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回報翻譯問題
Points 2 and 3 make it not so good, and the fact that it's actually completely useless in combat if you have not maxed it out and obtained the meta battle avionics. 1 is more of a realization after nearly maxing it out.
If played as intended RJ is a total flop from the beginning. The only fun is to fight with AW but this is clearly not their initial idea.
Wasting tons of clips with turrets to take down stupid over armored ships is not fun at all.
Forgetting to scrap stuff losing the loot is not fun at all.
Playing with tons of bugs is not fun a t all.
Repeating over and over again long boring missions to get insane amount of resources to repair useless weapons is not fun at all.
Nerfing something later instead to make to implement decent design it's a really cheap action.
With this update (and the even more useless previous one with liches)DE shoot itself in the foot...
Soloable or not doesn't make the game fun to play, actually it makes even worse because it removes all coop fun and it makes the game 100% grind based without any skills needed to play. Pratically if we had an hope for a decent "endgame", now it's gone forever. Happy grinding, i pass, i don't wanna be the 26,000,001...
In this message I address particular issues that cannot be dealt with at all, no matter what player is doing:
1. The one cannot stop healing loop at any given moment,
2. And cannot disable crew ship with the same gun as fighters were disabled with,
3. And cannot deal with fighters overwhelming the railjack.
There are simply NO SOLUTIONS to these particular issues, first of which being, most likely, in-game bug, second of which being uncomfortable game mechanics, and third of which being the lack of weaponry and decent crowd control abilities. Now you can argue that we can PREVENT all these issues, but preventing does not mean dealing with them. It is the same as running away from the problem instead of solving it. Healing loop is a problem, additional steps to disable crew ship is an issue (because it is not rewarding at all and not so clearly explained) and enemy swarm is just stupid.
Now, I can invite you to my ship, however I imagine you would kindly decline my invitation, and demonstrate you were and how did I get all my top tier MK3 equipment, shedu parts and avionics from, being the captain and pilot 99% of the time just to prove you that I am, in fact, well aware of how to play the game and this mode in particular. But I feel that there is no need in such time investment. However I will continue educating you, the person who blamed others of lack of knowledge, further more:
There are multiple messages already stating to be able to shoot down veil enemies with ease, however that was not concern at all, but the time spent and lack of comfort during execution of such process. Whereas, compared to same actions executed with archwing, railjack simply pales, failing to execute same mission with same or lesser effort. And effort, the amount of which to be exact, is very important in something that is tend and intended to be repeated over, and over, and over, and over again. Human intelligence is tend to create shortcuts in order to solve same issues with lesser effort. Therefore archwing acts as this exact shortcut in this particular situation.
I would strongly advice to kill all members of the crew ship before disabling, what appears to be a reactor but not the terminal, the ship simply because you can meet with 80-90 lvl grineer units on board of crew ships, and grineer being the most rewarding faction, experience wise, in the game will reward you with more intrinsics at the end of the mission, since it is replaced affinity in this particular game mode and becoming crucial point of railjack progression. Not no mention there is no fast and comfortable way for the pilot to perform such action as slingshot, and requires additional time, animation and effort, something that I did already address. And if you would argue for additional player to perform such actions - that is touching the matter of crew play, issues of which I also addressed earlier.
No one argues here that Railjack experience is boring, stupid, pointless and unrewarding. Majority of people in this thread have already spent significant amount of time playing this game mode, reaching almost the very top of what this game mode has to offer. In addition to that there is not a single complaint about this mode being wrong or pointless, but rather it being broken and not finished. Therefore we expressing our concern regarding this poor state of the game mode with its issues that were carefully picked.
Now, this can be good or bad depending on who you ask. But either way it's unreasonable to think there will ever be a "1 button win" on Railjack when DE is so expressively against such things.
Like I said in another thread, all we need for loot radar is something we can toggle on or off at the tactics screen that puts a green triangle or something (like how it puts red diamonds around enemies) around loot within, like, 2 km of the railjack. It needs to be able to be turned off because the visual clutter with loot and 20 fighters might be a bit too much.
The thing is there's different kinds of RNG. Warframe has always been loaded with it (getting the actual thing you want to drop [still can't get Khora...or Harrow]), but this new kind (variation in the actual thing you want) is gross and I hate it. Leave that crap to Destiny and Borderlands. Lavan and Vidar weapons already have absurdly low drop rates, there's really no need to make some of them better than others.
I've been having fun since day 1. When it was a buggy, almost unplayable mess. It was still fun. As intended. I hate using AW in it, and it bugs me to see people using AW outside getting from ship to objective or crewship, or looting after the mission.
If you're "wasting tons of clips", you're either shooting the crewship like a dumb, or using lower level weapons than the content demands. Like trying to take a mk-1 braton into a Sortie.
Forgetting to refine doesn't matter any more; they patched it to automatically be added to the end of mission rewards. You miss out on the 20% (or 30% with Rank 9 Engineer) refining bonus, but that's pretty minor. I've got like, 40k of everything but pustules and no real use for any of it.
Most of the bugs are fixed. Infini-healing fighters are about the only major bug left.
"Repeating over and over again long boring missions...", so, basically "playing Warframe". Or is it the length you have a problem with? Guess you never do Endless missions.
"...to get insane amount of resources" Remember that hammer that costs 30,000 cryotic? And the Ephemera that costs 20,000? And all the stuff that costs relatively (to how much drops on the average mission) huge amounts of oxium and polymers? Yeah, Warframe has always been about grinding "insane amount of resources".
Yes i already know how it works on WF:
If someone says black, someone else says white.
If someone writes no, another guy will write yes...
It's the only endgame you have in this game...
i can only say how this game can be tested when you can't see a fk when the ram is on?
Try engaging the points. Oh wait, you can't because what I said is true. <3