Warframe

Warframe

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Warthain Dec 22, 2019 @ 12:28am
Incoming railjack nerfs ...
So DE has already started talking about nerfing the amesha, their numbers show this their numbers show that...
you know what screw you DE, amesha currently is the only usable archwing, and tha'ts only when its 1 ability is up, because most of the time has soon has it goes down, it's instakill..
Itzal is ♥♥♥♥ doesn't have a single ability worth using in railjack, the elytron, dont even let me start on that one completely outrun by fighters and his abilities are even less suitable for railjack than itzal's...

couple that with only 2/3 arch-weapons actually being viable wtf do you expect your numbers to show, you nerfed all the guns that we could be using in railjack

Fluctus is a dead horse, considered to be one of the best if not the best archgun for a long time
it had nerfed the arch of projectile, nerfed speed of projectile, nerfed fire rate... its right now the single worst weapon to use in archwing, cant hit nothing so slow it is.

Grattler limited range, no dmg at all

Larkspur it has very limited range and wtf is this damage

pretty much every single player had 1 or 2 maybe even all three of these forma'ed and ready to go for this update, is it coincidence they aren't usable at all? i think not, it was intentional so players had to forma other weapons, best way to get plat flowing is to make people spend it on formas.

how about instead of nerfing the single stuff that works right now, you actually improve the kit of the other archwings/archguns and fix the insane damage going around in railjack that one shots archwings with over 5k hp in total health and shields not counting armor value.

unless you really kill the amesha and make it unusable i don't see anyone picking the trash, yes the trash that is itzal and elytron on this game mode, their abilities bring nothing to the game, nothing at all... elytron lets try and hit something with those slow as$ moving missile abilities it has...

lets abuse that insane cloak ability on the itzal, tough luck you cant move and everyone is moving at the speed of light around you and any stray shot will take you down since your paper thin.. or maybe shove that harpoon up a grinner rear if you can make the shot lol...

FIX your ♥♥♥♥ before talking nerfs.

Last edited by Warthain; Dec 22, 2019 @ 12:31am
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Showing 1-15 of 73 comments
Walrus-Sama Dec 22, 2019 @ 12:56am 
Originally posted by <:):
It's almost as if they want you to use the railjack, and upgrade it until it performs well.
Truly shocking, i know.

But it doesn't perform well.
Tembies Dec 22, 2019 @ 1:06am 
Originally posted by <:):
It's almost as if they want you to use the railjack, and upgrade it until it performs well.
Truly shocking, i know.

But it doesn't, it can't even with all upgrades. 6 million credits on something that can't even scratch a similarly sized vessel. I like the update but the railjack is a joke, and over half the archwings/archguns are a joke too.
Last edited by Tembies; Dec 22, 2019 @ 1:07am
>< V >< Dec 22, 2019 @ 1:12am 
As a person that had some enjoyment with previous Archwing and had invested into Amesha and Cygnas before it became meta, I find it frustrating that this is all going to be nerfed because it's now a meta in railjack.
Tongues Dec 22, 2019 @ 1:20am 
Originally posted by <:):
It's almost as if they want you to use the railjack, and upgrade it until it performs well.
Truly shocking, i know.

Complete fallacy and a statement that stems from 0 knowledge of game design, but that's not really uncommon for steam forums.

Archwings were nerfed because the content we have now is literally ideal for Archwings - high mobility, evasion based "infiltration" styled missions. As they stand railjacks are sponges that offer minimal damage unless you get the nice loot drops that require a lot of farming to actually repair and use worth a tosh.

The problem with this is that this means that the Archwings go from useful to pointless, being token things that become NOT worth upgrading in the long run. This is just bad game design, because frankly straight up archwing missions are a joke in their own right. The point of this game system is to INTEGRATE existing systems, not pointless make X Y Z "bad" so as to make the other option (railjack) seemingly better.

The additional issue is that railjacks are just weak and bad to begin with. Many of the designs choices are flawed and not easily fixable, such as the firing arc of the side guns that makes their effectiveness rather small compared to having archwings draw aggro and engage fighters and kill crew ships. The design is inherently based on "reductionism" whereby the design nerfs something effective, to the point it's worse than the alternative...which by itself is fairly weak.

THAT is bad game design. That is the ♥♥♥♥ they keep you on to grind, whereby all your previous work and investment is invalidated/not clearly thought out for nor designed for. You can see this in many parts of railjack, notably the massive glitches, inconsistencies, and unintuitive nature of many of the systems, and even the lack of the most basic tutorials.

Warframe wasn't inherently complex to begin, but railjacks being a completely different system with no in game precedent just demonstrates how much of a mess it is for a "full release." Nerfing archwings and their weapons in ways that leaves them half-baked clearly demonstrates the lack of playtesting involved with them.

Your previous investments should make your inherent experience more cathartic or better. That's just how progression works. Sadly the balance utterly fails to account for that, and we're left with the mess we have now.
«Wodan» Dec 22, 2019 @ 1:44am 
Originally posted by <:):
It's almost as if they want you to use the railjack, and upgrade it until it performs well.
Truly shocking, i know.

Maybe it it wasn't a god awful grindfest. Enjoy that 1.01% drop rate to get the only bulkhead that doesn't suck. Or the ridiculous ship part variance. Here is a Zekti MK III reactor with only 29 avionics. lul

Hey, at least you can buy the best hull weave with 65 plat from the market. Would be a shame if your MK III guns don't do any decent damage without the Zekti Hyperstrike though.

Draegan Dec 22, 2019 @ 1:58am 
Originally posted by Walrus-Sama:
Originally posted by <:):
It's almost as if they want you to use the railjack, and upgrade it until it performs well.
Truly shocking, i know.

But it doesn't perform well.

With low equiped mod and stuff, it's underwhelming, yes, like an unmodded volt or Vectis for example.
Give that big metal shard a chance, it will change your mind if you use it well.
Shazbot! (Banned) Dec 22, 2019 @ 2:04am 
Originally posted by «Wodan»:
Maybe it it wasn't a god awful grindfest. Enjoy that 1.01% drop rate to get the only bulkhead that doesn't suck.
Wow, upgrading your particle ram and just flying into ships on earth has never been so hard.
Last edited by Shazbot!; Dec 22, 2019 @ 2:04am
Warthain Dec 22, 2019 @ 2:04am 
Originally posted by Draegan:
Originally posted by Walrus-Sama:

But it doesn't perform well.

With low equiped mod and stuff, it's underwhelming, yes, like an unmodded volt or Vectis for example.
Give that big metal shard a chance, it will change your mind if you use it well.

there is 1 viable railjack mkiii weapon at the veil that works 1 and just that one, its the cryopha ... other than that you deal so little damage its pointless...

we get tier 3 components for the ship+, their rolls are sometimes lower than tier 1 or tier 2... tiers shoudl be tiers... where one tiers maxes out the next one should get a bump up from there into another top value, and so on... we got worse tier 3 drops than some tier 2 or 1 ... stat values are insanely stupid and the best rolls seem to not even drop from fighters ... you need to get lucky for mission rewards which arent even guaranteed.
Forza Piadina Dec 22, 2019 @ 2:14am 
Pratically after the "nerf" a stupid mission will last hours! You will have to slingshot a ship and wait there because everything will kill you with 1 shot!
Or wasting clips on OP enemy ships...
What's the point to have rivens for Archguns if you can't use them?
Wow that's so fun...
Seriously the main designer of this game should change job because he's just an incompetent.
Last edited by Forza Piadina; Dec 22, 2019 @ 2:15am
Hangman Dec 22, 2019 @ 2:18am 
How can you use Archwings ? they were forgotten long time ago and used like UBER in open zones :P mechanics is horrible and even whole idea wings from your A$$ is stupid
Al1X1RO Dec 22, 2019 @ 2:24am 
If it was pure MP game, okay but for heavens sake this is coop game against stupid NPCs.. Are they high or something? Since u cant blink anymore with one of the archwings u have to use this hook or smth. It only ♥♥♥♥♥ you up when u hit texture. So stupid. I was looking forward to build my ship and then start playing it but if archwings are ♥♥♥♥.. Well.
Man I still havent gotten the key from lua to activate my own railjack, and havent tried out the new mode in someone else's jack.

I wonder how Velocitus performs in this mode, tho. Does it keep its bullet velocity like before or is the projectile even slower than it was before? Cause what I remember from archwing missions in the early days was that thing could one or twwo shot most enemies from great distance away
Ivara Ara Dec 22, 2019 @ 4:13am 
If they plan on nerfing archwing so hard they should take a look at the crewships and how much damage AW generally pop out. Because right now we still gotta get out of our railjack to destroy them. Either that or use the cannon, which i have no idea if works against shielded reactors or not.
Ontop of that alot of the mods that can take your RJ from ok to crazy good are hidden behind some scary specific enemies and trashy drop rates. Still have not gotten zekti bulk or weave...same for the turret dmg.
Security Cam #7 (Banned) Dec 22, 2019 @ 4:27am 
Hey mister "I only hear nerfs not buffs"
They said they are going to rework archwings so they can perform in railjack instead of getting instakilled.
And even if they don't do that all you need is the omni return-to-railjack thingy and archwing cannon to safely destroy every crewship.
Last edited by Security Cam #7; Dec 22, 2019 @ 4:28am
Walkerk19 Dec 22, 2019 @ 5:10am 
From what I watched, they gonna rework the archwing. They going to turn them into modular parts. Your existing built archwings will be able to be taken apart to create new one.

Even if ameesha going to be nerfed. The nature of modular system, lets you mix and match archwing powers.



Last edited by Walkerk19; Dec 22, 2019 @ 5:10am
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Date Posted: Dec 22, 2019 @ 12:28am
Posts: 73