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Staff stances suck, all of them, there are 2 or 3 stances and NONE of them are full stances with 4 combos.
Scythe Keewar has low range but stances for those are amazing (try both, see which one you like) so if you get a range on a riven it may actually work. Note that you can also get a good set of stats and let's you "save" one mod slot and use it for Spring-Loaded Blade which should give enough range for it to feel good.
I'd build it with VARGEET JAI II link, gives good crits for Blood Rush, enough status for Condition Overload to work if you put a 60/60 or weeping wounds.
As for riven, critical damage, attack speed, range, melee damage, heat, status chance, combo duration etc.... Depends really, like, if you get range+attack speed and liek chance to get extra combo - it is good, you got range, you get enough attack speed to free up a mod slot and not use more attack speed and that third stat only needs to be "good enough".
Negative chance to gain combo is dreadful so play to Unum you do not get it.
Another example of it would be attack speed, combo duration and critical damage. You use one mod slot for a riven, and you do not use Organ Shatter, Fury and Drifting Contract. So that opens up your build, 2 free slots to do whatever you like cause riven got it covered.
In order to spot a good roll you need to understand building and avoiding diminishing returns. Putting CD on a riven and putting Organ Shatter AND Gladiator Might does look cool, but it is a diminishing return and you need to be careful with it, in that scenario using ANY 60/60 is flat out stronger than Gladiator Might. That is not to say mod is weak, just using multiple mod slots to increase one stat with mods that all take base value into account is a waste of a mod slot in most scenarios.
Basically, Speed and Crit > Everything right now unless building for Heavy Attack.
honestly it depends on the weapon and your plans. you wont see a lot of gas weapons because it requires some pretty specific prerequisites to work well.
Corrosive still has strength, just with 50% armor strip being more than strong enough for 99% of the content it is definitely no longer a no brainer what to do.
For slow weapons I would NEVER put corrosive on.
If you are making a scythe then make it fast, blood rush, CO work together there.
As I suggested, riven does not have to have all perfect stats. it can be good even if it replaces your regular mods, so if a riven roll opens up a mod slot then use it as you like.
cold, attack speed and combo duration does not sound incredible but it gives VIral with Primed Fever Strike, and you do not have to use Fury and Drifting Contract - so you can use other things.
So rolling a riven for certain set of stats is a wrong approach imho, sure, desire one or two stats that cannot be replaced, but in melee there is no one roll that rules them all.
Range is always a good stat, rest is always up to debate and what it opens up in a build.
Example, you want CC+CD riven but you get CC+Cold. Good, ditch Vicious Frost from the build and add Gladiator Might. Outcome for all intents and purposes is the same, sure if your dispo is high your CD is slightly lower but value of cold you got is higher so it gets leveled up pretty darn close. Assuming you go with Viral which for melee makes sense cause Primed Toxin adds crapton.
Status duration is kinda meh on fast melee, apart from stacking insane bleeds if stance lets you force them there is very little reason for it, most status effects have 6 second duration and majority of targets die within that window anyway.
As for what elemental you should go for - hard to tell because there is no best choice for everything and roll of a riven may force you one way or another.
Viral+Heat is the most all-round setup but not the best in every scenario. Getting electricity on a riven makes that impossible so try to make best use of what you get, getting 2 very good stats alongside electricity may make it so it does not matter what you got on because your output is insane
Appreciate the loads of advice!
I think I'll roll it a few times and look for anything that would add to a super speedy status build. I've never done a pure status / speed melee before, only hybrids and pure crits, so this should be fun!
But there are weapons that do not have that option, from the top of my head it's Garuda's Talons and basically anything with 10% or less base CC and a poor riven disposition.
Good riven disposition let's you use Sacrificial Steel and CC on a riven to reach 50%+ CC and gain DPS from that as well as strong status. Garuda does not get a riven for her but her talons are super strong anyway.
It's more that nothing I roll could possibly be better than my 100% status/crit Condition Overload Gram Prime. Any hybrids I do just feel like inferior versions of it. So I want to try and do speed and viral plus other statuses, which Gram can't do.
But I'll give it a quick shot if a riven roll has a very high CC chance