Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Otherwise everything that increase damage is fine (Critical Chance\Damage, Damage, Multishot)
I would say that Catchmoon is fine at his own even without a riven, tho
Crit Damage would be a secondary as in this combination it tents to be the highest increase.
Then all that otherwise increases damage. Damage, multishot, elemental.
While its useful overall, crit CHANCE on a riven pushes it above 100. Thats where you get the tatsy 160k hits. Among full groups.
As high as possible. If your crit chance is above 100% you start getting double crits.
Damage is always nice, as long as it's not the only buff you get on it.