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GunsForBucks (Bloqueado) 11 DIC 2019 a las 3:39
Help on a build for Gram
https://steamcommunity.com/sharedfiles/filedetails/?id=1934062215

With the riven I have over 100% crit chance.. so I was thinking maybe it would be better to drop bloodrush for a 60/60 for the extra elemental damage and the boost to status?

Condition Overload is under the riven

What would you do here?

Thanks for any suggestions!
Última edición por GunsForBucks; 11 DIC 2019 a las 3:40
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Mostrando 1-15 de 18 comentarios
Forza Piadina 11 DIC 2019 a las 4:42 
maybe it's not clear to you that blood rush give you +660% crit damage at 12X, same for the gladiator bonus... Gladiator vice is just useless there because you can use it on the sentinel and replace that with berserk. If you are thinking to use heavy attacks with an heavy sword you are wrong. More crits on a riven are useful if you can reach 480% crit and with 30% more you can have 1 more tier, if you have 400 and you add 30%, it's is just useless for example.
Última edición por Forza Piadina; 11 DIC 2019 a las 5:39
Looper 2106 11 DIC 2019 a las 5:26 
I would do the following 3 steps to boost damage output.
1: Create a stat stick with Gladiator mod set equipped...for extra crit bonus
2:skip Pr.Pressure Point for Weeping Wounds or Relentless Combination
3:watch your dmg Numbers rise to red crit category :steamhappy:
Ghin 11 DIC 2019 a las 16:29 
I have viral with prime fever strike on mine but I hardly ever use gram prime really. I like amalgam organ shatter more because you can heavy strike faster. I also use sacrifical steel instead of bloodrush. I would replace gladiator mods with Primed Fury and Berserker. Maybe try Corrupt Charge instead of Drifting Contact as well and see if you like it better.
GunsForBucks (Bloqueado) 12 DIC 2019 a las 2:43 
Publicado originalmente por saporob:
maybe it's not clear to you that blood rush give you +660% crit damage at 12X, same for the gladiator bonus... Gladiator vice is just useless there because you can use it on the sentinel and replace that with berserk. If you are thinking to use heavy attacks with an heavy sword you are wrong. More crits on a riven are useful if you can reach 480% crit and with 30% more you can have 1 more tier, if you have 400 and you add 30%, it's is just useless for example.
I really don't know how all that works as the game keeps it hidden. Unless it has it in the UI and I never noticed.

I don't think the game really tells you that crit damage goes up with crit chance.

Now Bloodlust mod -- is the damage boost based of the multiplier? Or is the damage boost based off the actual crit chance?

Has crit chance been capped and thus capping crit damage?

Since, if it is capped, would I need bloodlust at all or would the gladiator mods suffice to hit the cap?

Is Bloodlust the only mod that is capped? Would using the Gladiator set be able to push past that limit?

Without any UI display of what it going on it is almost impossible to tell at what your actual crit damage is at any one point... so I really can't tell what would be best as there is no feedback in the game for it.

I don't even understand what you meant with the tier thing at the end.




Publicado originalmente por Looper 2106:
I would do the following 3 steps to boost damage output.
1: Create a stat stick with Gladiator mod set equipped...for extra crit bonus
2:skip Pr.Pressure Point for Weeping Wounds or Relentless Combination
3:watch your dmg Numbers rise to red crit category :steamhappy:

1. Are "stat sticks" normally melee weapons for exalted skills? I guess in this sense you mean to put the gladiator mods on the deconstructor?

2 Recent changes in how CO works and how the melee counter work makes me think those mods are useless and probably better to use some raw damage to apply to the crit multiplier.
I mean CO only stacks 3 times now and our combo counter goes up so fast... 30 seconds in front of a gorgon and your at 12x anyway... seems a waste of mod space

3. Getting red crits isn't the problem... but is a "red" crit all the same? Do all red crits have the same crit damage or is it a range? Is there any way to see your actual dynamic crit damage multiplier?




Publicado originalmente por Ghin:
I have viral with prime fever strike on mine but I hardly ever use gram prime really. I like amalgam organ shatter more because you can heavy strike faster. I also use sacrifical steel instead of bloodrush. I would replace gladiator mods with Primed Fury and Berserker. Maybe try Corrupt Charge instead of Drifting Contact as well and see if you like it better.
I'll give that a shot.

With CC on the riven I am not sure if adding sacrifical steel would help except to hit the cap faster? If that is how it works... not sure as the cap thing has only been talked about since the new melee update.. so I am unsure if the "cap" only applies to the bloodrush mod or any crit multiplier from the combo counter.
Looper 2106 12 DIC 2019 a las 3:22 
stat stick would be the deconstructor from helios sentinel...it can wear melee gladiator set mods that adds nearly 1 stack of Bloodrush and if you mean big red crits that should be job of your crit multiplyer...it makes the numbers red and BIG!! The Icing on the Cake should be Weeping Wounds believe me i know what i am writing even if my english isnt so convincing:steamhappy:
Looper 2106 12 DIC 2019 a las 3:23 
You know Crit Chance is nice but u need crit multiplyer also
Forza Piadina 12 DIC 2019 a las 3:55 
Publicado originalmente por GunsForBucks:
Publicado originalmente por saporob:
maybe it's not clear to you that blood rush give you +660% crit damage at 12X, same for the gladiator bonus... Gladiator vice is just useless there because you can use it on the sentinel and replace that with berserk. If you are thinking to use heavy attacks with an heavy sword you are wrong. More crits on a riven are useful if you can reach 480% crit and with 30% more you can have 1 more tier, if you have 400 and you add 30%, it's is just useless for example.
I really don't know how all that works as the game keeps it hidden. Unless it has it in the UI and I never noticed.

I don't think the game really tells you that crit damage goes up with crit chance.

Now Bloodlust mod -- is the damage boost based of the multiplier? Or is the damage boost based off the actual crit chance?

Has crit chance been capped and thus capping crit damage?

Since, if it is capped, would I need bloodlust at all or would the gladiator mods suffice to hit the cap?

Is Bloodlust the only mod that is capped? Would using the Gladiator set be able to push past that limit?

Without any UI display of what it going on it is almost impossible to tell at what your actual crit damage is at any one point... so I really can't tell what would be best as there is no feedback in the game for it.

I don't even understand what you meant with the tier thing at the end.




Publicado originalmente por Looper 2106:
I would do the following 3 steps to boost damage output.
1: Create a stat stick with Gladiator mod set equipped...for extra crit bonus
2:skip Pr.Pressure Point for Weeping Wounds or Relentless Combination
3:watch your dmg Numbers rise to red crit category :steamhappy:

1. Are "stat sticks" normally melee weapons for exalted skills? I guess in this sense you mean to put the gladiator mods on the deconstructor?

2 Recent changes in how CO works and how the melee counter work makes me think those mods are useless and probably better to use some raw damage to apply to the crit multiplier.
I mean CO only stacks 3 times now and our combo counter goes up so fast... 30 seconds in front of a gorgon and your at 12x anyway... seems a waste of mod space

3. Getting red crits isn't the problem... but is a "red" crit all the same? Do all red crits have the same crit damage or is it a range? Is there any way to see your actual dynamic crit damage multiplier?




Publicado originalmente por Ghin:
I have viral with prime fever strike on mine but I hardly ever use gram prime really. I like amalgam organ shatter more because you can heavy strike faster. I also use sacrifical steel instead of bloodrush. I would replace gladiator mods with Primed Fury and Berserker. Maybe try Corrupt Charge instead of Drifting Contact as well and see if you like it better.
I'll give that a shot.

With CC on the riven I am not sure if adding sacrifical steel would help except to hit the cap faster? If that is how it works... not sure as the cap thing has only been talked about since the new melee update.. so I am unsure if the "cap" only applies to the bloodrush mod or any crit multiplier from the combo counter.
You are right, the damage system is the most cryptic you can find in a game and uselessly over complicated. You rely on people retroingineing the damage system on the wiki page while in many other games you get the DPS, Sustained Damage and many other useful stats to understand if a weapon is better or it's not. Probably you will roll a riven thinking it's better than the previous one and instead you will have much less damage... I have seen "genius" partener guy rerolling a tiberon prime with +damage,+crit,+90% against Grineer obviously because people don't understand the power of damage against factions
Getting red crits it's fun to see but totally useless if your base damage is lower than a build ables to reach orange crits only.
It's simply algebra, if your damage is 10, 10*2=20 if your damage is 5 even with red crits 5*3 =15 but they overcomplicated DS is a total mess and it's impossible to understand that immediately. Add to this than on very high levels without procs it's almost impossible to kill something but noone play high levels so it's not a problem.
.
Heavy attacks on heavy blades are just utter trash, slow and without force sashes but their combos cover a wide range and they are pretty fst and powerful.
Gladiator might on a crit weapon like the gram is almost mandatory.
Última edición por Forza Piadina; 12 DIC 2019 a las 4:07
MR.hyde 12 DIC 2019 a las 4:34 
its inefficiant to use primed presure point + condition overload, u use 1 or the other, presure point when u one shot enemys and condition for when u stop one shotting enemys
Forza Piadina 12 DIC 2019 a las 4:46 
Publicado originalmente por MR.hyde:
its inefficiant to use primed presure point + condition overload, u use 1 or the other, presure point when u one shot enemys and condition for when u stop one shotting enemys
Condition overload is just useless now but if you can't kill something with one hit and that's happens only after level 160, practically impossible to reach in game now but if you have a lot of hours to waste.
The nice part is that the hardest enemies are status immune so CO is even most useless.
But hey yes on fast weapons like the venka prime it's better to use CO over PPP considering it can hit 10+ times and having 2 or 3 different forced procs .
Última edición por Forza Piadina; 12 DIC 2019 a las 4:52
MR.hyde 12 DIC 2019 a las 4:52 
Publicado originalmente por saporob:
Publicado originalmente por MR.hyde:
its inefficiant to use primed presure point + condition overload, u use 1 or the other, presure point when u one shot enemys and condition for when u stop one shotting enemys
Condition overload is just useless now but if you can't kill something with one hit and that's happens only after level 160, practically impossible to reach in game now but if you have a lot of hours to waste.
its already better with 2 status effects applied but ok, useless is a subjectiv term lel, rnt u banned from the gamne? why r u lingering here like a
Forza Piadina 12 DIC 2019 a las 4:54 
Publicado originalmente por MR.hyde:
Publicado originalmente por saporob:
Condition overload is just useless now but if you can't kill something with one hit and that's happens only after level 160, practically impossible to reach in game now but if you have a lot of hours to waste.
its already better with 2 status effects applied but ok, useless is a subjectiv term lel, rnt u banned from the gamne? why r u lingering here like a
I am not banned from the game why should they do that? i just don't like their forum.CLOSED OT.
Última edición por Forza Piadina; 12 DIC 2019 a las 4:58
MR.hyde 12 DIC 2019 a las 6:09 
Publicado originalmente por saporob:
Publicado originalmente por MR.hyde:
its already better with 2 status effects applied but ok, useless is a subjectiv term lel, rnt u banned from the gamne? why r u lingering here like a
I am not banned from the game why should they do that? i just don't like their forum.CLOSED OT.
mkay... someone got banned and pissy, i thought that was u... guess i was wrong xD
Ghin 12 DIC 2019 a las 13:32 
Publicado originalmente por MR.hyde:
its inefficiant to use primed presure point + condition overload
you cant just say nonsense like this without some kind of evidence
MR.hyde 12 DIC 2019 a las 15:51 
Publicado originalmente por Ghin:
Publicado originalmente por MR.hyde:
its inefficiant to use primed presure point + condition overload
you cant just say nonsense like this without some kind of evidence
its not nonsense, its math
Publicado originalmente por GunsForBucks:
I mean CO only stacks 3 times now
No, it doesn't. This was proposed at first but changed by the time the actual update released. Condition Overload still stacks infinitely, but the internal calculations for how it applies its damage bonus were changed in the same way as Chroma's Vex Armor (i.e. it increases base damage rather than total damage). After the melee changes, Condition Overload on a high-status weapon is now just a massively better version of Primed Pressure Point with the caveat that it only becomes better after two status effects have been applied.

Publicado originalmente por Ghin:
Publicado originalmente por MR.hyde:
its inefficiant to use primed presure point + condition overload
you cant just say nonsense like this without some kind of evidence
  • The bonus damage gained by this mod stacks additively with other damage mods like Pressure Point and Spoiled Strike to increase your melee damage (including proc damage like Slash b Slash). Total damage is calculated as such:

    Total Damage = Base Damage × [1 + Damage Mods + (Condition Overload Multiplier × n)] × (1 + Elemental Mods) (with n being the number of unique status procs currently affecting the enemy)

  • At two status effects applied to a target, this mod provides more base damage bonus compared to Primed Pressure Point and Mod Pressure Point.
    • For builds that are constrained for mod space, it may be beneficial to replace Pressure Point with Condition Overload, especially for status-oriented melees.
https://warframe.fandom.com/wiki/Condition_Overload
Última edición por Totally Innocent Chatbot; 12 DIC 2019 a las 16:16
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Publicado el: 11 DIC 2019 a las 3:39
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