 of the 4 main factions. A wasted of a slot basicly.
A friendly reminder that it's fairly common to fight multiple different factions in quick succession and/or together. And that's without even mentioning Sentients.

Building a weapon to be ready for any encounter and doing good damage to all enemies is the smart option. Wasting a mod slot on those faction mods is not.
Do you know you have 3 slots and you can buy more for only 10 plat?
The Icecream Snowman 2019 年 12 月 25 日 上午 3:03 
Standard Corpus have shields, flesh and robotics. Some units have Ferrite armour. Elite corpus have Proto shield and/or alloy armour. Grineer have Ferrite armour and flesh, plus occasional alloy armour.

Corpus are harder to fight because of the range of damage vulnerabilities and resistances. You can't just pick one or two damage types to be effective. Anything good at dealing with crewmen and Techs won't hurt a Bursa or Hyena. Corrosive is the go-to damage for Grineer but what's best against Corpus? Radiation & Viral? Magnetic & Gas? These are ok but some enemies will laugh them off.

Corrosive and Blast deals with Grineer and Infested without having to fiddle with anything. It will deal with Corpus, it's good against armoured robots who are among the toughest Corpus enemies.
The Icecream Snowman 2019 年 12 月 25 日 上午 3:05 
If we could swap weapon and frame upgrade loadouts, not just loadout slots from the nav console, that would help.
GunsForBucks (已封禁) 2019 年 12 月 25 日 上午 3:09 
How can you one shot an Eidolon limb? Not unless you have other buffs going. After all those riven nerfs to the rubico that just isn't happening unless it has help.
Forza Piadina 2019 年 12 月 25 日 上午 3:15 
Standard Corpus have shields, flesh and robotics. Some units have Ferrite armour. Elite corpus have Proto shield and/or alloy armour. Grineer have Ferrite armour and flesh, plus occasional alloy armour.

Corpus are harder to fight because of the range of damage vulnerabilities and resistances. You can't just pick one or two damage types to be effective. Anything good at dealing with crewmen and Techs won't hurt a Bursa or Hyena. Corrosive is the go-to damage for Grineer but what's best against Corpus? Radiation & Viral? Magnetic & Gas? These are ok but some enemies will laugh them off.

Corrosive and Blast deals with Grineer and Infested without having to fiddle with anything. It will deal with Corpus, it's good against armoured robots who are among the toughest Corpus enemies.
I think the main problem is the totally unbalanced game giving freedom to players to use whatever they want on "normal" missions. obviously the initial intent of the game was to grind and having skills to go further, nowadays the skills has gone but if you try endless missions without using cheats or broken mechanics... Try to use radiation or corrosive against corpus over level 150+ and you will see the Rad damage will be depleted on their shields...
最后由 Forza Piadina 编辑于; 2019 年 12 月 25 日 上午 3:18
Walrus-Sama 2019 年 12 月 25 日 上午 3:36 
引用自 saporob
引用自 Walrus-Sama

They will do 0 damage against 3 of the 4 main factions. A wasted of a slot basicly.
A friendly reminder that it's fairly common to fight multiple different factions in quick succession and/or together. And that's without even mentioning Sentients.

Building a weapon to be ready for any encounter and doing good damage to all enemies is the smart option. Wasting a mod slot on those faction mods is not.
Do you know you have 3 slots and you can buy more for only 10 plat?

That does not solve the problem with faction damage mods. You could have infinite mod config slots and they would still suck.
xCrossFaith 2019 年 12 月 25 日 上午 3:49 
Wellp.. Playing since there was a stamina bar and I still forgot that weapons have 3 config slots for a reason... *Facepalm intensifies*

The tankiness of those guys is still something a bit out of sense for their level but it actually makes a noticeable difference to go with a dedicated railjack build...

Also I'm not sure about the weapon mods bug.. But there is something weird on that, on the same mision sometimes I will 4-5 shot some enemy, and on the next ship the same enemy will take like 12 shots to die, also at least on Gauss, the melee speed buff on red line doesn't always work (tested with the Pennant which is quite slow, so that is quite noticeable)
最后由 xCrossFaith 编辑于; 2019 年 12 月 25 日 上午 4:02
Franss the Coffee Addict 2019 年 12 月 25 日 上午 5:14 
引用自 Herr Sten
Important note: the kosma forces have regular flesh and most of the have ferrite armor. DE forgot to assign the proper health classes lul
Damn Todd Howard should hire these guys
SirSlapAlot 2019 年 12 月 25 日 上午 5:33 
https://www.youtube.com/watch?v=lshM21lAimI
corpus isn't hard at all to kill other than nullifiers so just bring a high rof weapon and you're set
And i don't want to go through the trouble of maxing out 4 different primed bane mods for 3 different weapons types which totals up to 491k endo and 23.7m credits and yet i still can't have the increased damage against sentients, and what if more than one faction spawns in a tileset?
i'd rather just throw in an acolyte mod or another elemental and it'll probably work fine

railjack enemies also have way better stats and the heavy gunners (1k armor 2k health at base) cannot be armor stripped no matter what. I personally enjoy the buff to railjack enemies considering we just got kuva weapons that shred everything.
Warthain 2019 年 12 月 25 日 上午 10:33 
引用自 xCrossFaith
Just wondering... I understand it's meant to be harder, but those guys needing a full rivened rubico mag to the head in order to die (when it one shots eidolon limbs) seems a bit too much.. So what's the deal with that?

finally some hard content to play right? not really, a proper modded weapons with proper damage types melts grinneer units even on railjack...
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发帖日期: 2019 年 12 月 24 日 下午 3:21
回复数: 31