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But it doesn't perform well.
But it doesn't, it can't even with all upgrades. 6 million credits on something that can't even scratch a similarly sized vessel. I like the update but the railjack is a joke, and over half the archwings/archguns are a joke too.
Complete fallacy and a statement that stems from 0 knowledge of game design, but that's not really uncommon for steam forums.
Archwings were nerfed because the content we have now is literally ideal for Archwings - high mobility, evasion based "infiltration" styled missions. As they stand railjacks are sponges that offer minimal damage unless you get the nice loot drops that require a lot of farming to actually repair and use worth a tosh.
The problem with this is that this means that the Archwings go from useful to pointless, being token things that become NOT worth upgrading in the long run. This is just bad game design, because frankly straight up archwing missions are a joke in their own right. The point of this game system is to INTEGRATE existing systems, not pointless make X Y Z "bad" so as to make the other option (railjack) seemingly better.
The additional issue is that railjacks are just weak and bad to begin with. Many of the designs choices are flawed and not easily fixable, such as the firing arc of the side guns that makes their effectiveness rather small compared to having archwings draw aggro and engage fighters and kill crew ships. The design is inherently based on "reductionism" whereby the design nerfs something effective, to the point it's worse than the alternative...which by itself is fairly weak.
THAT is bad game design. That is the ♥♥♥♥ they keep you on to grind, whereby all your previous work and investment is invalidated/not clearly thought out for nor designed for. You can see this in many parts of railjack, notably the massive glitches, inconsistencies, and unintuitive nature of many of the systems, and even the lack of the most basic tutorials.
Warframe wasn't inherently complex to begin, but railjacks being a completely different system with no in game precedent just demonstrates how much of a mess it is for a "full release." Nerfing archwings and their weapons in ways that leaves them half-baked clearly demonstrates the lack of playtesting involved with them.
Your previous investments should make your inherent experience more cathartic or better. That's just how progression works. Sadly the balance utterly fails to account for that, and we're left with the mess we have now.
Maybe it it wasn't a god awful grindfest. Enjoy that 1.01% drop rate to get the only bulkhead that doesn't suck. Or the ridiculous ship part variance. Here is a Zekti MK III reactor with only 29 avionics. lul
Hey, at least you can buy the best hull weave with 65 plat from the market. Would be a shame if your MK III guns don't do any decent damage without the Zekti Hyperstrike though.
With low equiped mod and stuff, it's underwhelming, yes, like an unmodded volt or Vectis for example.
Give that big metal shard a chance, it will change your mind if you use it well.
there is 1 viable railjack mkiii weapon at the veil that works 1 and just that one, its the cryopha ... other than that you deal so little damage its pointless...
we get tier 3 components for the ship+, their rolls are sometimes lower than tier 1 or tier 2... tiers shoudl be tiers... where one tiers maxes out the next one should get a bump up from there into another top value, and so on... we got worse tier 3 drops than some tier 2 or 1 ... stat values are insanely stupid and the best rolls seem to not even drop from fighters ... you need to get lucky for mission rewards which arent even guaranteed.
Or wasting clips on OP enemy ships...
What's the point to have rivens for Archguns if you can't use them?
Wow that's so fun...
Seriously the main designer of this game should change job because he's just an incompetent.
I wonder how Velocitus performs in this mode, tho. Does it keep its bullet velocity like before or is the projectile even slower than it was before? Cause what I remember from archwing missions in the early days was that thing could one or twwo shot most enemies from great distance away
Ontop of that alot of the mods that can take your RJ from ok to crazy good are hidden behind some scary specific enemies and trashy drop rates. Still have not gotten zekti bulk or weave...same for the turret dmg.
They said they are going to rework archwings so they can perform in railjack instead of getting instakilled.
And even if they don't do that all you need is the omni return-to-railjack thingy and archwing cannon to safely destroy every crewship.
Even if ameesha going to be nerfed. The nature of modular system, lets you mix and match archwing powers.